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📄 morphing.java

📁 java 3d编程的一些例子源代码
💻 JAVA
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/* * $RCSfile: Morphing.java,v $ * * Copyright (c) 2006 Sun Microsystems, Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * - Redistribution of source code must retain the above copyright *   notice, this list of conditions and the following disclaimer. * * - Redistribution in binary form must reproduce the above copyright *   notice, this list of conditions and the following disclaimer in *   the documentation and/or other materials provided with the *   distribution. * * Neither the name of Sun Microsystems, Inc. or the names of * contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * This software is provided "AS IS," without a warranty of any * kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY * EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL * NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF * USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS * DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR * ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL, * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR * INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE * POSSIBILITY OF SUCH DAMAGES. * * You acknowledge that this software is not designed, licensed or * intended for use in the design, construction, operation or * maintenance of any nuclear facility. * * $Revision: 1.3 $ * $Date: 2006/03/03 03:23:39 $ * $State: Exp $ */package org.jdesktop.j3d.examples.morphing;import com.sun.j3d.utils.universe.*;import javax.media.j3d.*;import javax.vecmath.*;import java.awt.GraphicsConfiguration;import java.io.*;import com.sun.j3d.loaders.objectfile.ObjectFile;import com.sun.j3d.loaders.Scene;import com.sun.j3d.loaders.ParsingErrorException;import com.sun.j3d.loaders.IncorrectFormatException;import org.jdesktop.j3d.examples.Resources;public class Morphing extends javax.swing.JFrame {    private SimpleUniverse univ = null;    private BranchGroup scene = null;    private java.net.URL[] objFiles = null;    private BranchGroup createSceneGraph() {	// Create the root of the branch graph	BranchGroup objRoot = new BranchGroup();	// Create a Transformgroup to scale all objects so they	// appear in the scene.	TransformGroup objScale = new TransformGroup();	Transform3D t3d = new Transform3D();	t3d.setScale(0.4);	objScale.setTransform(t3d);	objRoot.addChild(objScale);	// Create a bounds for the background and lights	BoundingSphere bounds =	    new BoundingSphere(new Point3d(0.0,0.0,0.0), 100.0);	// Set up the background	Color3f bgColor = new Color3f(0.05f, 0.05f, 0.2f);	Background bg = new Background(bgColor);	bg.setApplicationBounds(bounds);	objScale.addChild(bg);	// Set up the global lights	Color3f lColor1 = new Color3f(0.7f, 0.7f, 0.7f);	Vector3f lDir1  = new Vector3f(-1.0f, -1.0f, -1.0f);	Color3f alColor = new Color3f(0.2f, 0.2f, 0.2f);	AmbientLight aLgt = new AmbientLight(alColor);	aLgt.setInfluencingBounds(bounds);	DirectionalLight lgt1 = new DirectionalLight(lColor1, lDir1);	lgt1.setInfluencingBounds(bounds);	objScale.addChild(aLgt);	objScale.addChild(lgt1);	//	// Create the transform group nodes for the 3 original objects	// and the morphed object.  Add them to the root of the	// branch graph.	//	TransformGroup objTrans[] = new TransformGroup[4];	for(int i=0; i<4; i++) {	    objTrans[i] = new TransformGroup();	    objScale.addChild(objTrans[i]);	}	Transform3D tr = new Transform3D();	Transform3D rotX90 = new Transform3D();	rotX90.rotX(90.0 * Math.PI / 180.0);	objTrans[0].getTransform(tr);	tr.setTranslation(new Vector3d(-2.0, 1.5, -2.0));	tr.mul(rotX90);	objTrans[0].setTransform(tr);	objTrans[1].getTransform(tr);	tr.setTranslation(new Vector3d(0.0, 1.5, -2.0));	tr.mul(rotX90);	objTrans[1].setTransform(tr);	objTrans[2].getTransform(tr);	tr.setTranslation(new Vector3d(2.0, 1.5, -2.0));	tr.mul(rotX90);	objTrans[2].setTransform(tr);	objTrans[3].getTransform(tr);	tr.setTranslation(new Vector3d(0.0, -2.0, -2.0));	tr.mul(rotX90);	objTrans[3].setTransform(tr);	// Now load the object files	Scene s[] = new Scene[3];	GeometryArray g[] = new GeometryArray[3];	Shape3D shape[] = new Shape3D[3];	ObjectFile loader = new ObjectFile(ObjectFile.RESIZE);	for(int i=0; i<3; i++) {	    s[i] = null;	    g[i] = null;	    shape[i] = null;	}	for(int i=0; i<3;i++) {	    try {		s[i] = loader.load(objFiles[i]);	    }	    catch (FileNotFoundException e) {	      System.err.println(e);	      System.exit(1);	    }	    catch (ParsingErrorException e) {	      System.err.println(e);	      System.exit(1);	    }	    catch (IncorrectFormatException e) {	      System.err.println(e);	      System.exit(1);	    }            BranchGroup b = s[i].getSceneGroup();	    shape[i] = (Shape3D) b.getChild(0);	    g[i] = (GeometryArray) shape[i].getGeometry();	    shape[i].setGeometry(g[i]);	    objTrans[i].addChild(b);	}	//	// Create a Morph node, and set the appearance and input geometry	// arrays.  Set the Morph node's capability bits to allow the weights	// to be modified at runtime.	//	Appearance app = new Appearance();	Color3f objColor = new Color3f(1.0f, 0.7f, 0.8f);	Color3f black = new Color3f(0.0f, 0.0f, 0.0f);	app.setMaterial(new Material(objColor, black, objColor, black, 80.0f));	Morph morph = new Morph(g, app);	morph.setCapability(Morph.ALLOW_WEIGHTS_READ);	morph.setCapability(Morph.ALLOW_WEIGHTS_WRITE);	objTrans[3].addChild(morph);	// Now create the Alpha object that controls the speed of the	// morphing operation.	Alpha morphAlpha = new Alpha(-1, Alpha.INCREASING_ENABLE |				     Alpha.DECREASING_ENABLE,				     0, 0,				     2000, 1000, 200,				     2000, 1000, 200);	// Finally, create the morphing behavior	MorphingBehavior mBeh = new MorphingBehavior(morphAlpha, morph);	mBeh.setSchedulingBounds(bounds);	objScale.addChild(mBeh);	return objRoot;    }    private Canvas3D createUniverse() {	// Get the preferred graphics configuration for the default screen	GraphicsConfiguration config =	    SimpleUniverse.getPreferredConfiguration();	// Create a Canvas3D using the preferred configuration	Canvas3D c = new Canvas3D(config);	// Create simple universe with view branch	univ = new SimpleUniverse(c);	// This will move the ViewPlatform back a bit so the	// objects in the scene can be viewed.	univ.getViewingPlatform().setNominalViewingTransform();	// Ensure at least 5 msec per frame (i.e., < 200Hz)	univ.getViewer().getView().setMinimumFrameCycleTime(5);	return c;    }    /**     * Creates new form LOD     */    public Morphing(String args[]) {                objFiles = new java.net.URL[3];        for(int i=0; i<3; i++) {            objFiles[i] = Resources.getResource("resources/geometry/hand" + (i+1) + ".obj");            if (objFiles[i] == null) {                System.err.println("resources/geometry/hand" + (i+1) + ".obj not found");                System.exit(1);            }        }                // Initialize the GUI components        initComponents();                // Create Canvas3D and SimpleUniverse; add canvas to drawing panel        Canvas3D c = createUniverse();        drawingPanel.add(c, java.awt.BorderLayout.CENTER);                // Create the content branch and add it to the universe        scene = createSceneGraph();        univ.addBranchGraph(scene);    }    // ----------------------------------------------------------------        /** This method is called from within the constructor to     * initialize the form.     * WARNING: Do NOT modify this code. The content of this method is     * always regenerated by the Form Editor.     */    // <editor-fold defaultstate="collapsed" desc=" Generated Code ">//GEN-BEGIN:initComponents    private void initComponents() {        drawingPanel = new javax.swing.JPanel();        setDefaultCloseOperation(javax.swing.WindowConstants.EXIT_ON_CLOSE);        setTitle("Morphing");        drawingPanel.setLayout(new java.awt.BorderLayout());        drawingPanel.setPreferredSize(new java.awt.Dimension(700, 700));        getContentPane().add(drawingPanel, java.awt.BorderLayout.CENTER);        pack();    }// </editor-fold>//GEN-END:initComponents        /**     * @param args the command line arguments     */    public static void main(final String args[]) {        java.awt.EventQueue.invokeLater(new Runnable() {            public void run() {                Morphing morphing = new Morphing(args);                morphing.setVisible(true);            }        });    }        // Variables declaration - do not modify//GEN-BEGIN:variables    private javax.swing.JPanel drawingPanel;    // End of variables declaration//GEN-END:variables    }

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