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📄 pureimmediatestereo.java

📁 java 3d编程的一些例子源代码
💻 JAVA
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/* * $RCSfile: PureImmediateStereo.java,v $ * * Copyright (c) 2006 Sun Microsystems, Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * - Redistribution of source code must retain the above copyright *   notice, this list of conditions and the following disclaimer. * * - Redistribution in binary form must reproduce the above copyright *   notice, this list of conditions and the following disclaimer in *   the documentation and/or other materials provided with the *   distribution. * * Neither the name of Sun Microsystems, Inc. or the names of * contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * This software is provided "AS IS," without a warranty of any * kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY * EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL * NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF * USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS * DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR * ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL, * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR * INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE * POSSIBILITY OF SUCH DAMAGES. * * You acknowledge that this software is not designed, licensed or * intended for use in the design, construction, operation or * maintenance of any nuclear facility. * * $Revision: 1.2 $ * $Date: 2006/03/01 07:07:38 $ * $State: Exp $ */package org.jdesktop.j3d.examples.pure_immediate;import java.util.*;import com.sun.j3d.utils.geometry.*;import com.sun.j3d.utils.universe.*;import javax.media.j3d.*;import javax.vecmath.*;import java.awt.GraphicsConfiguration;import java.awt.GraphicsEnvironment;/** * Pure immediate mode stereo example program for stereo. In pure  * immediate mode, the renderer must be stopped on the Canvas being  * rendered into. In our example, this is done immediately after the  * canvas is created. A separate thread is started up to do the  * immediate mode rendering. */public class PureImmediateStereo extends javax.swing.JFrame implements Runnable {        private SimpleUniverse univ = null;    private BranchGroup scene = null;    // Set this to true when the graphics card use shared z buffer     // in stereo mode.    public static String defaultSharedStereoZbuffer = Boolean.TRUE.toString();    private boolean sharedStereoZbuffer;    private boolean stereoSupport;        private Canvas3D canvas;    private GraphicsContext3D gc;    private Shape3D leftConeBody, rightConeBody;    private Shape3D leftConeCap, rightConeCap;    private Transform3D cmt = new Transform3D();    private Vector3f leftTrans, rightTrans;    // One rotation (2*PI radians) every 6 seconds    private Alpha rotAlpha = new Alpha(-1, 6000);    private double angle;    // Compute data which is common for both    // left and right eye    void computeSharedData() {	// Compute angle of rotation based on alpha value	angle = rotAlpha.value() * 2.0*Math.PI;	cmt.rotY(angle);	    }    // Render the geometry in right eye    void renderLeft() { 	cmt.setTranslation(leftTrans);	gc.setModelTransform(cmt);	if (sharedStereoZbuffer) {	    // Graphics card shared same z buffer in stereo mode,	    // in this case we have to explicitly clearing both	    // frame buffers.	    gc.clear(); 	    	}	gc.draw(leftConeBody);	gc.draw(leftConeCap);    }    // Render the geometry for right eye     void renderRight() {	cmt.setTranslation(rightTrans);	gc.setModelTransform(cmt);	if (sharedStereoZbuffer) {	    // Graphics card shared same z buffer in stereo mode,	    // in this case we have to explicitly clearing both	    // frame buffers.	    gc.clear(); 	    	}	gc.draw(rightConeBody);	gc.draw(rightConeCap);    }    //    // Run method for our immediate mode rendering thread.    //    public void run() {	// Set up Graphics context	gc = canvas.getGraphicsContext3D();	// We always need to set this for PureImmediate 	// stereo mode        gc.setBufferOverride(true);	Color3f lightColor = new Color3f(1, 1, 1);	Vector3f lightDir = new Vector3f(0, 0, -1);	DirectionalLight light = new DirectionalLight(lightColor,						      lightDir);					  	gc.addLight(light);	Appearance redApp = new Appearance();	Appearance greenApp = new Appearance();	Color3f ambientColor = new Color3f(0, 0, 0);	Color3f emissiveColor = new Color3f(0, 0, 0);		Color3f diffuseColor =  new Color3f(1, 0, 0);		Color3f specularColor =  new Color3f(1, 1, 1);		redApp.setMaterial(new Material(ambientColor, emissiveColor,					diffuseColor, specularColor, 5));	diffuseColor =  new Color3f(0, 1, 0);		greenApp.setMaterial(new Material(ambientColor, emissiveColor,					  diffuseColor, specularColor, 5));	// Set up geometry	Cone leftCone = new Cone(0.4f, 0.6f,				 Primitive.GENERATE_NORMALS, redApp);	Cone rightCone = new Cone(0.4f, 0.6f,				  Primitive.GENERATE_NORMALS, greenApp);	leftConeBody  = leftCone.getShape(Cone.BODY);	leftConeCap   = leftCone.getShape(Cone.CAP);	rightConeBody = rightCone.getShape(Cone.BODY);	rightConeCap  = rightCone.getShape(Cone.CAP);	leftTrans = new Vector3f(-0.6f, 0, 0); 	rightTrans = new Vector3f(0.6f, 0, 0); 		while (true) {	    // compute data which is can be used	    // for both left and right eye	    computeSharedData();	    if (stereoSupport) {	    		if (!sharedStereoZbuffer) {		    gc.setStereoMode(GraphicsContext3D.STEREO_BOTH);	    		    // This clear both left and right buffers, we		    // must set STEREO_BOTH before it. Otherwise		    // it only clear LEFT or RIGHT buffer unless		    // this is invoke twice for each buffer.		    gc.clear(); 		}		gc.setStereoMode(GraphicsContext3D.STEREO_LEFT);		renderLeft();				gc.setStereoMode(GraphicsContext3D.STEREO_RIGHT);		renderRight();	    } else {		gc.clear(); 		renderLeft();	    }	    // This swap both left and right buffers so 	    // there is no need to set STEREO_BOTH before it	    canvas.swap();	    // Be polite to other threads !	    Thread.yield();	}    }    private void createUniverse() {	// Preferred to use Stereo 	GraphicsConfigTemplate3D gct = new GraphicsConfigTemplate3D();        gct.setStereo(GraphicsConfigTemplate3D.PREFERRED);        GraphicsConfiguration config = 	    GraphicsEnvironment.getLocalGraphicsEnvironment().getDefaultScreenDevice().getBestConfiguration(gct);        canvas = new Canvas3D(config);	Map map = canvas.queryProperties();	stereoSupport = canvas.getStereoAvailable();	if (stereoSupport) {	    System.out.println("This machine support stereo, you should see a red cone on the left and green cone on the right.");	    // User can overide the above default behavior using	    // java3d property.	    String str = System.getProperty("j3d.sharedstereozbuffer",					    defaultSharedStereoZbuffer);	    sharedStereoZbuffer = (new Boolean(str)).booleanValue();	} else {	    System.out.println("Stereo is not support, you should only see the left red cone.");	}		if (!canvas.getDoubleBufferAvailable()) {	    System.out.println("Double buffer is not support !");	}	// we must stop the Renderer in PureImmediate mode        canvas.stopRenderer();	// Create simple universe with view branch	univ = new SimpleUniverse(canvas);	// This will move the ViewPlatform back a bit so the	// objects in the scene can be viewed.	univ.getViewingPlatform().setNominalViewingTransform();	// Ensure at least 5 msec per frame (i.e., < 200Hz)	univ.getViewer().getView().setMinimumFrameCycleTime(5);        // Start a new thread that will continuously render	(new Thread(this)).start();    }    /**     * Creates new form PureImmediateStereo     */    public PureImmediateStereo() {	// Initialize the GUI components	initComponents();	// Create Canvas3D and SimpleUniverse; add canvas to drawing panel	createUniverse();	drawingPanel.add(canvas, java.awt.BorderLayout.CENTER);    }    // ----------------------------------------------------------------        /** This method is called from within the constructor to     * initialize the form.     * WARNING: Do NOT modify this code. The content of this method is     * always regenerated by the Form Editor.     */    // <editor-fold defaultstate="collapsed" desc=" Generated Code ">//GEN-BEGIN:initComponents    private void initComponents() {        drawingPanel = new javax.swing.JPanel();        setDefaultCloseOperation(javax.swing.WindowConstants.EXIT_ON_CLOSE);        setTitle("PureImmediateStereo");        drawingPanel.setLayout(new java.awt.BorderLayout());        drawingPanel.setPreferredSize(new java.awt.Dimension(512, 256));        getContentPane().add(drawingPanel, java.awt.BorderLayout.CENTER);        pack();    }// </editor-fold>//GEN-END:initComponents        /**     * @param args the command line arguments     */    public static void main(String args[]) {        java.awt.EventQueue.invokeLater(new Runnable() {            public void run() {                new PureImmediateStereo().setVisible(true);            }        });    }        // Variables declaration - do not modify//GEN-BEGIN:variables    private javax.swing.JPanel drawingPanel;    // End of variables declaration//GEN-END:variables    }

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