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📄 mouserotatey.java

📁 java 3d编程的一些例子源代码
💻 JAVA
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/* * $RCSfile: MouseRotateY.java,v $ * * Copyright (c) 2006 Sun Microsystems, Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * - Redistribution of source code must retain the above copyright *   notice, this list of conditions and the following disclaimer. * * - Redistribution in binary form must reproduce the above copyright *   notice, this list of conditions and the following disclaimer in *   the documentation and/or other materials provided with the *   distribution. * * Neither the name of Sun Microsystems, Inc. or the names of * contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * This software is provided "AS IS," without a warranty of any * kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY * EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL * NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF * USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS * DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR * ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL, * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR * INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE * POSSIBILITY OF SUCH DAMAGES. * * You acknowledge that this software is not designed, licensed or * intended for use in the design, construction, operation or * maintenance of any nuclear facility. * * $Revision: 1.1 $ * $Date: 2006/02/01 01:32:46 $ * $State: Exp $ */package org.jdesktop.j3d.examples.oriented_shape3d;import java.awt.*;import java.awt.event.*;import java.util.*;import javax.media.j3d.*;import javax.vecmath.*;import com.sun.j3d.utils.behaviors.mouse.*;/** * MouseRotateY is a Java3D behavior object that lets users control the  * rotation of an object via a mouse. * <p> * To use this utility, first create a transform group that this  * rotate behavior will operate on. Then, *<blockquote><pre> *  *   MouseRotateY behavior = new MouseRotateY(); *   behavior.setTransformGroup(objTrans); *   objTrans.addChild(behavior); *   behavior.setSchedulingBounds(bounds); * *</pre></blockquote> * The above code will add the rotate behavior to the transform * group. The user can rotate any object attached to the objTrans. */public class MouseRotateY extends MouseBehavior {  double  y_angle;  double  y_factor;  /**   * Creates a rotate behavior given the transform group.   * @param transformGroup The transformGroup to operate on.   */  public MouseRotateY(TransformGroup transformGroup) {    super(transformGroup);  }  /**   * Creates a default mouse rotate behavior.   **/  public MouseRotateY() {      super(0);   }  /**   * Creates a rotate behavior.   * Note that this behavior still needs a transform   * group to work on (use setTransformGroup(tg)) and   * the transform group must add this behavior.   * @param flags interesting flags (wakeup conditions).   */  public MouseRotateY(int flags) {      super(flags);   }  public void initialize() {    super.initialize();    y_angle = 0;    y_factor = .03;    if ((flags & INVERT_INPUT) == INVERT_INPUT) {       invert = true;       y_factor *= -1;    }  }  public double getYFactor() {    return y_factor;  }    public void setFactor( double factor) {    y_factor = factor;      }    public void processStimulus (Enumeration criteria) {      WakeupCriterion wakeup;      AWTEvent[] event;      int id;      int  dx;      while (criteria.hasMoreElements()) {         wakeup = (WakeupCriterion) criteria.nextElement();         if (wakeup instanceof WakeupOnAWTEvent) {            event = ((WakeupOnAWTEvent)wakeup).getAWTEvent();            for (int i=0; i<event.length; i++) { 	      processMouseEvent((MouseEvent) event[i]);	      if (((buttonPress)&&((flags & MANUAL_WAKEUP) == 0)) ||		  ((wakeUp)&&((flags & MANUAL_WAKEUP) != 0))){				id = event[i].getID();		if ((id == MouseEvent.MOUSE_DRAGGED) && 		    !((MouseEvent)event[i]).isMetaDown() && 		    !((MouseEvent)event[i]).isAltDown()){		                    x = ((MouseEvent)event[i]).getX();                  dx = x - x_last;		  if (!reset){	    		    y_angle = dx * y_factor;		    		    transformY.rotY(y_angle);		    		    transformGroup.getTransform(currXform);		    		    //Vector3d translation = new Vector3d();		    //Matrix3f rotation = new Matrix3f();		    Matrix4d mat = new Matrix4d();		    		    // Remember old matrix		    currXform.get(mat);		    		    // Translate to origin		    currXform.setTranslation(new Vector3d(0.0,0.0,0.0));		    if (invert) {			currXform.mul(currXform, transformX);			currXform.mul(currXform, transformY);		    } else {			currXform.mul(transformX, currXform);			currXform.mul(transformY, currXform);		    }		    		    // Set old translation back		    Vector3d translation = new 		      Vector3d(mat.m03, mat.m13, mat.m23);		    currXform.setTranslation(translation);		    		    // Update xform		    transformGroup.setTransform(currXform);		  }		  else {		    reset = false;		  }                  x_last = x;               }               else if (id == MouseEvent.MOUSE_PRESSED) {                  x_last = ((MouseEvent)event[i]).getX();               }	      }	    }         }      }      wakeupOn (mouseCriterion);         }}

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