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📄 appearancemixed.java

📁 java 3d编程的一些例子源代码
💻 JAVA
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/* * $RCSfile: AppearanceMixed.java,v $ * * Copyright (c) 2006 Sun Microsystems, Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * - Redistribution of source code must retain the above copyright *   notice, this list of conditions and the following disclaimer. * * - Redistribution in binary form must reproduce the above copyright *   notice, this list of conditions and the following disclaimer in *   the documentation and/or other materials provided with the *   distribution. * * Neither the name of Sun Microsystems, Inc. or the names of * contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * This software is provided "AS IS," without a warranty of any * kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY * EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL * NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF * USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS * DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR * ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL, * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR * INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE * POSSIBILITY OF SUCH DAMAGES. * * You acknowledge that this software is not designed, licensed or * intended for use in the design, construction, operation or * maintenance of any nuclear facility. * * $Revision: 1.5 $ * $Date: 2006/03/03 22:02:01 $ * $State: Exp $ */package org.jdesktop.j3d.examples.appearance;import com.sun.j3d.utils.image.TextureLoader;import com.sun.j3d.utils.universe.*;import javax.media.j3d.*;import javax.vecmath.*;import java.awt.GraphicsConfiguration;import org.jdesktop.j3d.examples.Resources;public class AppearanceMixed extends javax.swing.JFrame {    private java.net.URL texImage = null;    private java.net.URL bgImage = null;    private SimpleUniverse univ = null;    private BranchGroup scene = null;    static class MyCanvas3D extends Canvas3D {	private GraphicsContext3D gc;	private static final int vertIndices[] = { 0, 1, 2, 0, 2, 3 };	private static final int normalIndices[] = { 0, 0, 0, 1, 1, 1 };	private IndexedTriangleArray tri =	    new IndexedTriangleArray(4, IndexedTriangleArray.COORDINATES |				     IndexedTriangleArray.NORMALS, 6);	private Point3f vert[] = {	    new Point3f(-0.12f, -0.12f, 0.0f),	    new Point3f( 0.12f, -0.12f, 0.0f),	    new Point3f( 0.12f,  0.12f, 0.0f),	    new Point3f(-0.12f,  0.12f, 0.0f),	};	private Point3f min[] = {	    new Point3f(-0.24f, -0.24f, -0.20f),	    new Point3f( 0.04f, -0.28f, -0.24f),	    new Point3f( 0.00f,  0.00f, -0.24f),	    new Point3f(-0.32f,  0.08f, -0.20f),	};	private Point3f max[] = {	    new Point3f(-0.04f, -0.04f, 0.12f),	    new Point3f( 0.32f, -0.04f, 0.16f),	    new Point3f( 0.36f,  0.28f, 0.20f),	    new Point3f(-0.04f,  0.24f, 0.16f),	};	private Point3f delta[] = {	    new Point3f(-0.0021f, -0.0017f,  0.0014f),	    new Point3f( 0.0025f, -0.0013f, -0.0018f),	    new Point3f( 0.0021f,  0.0017f,  0.0018f),	    new Point3f(-0.0025f,  0.0013f, -0.0014f),	};	private Vector3f normals[];	private Vector3f v01 = new Vector3f();	private Vector3f v02 = new Vector3f();	private Vector3f v03 = new Vector3f();	public void renderField(int fieldDesc) {	    computeVert();	    computeNormals();	    gc.draw(tri);	}	private void computeVert() {	    for (int i = 0; i < 4; i++) {		vert[i].add(delta[i]);		if (vert[i].x > max[i].x) {		    vert[i].x = max[i].x;		    delta[i].x *= -1.0f;		}		if (vert[i].x < min[i].x) {		    vert[i].x = min[i].x;		    delta[i].x *= -1.0f;		}		if (vert[i].y > max[i].y) {		    vert[i].y = max[i].y;		    delta[i].y *= -1.0f;		}		if (vert[i].y < min[i].y) {		    vert[i].y = min[i].y;		    delta[i].y *= -1.0f;		}		if (vert[i].z > max[i].z) {		    vert[i].z = max[i].z;		    delta[i].z *= -1.0f;		}		if (vert[i].z < min[i].z) {		    vert[i].z = min[i].z;		    delta[i].z *= -1.0f;		}	    }	    tri.setCoordinates(0, vert);	}	private void computeNormals() {	    v01.sub(vert[1], vert[0]);	    v02.sub(vert[2], vert[0]);	    v03.sub(vert[3], vert[0]);	    normals[0].cross(v01, v02);	    normals[0].normalize();	    normals[1].cross(v02, v03);	    normals[1].normalize();	    tri.setNormals(0, normals);	}	public MyCanvas3D(GraphicsConfiguration gcfg) {	    super(gcfg);	    // Allocate memory for normals	    normals = new Vector3f[2];	    normals[0] = new Vector3f();	    normals[1] = new Vector3f();	    // Set up the indices	    tri.setCoordinateIndices(0, vertIndices);	    tri.setNormalIndices(0, normalIndices);	    // Set up the graphics context	    gc = getGraphicsContext3D();	    // Create the appearance for the triangle fan	    Appearance app = new Appearance();	    Color3f black = new Color3f(0.0f, 0.0f, 0.0f);	    Color3f white = new Color3f(1.0f, 1.0f, 1.0f);	    Color3f objColor = new Color3f(0.0f, 0.0f, 0.8f);	    app.setMaterial(new Material(objColor, black, objColor,					 white, 80.0f));	    gc.setAppearance(app);	    // Set up the global lights	    Color3f lColor1 = new Color3f(0.7f, 0.7f, 0.7f);	    Vector3f lDir1  = new Vector3f(-1.0f, -1.0f, -1.0f);	    Color3f alColor = new Color3f(0.2f, 0.2f, 0.2f);	    gc.addLight(new AmbientLight(alColor));	    gc.addLight(new DirectionalLight(lColor1, lDir1));	}    }    private BranchGroup createSceneGraph() {	// Create the root of the branch graph	BranchGroup objRoot = new BranchGroup();	// Create a bounds for the background and lights	BoundingSphere bounds =	    new BoundingSphere(new Point3d(0.0,0.0,0.0), 100.0);	// Set up the background	TextureLoader bgTexture = new TextureLoader(bgImage, this);	Background bg = new Background(bgTexture.getImage());	bg.setApplicationBounds(bounds);	objRoot.addChild(bg);	// Set up the global lights	Color3f lColor1 = new Color3f(0.7f, 0.7f, 0.7f);	Vector3f lDir1  = new Vector3f(-1.0f, -1.0f, -1.0f);	Color3f alColor = new Color3f(0.2f, 0.2f, 0.2f);	AmbientLight aLgt = new AmbientLight(alColor);	aLgt.setInfluencingBounds(bounds);	DirectionalLight lgt1 = new DirectionalLight(lColor1, lDir1);	lgt1.setInfluencingBounds(bounds);	objRoot.addChild(aLgt);	objRoot.addChild(lgt1);	// Create a bunch of objects with a behavior and add them	// into the scene graph.	int row, col;	Appearance[][] app = new Appearance[3][3];	for (row = 0; row < 3; row++)	    for (col = 0; col < 3; col++)		app[row][col] = createAppearance(row * 3 + col);	for (int i = 0; i < 3; i++) {	    double ypos = (double)(i - 1) * 0.6;	    for (int j = 0; j < 3; j++) {		double xpos = (double)(j - 1) * 0.6;		objRoot.addChild(createObject(app[i][j], 0.12,  xpos, ypos));	    }	}        // Let Java 3D perform optimizations on this scene graph.        objRoot.compile();	return objRoot;    }    private Appearance createAppearance(int idx) {	Appearance app = new Appearance();	// Globally used colors	Color3f black = new Color3f(0.0f, 0.0f, 0.0f);	Color3f white = new Color3f(1.0f, 1.0f, 1.0f);	switch (idx) {	// Unlit solid	case 0:	    {		// Set up the coloring properties		Color3f objColor = new Color3f(1.0f, 0.2f, 0.4f);		ColoringAttributes ca = new ColoringAttributes();		ca.setColor(objColor);		app.setColoringAttributes(ca);		break;	    }	// Unlit wire frame	case 1:	    {		// Set up the coloring properties		Color3f objColor = new Color3f(0.5f, 0.0f, 0.2f);		ColoringAttributes ca = new ColoringAttributes();		ca.setColor(objColor);		app.setColoringAttributes(ca);

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