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📄 pyramid2cube.java

📁 java 3d编程的一些例子源代码
💻 JAVA
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/* * $RCSfile: Pyramid2Cube.java,v $ * * Copyright (c) 2006 Sun Microsystems, Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * - Redistribution of source code must retain the above copyright *   notice, this list of conditions and the following disclaimer. * * - Redistribution in binary form must reproduce the above copyright *   notice, this list of conditions and the following disclaimer in *   the documentation and/or other materials provided with the *   distribution. * * Neither the name of Sun Microsystems, Inc. or the names of * contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * This software is provided "AS IS," without a warranty of any * kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY * EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL * NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF * USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS * DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR * ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL, * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR * INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE * POSSIBILITY OF SUCH DAMAGES. * * You acknowledge that this software is not designed, licensed or * intended for use in the design, construction, operation or * maintenance of any nuclear facility. * * $Revision: 1.2 $ * $Date: 2006/03/03 03:23:40 $ * $State: Exp $ */package org.jdesktop.j3d.examples.morphing;import com.sun.j3d.utils.universe.*;import javax.media.j3d.*;import javax.vecmath.*;import java.awt.GraphicsConfiguration;public class Pyramid2Cube extends javax.swing.JFrame {    private SimpleUniverse univ = null;    private BranchGroup scene = null;    private BranchGroup createSceneGraph() {	// Create the root of the branch graph	BranchGroup objRoot = new BranchGroup();	// Create a Transformgroup to scale all objects so they	// appear in the scene.	TransformGroup objScale = new TransformGroup();	Transform3D t3d = new Transform3D();	t3d.setScale(0.4);	objScale.setTransform(t3d);	objRoot.addChild(objScale); 	// Create a bounds for the background and behavior 	BoundingSphere bounds =	    new BoundingSphere(new Point3d(0.0,0.0,0.0), 100.0); 	// Set up the background 	Color3f bgColor = new Color3f(0.05f, 0.05f, 0.2f); 	Background bg = new Background(bgColor); 	bg.setApplicationBounds(bounds); 	objScale.addChild(bg);	//	// Create the transform group nodes for the 3 original objects	// and the morphed object.  Add them to the root of the	// branch graph.	//	TransformGroup objTrans[] = new TransformGroup[4];	for(int i=0; i<4; i++) {	    objTrans[i] = new TransformGroup();	    objScale.addChild(objTrans[i]);	}	Transform3D tr = new Transform3D();	Transform3D rotY15 = new Transform3D();	rotY15.rotY(15.0 * Math.PI / 180.0);	objTrans[0].getTransform(tr);	tr.setTranslation(new Vector3d(-3.0, 1.5, -6.5));	tr.mul(rotY15);	objTrans[0].setTransform(tr);	objTrans[1].getTransform(tr);	tr.setTranslation(new Vector3d(0.0, 1.5, -6.5));	tr.mul(rotY15);	objTrans[1].setTransform(tr);	objTrans[2].getTransform(tr);	tr.setTranslation(new Vector3d(3.0, 1.5, -6.5));	tr.mul(rotY15);	objTrans[2].setTransform(tr);	objTrans[3].getTransform(tr);	tr.setTranslation(new Vector3d(0.0, -2.0, -5.0));	tr.mul(rotY15);	objTrans[3].setTransform(tr);	// Now create simple geometries.	QuadArray g[] = new QuadArray[3];	Shape3D shape[] = new Shape3D[3];	for(int i=0; i<3; i++) {	    g[i] = null;	    shape[i] = null;	}	g[0] = new ColorPyramidUp();	g[1] = new ColorCube();	g[2] = new ColorPyramidDown();	Appearance a = new Appearance();	for(int i=0; i<3;i++) {	    shape[i] = new Shape3D(g[i],a); 	    objTrans[i].addChild(shape[i]);	}	//	// Create a Morph node, and set the appearance and input geometry	// arrays.  Set the Morph node's capability bits to allow the weights	// to be modified at runtime.	// 	Morph morph = new Morph((GeometryArray[]) g, a);	morph.setCapability(Morph.ALLOW_WEIGHTS_READ);	morph.setCapability(Morph.ALLOW_WEIGHTS_WRITE);	objTrans[3].addChild(morph);	// Now create the Alpha object that controls the speed of the	// morphing operation.	Alpha morphAlpha = new Alpha(-1, Alpha.INCREASING_ENABLE |				     Alpha.DECREASING_ENABLE,				     0, 0,				     4000, 1000, 500,				     4000, 1000, 500);	// Finally, create the morphing behavior	MorphingBehavior mBeh = new MorphingBehavior(morphAlpha, morph);	mBeh.setSchedulingBounds(bounds);	objScale.addChild(mBeh);	return objRoot;    }        private Canvas3D createUniverse() {	// Get the preferred graphics configuration for the default screen	GraphicsConfiguration config =	    SimpleUniverse.getPreferredConfiguration();	// Create a Canvas3D using the preferred configuration	Canvas3D c = new Canvas3D(config);	// Create simple universe with view branch	univ = new SimpleUniverse(c);	// This will move the ViewPlatform back a bit so the	// objects in the scene can be viewed.	univ.getViewingPlatform().setNominalViewingTransform();	// Ensure at least 5 msec per frame (i.e., < 200Hz)	univ.getViewer().getView().setMinimumFrameCycleTime(5);	return c;    }    /**     * Creates new form Pyramid2Cube     */    public Pyramid2Cube() {	// Initialize the GUI components	initComponents();	// Create Canvas3D and SimpleUniverse; add canvas to drawing panel	Canvas3D c = createUniverse();	drawingPanel.add(c, java.awt.BorderLayout.CENTER);	// Create the content branch and add it to the universe	scene = createSceneGraph();	univ.addBranchGraph(scene);    }    // ----------------------------------------------------------------        /** This method is called from within the constructor to     * initialize the form.     * WARNING: Do NOT modify this code. The content of this method is     * always regenerated by the Form Editor.     */    // <editor-fold defaultstate="collapsed" desc=" Generated Code ">//GEN-BEGIN:initComponents    private void initComponents() {        drawingPanel = new javax.swing.JPanel();        setDefaultCloseOperation(javax.swing.WindowConstants.EXIT_ON_CLOSE);        setTitle("Pyramid2Cube");        drawingPanel.setLayout(new java.awt.BorderLayout());        drawingPanel.setPreferredSize(new java.awt.Dimension(700, 700));        getContentPane().add(drawingPanel, java.awt.BorderLayout.CENTER);        pack();    }// </editor-fold>//GEN-END:initComponents        /**     * @param args the command line arguments     */    public static void main(String args[]) {        java.awt.EventQueue.invokeLater(new Runnable() {            public void run() {                new Pyramid2Cube().setVisible(true);            }        });    }        // Variables declaration - do not modify//GEN-BEGIN:variables    private javax.swing.JPanel drawingPanel;    // End of variables declaration//GEN-END:variables    }

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