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📄 orientedtest.java

📁 java 3d编程的一些例子源代码
💻 JAVA
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/* * $RCSfile: OrientedTest.java,v $ * * Copyright (c) 2006 Sun Microsystems, Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * - Redistribution of source code must retain the above copyright *   notice, this list of conditions and the following disclaimer. * * - Redistribution in binary form must reproduce the above copyright *   notice, this list of conditions and the following disclaimer in *   the documentation and/or other materials provided with the *   distribution. * * Neither the name of Sun Microsystems, Inc. or the names of * contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * This software is provided "AS IS," without a warranty of any * kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY * EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL * NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF * USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS * DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR * ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL, * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR * INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE * POSSIBILITY OF SUCH DAMAGES. * * You acknowledge that this software is not designed, licensed or * intended for use in the design, construction, operation or * maintenance of any nuclear facility. * * $Revision: 1.2 $ * $Date: 2006/03/06 21:11:48 $ * $State: Exp $ */package org.jdesktop.j3d.examples.oriented_shape3d;import java.applet.Applet;import java.awt.*;import com.sun.j3d.utils.image.TextureLoader;import com.sun.j3d.utils.applet.MainFrame;import com.sun.j3d.utils.geometry.*;import com.sun.j3d.utils.universe.*;import javax.media.j3d.*;import javax.vecmath.*;import com.sun.j3d.utils.behaviors.mouse.*;import org.jdesktop.j3d.examples.Resources;public class OrientedTest extends Applet {    // setup font stuff    private String fontName = "TestFont";    private String textString = "OrientedShape3D";    float sl = textString.length();    // paths to texture image files    private java.net.URL earthImage = null;    private java.net.URL stoneImage = null;    private SimpleUniverse u = null;    public BranchGroup createSceneGraph() {	// Create the root of the branch graph	BranchGroup objRoot = new BranchGroup();        TransformGroup objScale = new TransformGroup();        Transform3D textMat = new Transform3D();        // Assuming uniform size chars, set scale to fit string in view        textMat.setScale(1.2/sl);        objScale.setTransform(textMat);	// Create the transform group node and initialize it to the	// identity.  Enable the TRANSFORM_WRITE capability so that	// our behavior code can modify it at runtime.  Add it to the	// root of the subgraph.	TransformGroup objTrans = new TransformGroup();	objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);	objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_READ);	objRoot.addChild(objTrans);	BoundingSphere bounds =	    new BoundingSphere(new Point3d(0.0,0.0,0.0), 100.0);        Appearance apText = new Appearance();	Material m = new Material();        m.setLightingEnable(true);	apText.setMaterial(m);        Appearance apEarth= new Appearance();        Material mm = new Material();        mm.setLightingEnable(true);	apEarth.setMaterial(mm);        Appearance apStone = new Appearance();	apStone.setMaterial(mm);// create 3D text         Font3D f3d = new Font3D(new Font(fontName, Font.PLAIN, 2),                                new FontExtrusion());        Text3D txt = new Text3D(f3d, textString,              new Point3f( -sl/2.0f, 3.0f, 0.0f));        OrientedShape3D textShape = new OrientedShape3D();        textShape.setGeometry(txt);        textShape.setAppearance(apText);	textShape.setAlignmentAxis( 0.0f, 1.0f, 0.0f);        objScale.addChild( textShape );	// Create a simple shape leaf node, add it to the scene graph.	Transform3D cubeMat = new Transform3D();	TransformGroup cubeTrans = new TransformGroup(cubeMat);	cubeMat.set(new Vector3d(0.9, 0.0, -1.0));	cubeTrans.setTransform(cubeMat);	cubeTrans.addChild(new ColorCube(0.3));        objTrans.addChild(cubeTrans);        TextureLoader stoneTex = new TextureLoader(stoneImage, new String("RGB"), this);        if (stoneTex != null) apStone.setTexture(stoneTex.getTexture()); 	TextureAttributes texAttr = new TextureAttributes(); 	texAttr.setTextureMode(TextureAttributes.MODULATE); 	apStone.setTextureAttributes(texAttr); 	Transform3D coneMat = new Transform3D();	TransformGroup coneTrans = new TransformGroup(coneMat);	coneMat.set(new Vector3d(0.0, 0.0, 0.0));	coneTrans.setTransform(coneMat);	coneTrans.addChild(new Cone(.2f, 0.8f,Cone.GENERATE_NORMALS |				    Cone.GENERATE_TEXTURE_COORDS, apStone));        objTrans.addChild(coneTrans);        TextureLoader earthTex = new TextureLoader(earthImage, new String("RGB"), this);        if (earthTex != null) apEarth.setTexture(earthTex.getTexture()); 	apEarth.setTextureAttributes(texAttr);	Transform3D cylinderMat = new Transform3D();	TransformGroup cylinderTrans = new TransformGroup(cylinderMat);	cylinderMat.set(new Vector3d(-0.9, 0.5, -1.0));	cylinderTrans.setTransform(cylinderMat);	cylinderTrans.addChild(new Cylinder(.35f, 2.0f,Cylinder.GENERATE_NORMALS |						      Cylinder.GENERATE_TEXTURE_COORDS, apEarth));        objTrans.addChild(cylinderTrans);        objTrans.addChild(objScale);        // Set up the background        Color3f bgColor = new Color3f(0.05f, 0.05f, 0.5f);        Background bgNode = new Background(bgColor);        bgNode.setApplicationBounds(bounds);        objRoot.addChild(bgNode);        // Set up the ambient light        Color3f ambientColor = new Color3f(0.1f, 0.1f, 0.1f);        AmbientLight ambientLightNode = new AmbientLight(ambientColor);        ambientLightNode.setInfluencingBounds(bounds);        objRoot.addChild(ambientLightNode);        // Set up the directional lights        Color3f light1Color = new Color3f(1.0f, 1.0f, 0.9f);        Vector3f light1Direction  = new Vector3f(1.0f, 1.0f, 1.0f);        Color3f light2Color = new Color3f(1.0f, 1.0f, 0.9f);        Vector3f light2Direction  = new Vector3f(-1.0f, -1.0f, -1.0f);        DirectionalLight light1            = new DirectionalLight(light1Color, light1Direction);        light1.setInfluencingBounds(bounds);        objRoot.addChild(light1);                  DirectionalLight light2            = new DirectionalLight(light2Color, light2Direction);        light2.setInfluencingBounds(bounds);        objRoot.addChild(light2);        apText.setMaterial(mm);	        // Have Java 3D perform optimizations on this scene graph.        objRoot.compile();	return objRoot;    }    public OrientedTest() {    }    public OrientedTest(java.net.URL earthURL, java.net.URL stoneURL) {        earthImage = earthURL;	stoneImage = stoneURL;    }    public void init() {        // the paths to the image files for an applet        earthImage = Resources.getResource("resources/images/earth.jpg");        if (earthImage == null) {            System.err.println("resources/images/earth.jpg not found");            System.exit(1);        }        stoneImage = Resources.getResource("resources/images/stone.jpg");        if (stoneImage == null) {            System.err.println("resources/images/stone.jpg not found");            System.exit(1);        }	setLayout(new BorderLayout());        GraphicsConfiguration config =           SimpleUniverse.getPreferredConfiguration();        Canvas3D c = new Canvas3D(config);	add("Center", c);	// Create a simple scene and attach it to the virtual universe	BranchGroup scene = createSceneGraph();	u = new SimpleUniverse(c, 4);	// add mouse behaviors to ViewingPlatform	ViewingPlatform viewingPlatform = u.getViewingPlatform();	// there is a special rotate behavior, so can't use the utility	// method	MouseRotateY rotate = new MouseRotateY(MouseRotateY.INVERT_INPUT);	rotate.setTransformGroup(viewingPlatform.getMultiTransformGroup().				   getTransformGroup(0));	BranchGroup rotateBG = new BranchGroup();	rotateBG.addChild(rotate);	viewingPlatform.addChild(rotateBG);	BoundingSphere bounds =	    new BoundingSphere(new Point3d(0.0,0.0,0.0), 100.0);	rotate.setSchedulingBounds(bounds);	MouseZoom zoom =	    new MouseZoom(c, MouseZoom.INVERT_INPUT);	zoom.setTransformGroup(viewingPlatform.getMultiTransformGroup().			  getTransformGroup(1));	zoom.setSchedulingBounds(bounds);	BranchGroup zoomBG = new BranchGroup();	zoomBG.addChild(zoom);	viewingPlatform.addChild(zoomBG);		MouseTranslate translate =	    new MouseTranslate(c, MouseTranslate.INVERT_INPUT);	translate.setTransformGroup(viewingPlatform.getMultiTransformGroup().				    getTransformGroup(2));	translate.setSchedulingBounds(bounds);	BranchGroup translateBG = new BranchGroup();	translateBG.addChild(translate);	viewingPlatform.addChild(translateBG);        // This will move the ViewPlatform back a bit so the        // objects in the scene can be viewed.        u.getViewingPlatform().setNominalViewingTransform();	u.addBranchGraph(scene);    }    public void destroy() {	u.cleanup();    }      //    // The following allows OrientedTest to be run as an application    // as well as an applet    //    public static void main(String[] args) {        java.net.URL earthURL = null;	java.net.URL stoneURL = null;                        earthURL = Resources.getResource("resources/images/earth.jpg");        if (earthURL == null) {            System.err.println("resources/images/earth.jpg not found");            System.exit(1);        }        stoneURL = Resources.getResource("resources/images/stone.jpg");        if (stoneURL == null) {            System.err.println("resources/images/stone.jpg not found");            System.exit(1);        }	    	new MainFrame(new OrientedTest(earthURL, stoneURL), 400, 400);    }}

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