📄 appearancemixed.java
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/* * $RCSfile: AppearanceMixed.java,v $ * * Copyright (c) 2006 Sun Microsystems, Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * - Redistribution of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * - Redistribution in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in * the documentation and/or other materials provided with the * distribution. * * Neither the name of Sun Microsystems, Inc. or the names of * contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * This software is provided "AS IS," without a warranty of any * kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY * EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL * NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF * USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS * DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR * ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL, * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR * INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE * POSSIBILITY OF SUCH DAMAGES. * * You acknowledge that this software is not designed, licensed or * intended for use in the design, construction, operation or * maintenance of any nuclear facility. * * $Revision: 1.5 $ * $Date: 2006/03/03 22:02:01 $ * $State: Exp $ */package org.jdesktop.j3d.examples.appearance;import com.sun.j3d.utils.image.TextureLoader;import com.sun.j3d.utils.universe.*;import javax.media.j3d.*;import javax.vecmath.*;import java.awt.GraphicsConfiguration;import org.jdesktop.j3d.examples.Resources;public class AppearanceMixed extends javax.swing.JFrame { private java.net.URL texImage = null; private java.net.URL bgImage = null; private SimpleUniverse univ = null; private BranchGroup scene = null; static class MyCanvas3D extends Canvas3D { private GraphicsContext3D gc; private static final int vertIndices[] = { 0, 1, 2, 0, 2, 3 }; private static final int normalIndices[] = { 0, 0, 0, 1, 1, 1 }; private IndexedTriangleArray tri = new IndexedTriangleArray(4, IndexedTriangleArray.COORDINATES | IndexedTriangleArray.NORMALS, 6); private Point3f vert[] = { new Point3f(-0.12f, -0.12f, 0.0f), new Point3f( 0.12f, -0.12f, 0.0f), new Point3f( 0.12f, 0.12f, 0.0f), new Point3f(-0.12f, 0.12f, 0.0f), }; private Point3f min[] = { new Point3f(-0.24f, -0.24f, -0.20f), new Point3f( 0.04f, -0.28f, -0.24f), new Point3f( 0.00f, 0.00f, -0.24f), new Point3f(-0.32f, 0.08f, -0.20f), }; private Point3f max[] = { new Point3f(-0.04f, -0.04f, 0.12f), new Point3f( 0.32f, -0.04f, 0.16f), new Point3f( 0.36f, 0.28f, 0.20f), new Point3f(-0.04f, 0.24f, 0.16f), }; private Point3f delta[] = { new Point3f(-0.0021f, -0.0017f, 0.0014f), new Point3f( 0.0025f, -0.0013f, -0.0018f), new Point3f( 0.0021f, 0.0017f, 0.0018f), new Point3f(-0.0025f, 0.0013f, -0.0014f), }; private Vector3f normals[]; private Vector3f v01 = new Vector3f(); private Vector3f v02 = new Vector3f(); private Vector3f v03 = new Vector3f(); public void renderField(int fieldDesc) { computeVert(); computeNormals(); gc.draw(tri); } private void computeVert() { for (int i = 0; i < 4; i++) { vert[i].add(delta[i]); if (vert[i].x > max[i].x) { vert[i].x = max[i].x; delta[i].x *= -1.0f; } if (vert[i].x < min[i].x) { vert[i].x = min[i].x; delta[i].x *= -1.0f; } if (vert[i].y > max[i].y) { vert[i].y = max[i].y; delta[i].y *= -1.0f; } if (vert[i].y < min[i].y) { vert[i].y = min[i].y; delta[i].y *= -1.0f; } if (vert[i].z > max[i].z) { vert[i].z = max[i].z; delta[i].z *= -1.0f; } if (vert[i].z < min[i].z) { vert[i].z = min[i].z; delta[i].z *= -1.0f; } } tri.setCoordinates(0, vert); } private void computeNormals() { v01.sub(vert[1], vert[0]); v02.sub(vert[2], vert[0]); v03.sub(vert[3], vert[0]); normals[0].cross(v01, v02); normals[0].normalize(); normals[1].cross(v02, v03); normals[1].normalize(); tri.setNormals(0, normals); } public MyCanvas3D(GraphicsConfiguration gcfg) { super(gcfg); // Allocate memory for normals normals = new Vector3f[2]; normals[0] = new Vector3f(); normals[1] = new Vector3f(); // Set up the indices tri.setCoordinateIndices(0, vertIndices); tri.setNormalIndices(0, normalIndices); // Set up the graphics context gc = getGraphicsContext3D(); // Create the appearance for the triangle fan Appearance app = new Appearance(); Color3f black = new Color3f(0.0f, 0.0f, 0.0f); Color3f white = new Color3f(1.0f, 1.0f, 1.0f); Color3f objColor = new Color3f(0.0f, 0.0f, 0.8f); app.setMaterial(new Material(objColor, black, objColor, white, 80.0f)); gc.setAppearance(app); // Set up the global lights Color3f lColor1 = new Color3f(0.7f, 0.7f, 0.7f); Vector3f lDir1 = new Vector3f(-1.0f, -1.0f, -1.0f); Color3f alColor = new Color3f(0.2f, 0.2f, 0.2f); gc.addLight(new AmbientLight(alColor)); gc.addLight(new DirectionalLight(lColor1, lDir1)); } } private BranchGroup createSceneGraph() { // Create the root of the branch graph BranchGroup objRoot = new BranchGroup(); // Create a bounds for the background and lights BoundingSphere bounds = new BoundingSphere(new Point3d(0.0,0.0,0.0), 100.0); // Set up the background TextureLoader bgTexture = new TextureLoader(bgImage, this); Background bg = new Background(bgTexture.getImage()); bg.setApplicationBounds(bounds); objRoot.addChild(bg); // Set up the global lights Color3f lColor1 = new Color3f(0.7f, 0.7f, 0.7f); Vector3f lDir1 = new Vector3f(-1.0f, -1.0f, -1.0f); Color3f alColor = new Color3f(0.2f, 0.2f, 0.2f); AmbientLight aLgt = new AmbientLight(alColor); aLgt.setInfluencingBounds(bounds); DirectionalLight lgt1 = new DirectionalLight(lColor1, lDir1); lgt1.setInfluencingBounds(bounds); objRoot.addChild(aLgt); objRoot.addChild(lgt1); // Create a bunch of objects with a behavior and add them // into the scene graph. int row, col; Appearance[][] app = new Appearance[3][3]; for (row = 0; row < 3; row++) for (col = 0; col < 3; col++) app[row][col] = createAppearance(row * 3 + col); for (int i = 0; i < 3; i++) { double ypos = (double)(i - 1) * 0.6; for (int j = 0; j < 3; j++) { double xpos = (double)(j - 1) * 0.6; objRoot.addChild(createObject(app[i][j], 0.12, xpos, ypos)); } } // Let Java 3D perform optimizations on this scene graph. objRoot.compile(); return objRoot; } private Appearance createAppearance(int idx) { Appearance app = new Appearance(); // Globally used colors Color3f black = new Color3f(0.0f, 0.0f, 0.0f); Color3f white = new Color3f(1.0f, 1.0f, 1.0f); switch (idx) { // Unlit solid case 0: { // Set up the coloring properties Color3f objColor = new Color3f(1.0f, 0.2f, 0.4f); ColoringAttributes ca = new ColoringAttributes(); ca.setColor(objColor); app.setColoringAttributes(ca); break; } // Unlit wire frame case 1: { // Set up the coloring properties Color3f objColor = new Color3f(0.5f, 0.0f, 0.2f); ColoringAttributes ca = new ColoringAttributes(); ca.setColor(objColor); app.setColoringAttributes(ca);
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