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📄 box.java

📁 java 3d编程的一些例子源代码
💻 JAVA
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/* * $RCSfile: Box.java,v $ * * Copyright (c) 2006 Sun Microsystems, Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * - Redistribution of source code must retain the above copyright *   notice, this list of conditions and the following disclaimer. * * - Redistribution in binary form must reproduce the above copyright *   notice, this list of conditions and the following disclaimer in *   the documentation and/or other materials provided with the *   distribution. * * Neither the name of Sun Microsystems, Inc. or the names of * contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * This software is provided "AS IS," without a warranty of any * kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY * EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL * NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF * USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS * DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR * ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL, * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR * INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE * POSSIBILITY OF SUCH DAMAGES. * * You acknowledge that this software is not designed, licensed or * intended for use in the design, construction, operation or * maintenance of any nuclear facility. * * $Revision: 1.1 $ * $Date: 2006/02/01 01:32:26 $ * $State: Exp $ */package org.jdesktop.j3d.examples.collision;import javax.media.j3d.*;import javax.vecmath.*;public class Box extends Shape3D {    public Box(double xsize, double ysize, double zsize) {	super();	double xmin = -xsize/2.0;	double xmax =  xsize/2.0;	double ymin = -ysize/2.0;	double ymax =  ysize/2.0;	double zmin = -zsize/2.0;	double zmax =  zsize/2.0;	QuadArray box = new QuadArray(24, QuadArray.COORDINATES);	Point3d verts[] = new Point3d[24];	// front face	verts[0] = new Point3d(xmax, ymin, zmax);	verts[1] = new Point3d(xmax, ymax, zmax);	verts[2] = new Point3d(xmin, ymax, zmax);	verts[3] = new Point3d(xmin, ymin, zmax);	// back face	verts[4] = new Point3d(xmin, ymin, zmin);	verts[5] = new Point3d(xmin, ymax, zmin);	verts[6] = new Point3d(xmax, ymax, zmin);	verts[7] = new Point3d(xmax, ymin, zmin);	// right face	verts[8] = new Point3d(xmax, ymin, zmin);	verts[9] = new Point3d(xmax, ymax, zmin);	verts[10] = new Point3d(xmax, ymax, zmax);	verts[11] = new Point3d(xmax, ymin, zmax);	// left face	verts[12] = new Point3d(xmin, ymin, zmax);	verts[13] = new Point3d(xmin, ymax, zmax);	verts[14] = new Point3d(xmin, ymax, zmin);	verts[15] = new Point3d(xmin, ymin, zmin);	// top face	verts[16] = new Point3d(xmax, ymax, zmax);	verts[17] = new Point3d(xmax, ymax, zmin);	verts[18] = new Point3d(xmin, ymax, zmin);	verts[19] = new Point3d(xmin, ymax, zmax);	// bottom face	verts[20] = new Point3d(xmin, ymin, zmax);	verts[21] = new Point3d(xmin, ymin, zmin);	verts[22] = new Point3d(xmax, ymin, zmin);	verts[23] = new Point3d(xmax, ymin, zmax);	box.setCoordinates(0, verts);        setGeometry(box);	setAppearance(new Appearance());    }}

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