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📄 offscreentest.java

📁 java 3d编程的一些例子源代码
💻 JAVA
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/* * $RCSfile: OffScreenTest.java,v $ * * Copyright (c) 2006 Sun Microsystems, Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * - Redistribution of source code must retain the above copyright *   notice, this list of conditions and the following disclaimer. * * - Redistribution in binary form must reproduce the above copyright *   notice, this list of conditions and the following disclaimer in *   the documentation and/or other materials provided with the *   distribution. * * Neither the name of Sun Microsystems, Inc. or the names of * contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * This software is provided "AS IS," without a warranty of any * kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY * EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL * NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF * USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS * DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR * ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL, * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR * INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE * POSSIBILITY OF SUCH DAMAGES. * * You acknowledge that this software is not designed, licensed or * intended for use in the design, construction, operation or * maintenance of any nuclear facility. * * $Revision: 1.2 $ * $Date: 2006/12/09 05:53:21 $ * $State: Exp $ */package org.jdesktop.j3d.examples.offscreen_canvas3d;import com.sun.j3d.utils.universe.*;import com.sun.j3d.utils.geometry.ColorCube;import javax.media.j3d.*;import javax.vecmath.*;import java.awt.*;import java.awt.image.BufferedImage;/** * OffScreenTest programs with no UI. */public class OffScreenTest extends javax.swing.JFrame {    private SimpleUniverse univ = null;    private BranchGroup scene = null;    private Raster drawRaster = null;        private BranchGroup createSceneGraph() {	// Create the root of the branch graph	BranchGroup objRoot = new BranchGroup();	// trans object has composited transformation matrix	Transform3D trans = new Transform3D();	Transform3D rot = new Transform3D();	trans.rotX(Math.PI/4.0d);	rot.rotY(Math.PI/5.0d);	trans.mul(rot);	trans.setScale(0.7);	trans.setTranslation(new Vector3d(-0.4, 0.3, 0.0));	TransformGroup objTrans = new TransformGroup(trans);	objRoot.addChild(objTrans);	// Create a simple shape leaf node, add it to the scene graph.	// ColorCube is a Convenience Utility class	objTrans.addChild(new ColorCube(0.4));	//Create a raster 	BufferedImage bImage = new BufferedImage(200, 200 ,						 BufferedImage.TYPE_INT_ARGB);        	ImageComponent2D buffer =	    new ImageComponent2D(ImageComponent.FORMAT_RGBA, bImage, true, true);	buffer.setCapability(ImageComponent2D.ALLOW_IMAGE_READ);		drawRaster = new Raster(new Point3f(0.0f, 0.0f, 0.0f),				       Raster.RASTER_COLOR,				       0, 0, 200, 200, buffer, null);		drawRaster.setCapability(Raster.ALLOW_IMAGE_WRITE);        	Shape3D shape = new Shape3D(drawRaster);	objRoot.addChild(shape);	// Let Java 3D perform optimizations on this scene graph.	objRoot.compile();	return objRoot;    }    private OnScreenCanvas3D createOnScreenCanvasAndUniverse() {        // Get the preferred graphics configuration for the default screen	GraphicsConfiguration config =	    SimpleUniverse.getPreferredConfiguration();        // Create a Canvas3D using the preferred configuration	OnScreenCanvas3D onScrCanvas = new OnScreenCanvas3D(config, false);        // Create simple universe with view branch	univ = new SimpleUniverse(onScrCanvas);	// This will move the ViewPlatform back a bit so the	// objects in the scene can be viewed.	univ.getViewingPlatform().setNominalViewingTransform();	// Ensure at least 5 msec per frame (i.e., < 200Hz)	univ.getViewer().getView().setMinimumFrameCycleTime(5);	return onScrCanvas;    }    private OffScreenCanvas3D createOffScreenCanvas() {	// request an offscreen Canvas3D with a single buffer configuration	GraphicsConfigTemplate3D template = new GraphicsConfigTemplate3D();	template.setDoubleBuffer(GraphicsConfigTemplate3D.UNNECESSARY);	GraphicsConfiguration gc =                 GraphicsEnvironment.getLocalGraphicsEnvironment().                getDefaultScreenDevice().getBestConfiguration(template);        // Create a offscreen Canvas3D using the single buffer configuration.        OffScreenCanvas3D offScrCanvas =                 new OffScreenCanvas3D(gc, true, drawRaster);        return offScrCanvas;    }        /**     * Creates new form OffScreenTest     */    public OffScreenTest() {        // Initialize the GUI components        initComponents();        // Create the content branch and add it to the universe        scene = createSceneGraph();                // Create an OnScreenCanvas3D and SimpleUniverse; add canvas to drawing panel        OnScreenCanvas3D onScreenCanvas = createOnScreenCanvasAndUniverse();        drawingPanel.add(onScreenCanvas, java.awt.BorderLayout.CENTER);		// Creante an OffScreenCanvas3D        OffScreenCanvas3D offScreenCanvas = createOffScreenCanvas();        	// set the offscreen to match the onscreen	Screen3D sOn = onScreenCanvas.getScreen3D();	Screen3D sOff = offScreenCanvas.getScreen3D();	sOff.setSize(sOn.getSize());	sOff.setPhysicalScreenWidth(sOn.getPhysicalScreenWidth());	sOff.setPhysicalScreenHeight(sOn.getPhysicalScreenHeight());		// attach the same view to the offscreen canvas	View view = univ.getViewer().getView();	view.addCanvas3D(offScreenCanvas);		// tell onscreen about the offscreen so it knows to	// render to the offscreen at postswap	onScreenCanvas.setOffScreenCanvas(offScreenCanvas);	        univ.addBranchGraph(scene);	view.stopView();	// Make sure that image are render completely	// before grab it in postSwap().	onScreenCanvas.setImageReady();	view.startView();    }    // ----------------------------------------------------------------        /** This method is called from within the constructor to     * initialize the form.     * WARNING: Do NOT modify this code. The content of this method is     * always regenerated by the Form Editor.     */    // <editor-fold defaultstate="collapsed" desc=" Generated Code ">//GEN-BEGIN:initComponents    private void initComponents() {        drawingPanel = new javax.swing.JPanel();        setDefaultCloseOperation(javax.swing.WindowConstants.EXIT_ON_CLOSE);        setTitle("Window Title");        drawingPanel.setLayout(new java.awt.BorderLayout());        drawingPanel.setPreferredSize(new java.awt.Dimension(500, 500));        getContentPane().add(drawingPanel, java.awt.BorderLayout.CENTER);        pack();    }// </editor-fold>//GEN-END:initComponents        /**     * @param args the command line arguments     */    public static void main(String args[]) {        java.awt.EventQueue.invokeLater(new Runnable() {            public void run() {                new OffScreenTest().setVisible(true);            }        });    }        // Variables declaration - do not modify//GEN-BEGIN:variables    private javax.swing.JPanel drawingPanel;    // End of variables declaration//GEN-END:variables    }

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