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📄 ticktockcollision.java

📁 java 3d编程的一些例子源代码
💻 JAVA
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/* * $RCSfile: TickTockCollision.java,v $ * * Copyright (c) 2006 Sun Microsystems, Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * - Redistribution of source code must retain the above copyright *   notice, this list of conditions and the following disclaimer. * * - Redistribution in binary form must reproduce the above copyright *   notice, this list of conditions and the following disclaimer in *   the documentation and/or other materials provided with the *   distribution. * * Neither the name of Sun Microsystems, Inc. or the names of * contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * This software is provided "AS IS," without a warranty of any * kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY * EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL * NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF * USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS * DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR * ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL, * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR * INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE * POSSIBILITY OF SUCH DAMAGES. * * You acknowledge that this software is not designed, licensed or * intended for use in the design, construction, operation or * maintenance of any nuclear facility. * * $Revision: 1.3 $ * $Date: 2006/02/22 00:17:09 $ * $State: Exp $ */package org.jdesktop.j3d.examples.collision;import java.awt.*;import java.awt.event.*;import com.sun.j3d.utils.universe.*;import com.sun.j3d.utils.geometry.ColorCube;import javax.media.j3d.*;import javax.vecmath.*;import java.awt.GraphicsConfiguration;/** * Simple Java 3D example program to display how collision work. */public class TickTockCollision extends javax.swing.JFrame {    private SimpleUniverse univ = null;    private BranchGroup scene = null;    public BranchGroup createSceneGraph() {	// Create the root of the branch graph	BranchGroup objRoot = new BranchGroup();        // Create a Transformgroup to scale all objects so they        // appear in the scene.        TransformGroup objScale = new TransformGroup();        Transform3D t3d = new Transform3D();        t3d.setScale(0.4);        objScale.setTransform(t3d);        objRoot.addChild(objScale);	// Create a bounds for the background and behaviors	BoundingSphere bounds =	    new BoundingSphere(new Point3d(0.0,0.0,0.0), 100.0);	// Set up the background	Color3f bgColor = new Color3f(0.05f, 0.05f, 0.2f);	Background bg = new Background(bgColor);	bg.setApplicationBounds(bounds);	objScale.addChild(bg);	// Create a pair of transform group nodes and initialize them to	// identity.  Enable the TRANSFORM_WRITE capability so that	// our behaviors can modify them at runtime.  Add them to the	// root of the subgraph.	TransformGroup objTrans1 = new TransformGroup();	objTrans1.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);	objScale.addChild(objTrans1);	TransformGroup objTrans2 = new TransformGroup();	objTrans2.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);	objTrans1.addChild(objTrans2);	// Create the positioning and scaling transform group node.	Transform3D t = new Transform3D();	t.set(0.3, new Vector3d(0.0, -1.5, 0.0));	TransformGroup objTrans3 = new TransformGroup(t);	objTrans2.addChild(objTrans3);	// Create a simple shape leaf node, add it to the scene graph.	objTrans3.addChild(new ColorCube());	// Create a new Behavior object that will perform the desired	// rotation on the specified transform object and add it into	// the scene graph.	Transform3D yAxis1 = new Transform3D();	yAxis1.rotX(Math.PI/2.0);	Alpha tickTockAlpha = new Alpha(-1, Alpha.INCREASING_ENABLE |					Alpha.DECREASING_ENABLE,					0, 0,					5000, 2500, 200,					5000, 2500, 200);	RotationInterpolator tickTock =	    new RotationInterpolator(tickTockAlpha, objTrans1, yAxis1,				     -(float) Math.PI/2.0f,				     (float) Math.PI/2.0f);	tickTock.setSchedulingBounds(bounds);	objTrans2.addChild(tickTock);	// Create a new Behavior object that will perform the desired	// rotation on the specified transform object and add it into	// the scene graph.	Transform3D yAxis2 = new Transform3D();	Alpha rotationAlpha = new Alpha(-1, Alpha.INCREASING_ENABLE,					0, 0,					4000, 0, 0,					0, 0, 0);	RotationInterpolator rotator =	    new RotationInterpolator(rotationAlpha, objTrans2, yAxis2,				     0.0f, (float) Math.PI*2.0f);	rotator.setSchedulingBounds(bounds);	objTrans2.addChild(rotator);	// Now create a pair of rectangular boxes, each with a collision	// detection behavior attached.  The behavior will highlight the	// object when it is in a state of collision.	Group box1 = createBox(0.3, new Vector3d(-1.3, 0.0, 0.0));	Group box2 = createBox(0.3, new Vector3d( 1.3, 0.0, 0.0));	objScale.addChild(box1);	objScale.addChild(box2);        // Have Java 3D perform optimizations on this scene graph.        objRoot.compile();	return objRoot;    }    private Group createBox(double scale, Vector3d pos) {	// Create a transform group node to scale and position the object.	Transform3D t = new Transform3D();	t.set(scale, pos);	TransformGroup objTrans = new TransformGroup(t);	// Create a simple shape leaf node and add it to the scene graph	Shape3D shape = new Box(0.5, 5.0, 1.0);	objTrans.addChild(shape);	// Create a new ColoringAttributes object for the shape's	// appearance and make it writable at runtime.	Appearance app = shape.getAppearance();	ColoringAttributes ca = new ColoringAttributes();	ca.setColor(0.6f, 0.3f, 0.0f);	app.setCapability(app.ALLOW_COLORING_ATTRIBUTES_WRITE);	app.setColoringAttributes(ca);	// Create a new Behavior object that will perform the collision	// detection on the specified object, and add it into	// the scene graph.	CollisionDetector cd = new CollisionDetector(shape);	BoundingSphere bounds =	    new BoundingSphere(new Point3d(0.0,0.0,0.0), 100.0);	cd.setSchedulingBounds(bounds);	// Add the behavior to the scene graph	objTrans.addChild(cd);	return objTrans;    }    private Canvas3D createUniverse() {	// Get the preferred graphics configuration for the default screen	GraphicsConfiguration config =	    SimpleUniverse.getPreferredConfiguration();	// Create a Canvas3D using the preferred configuration	Canvas3D c = new Canvas3D(config);	// Create simple universe with view branch	univ = new SimpleUniverse(c);	// This will move the ViewPlatform back a bit so the	// objects in the scene can be viewed.	univ.getViewingPlatform().setNominalViewingTransform();	// Ensure at least 5 msec per frame (i.e., < 200Hz)	univ.getViewer().getView().setMinimumFrameCycleTime(5);	return c;    }    /**     * Creates new form TickTockCollision     */    public TickTockCollision() {	// Initialize the GUI components	initComponents();	// Create Canvas3D and SimpleUniverse; add canvas to drawing panel	Canvas3D c = createUniverse();	drawingPanel.add(c, java.awt.BorderLayout.CENTER);	// Create the content branch and add it to the universe	scene = createSceneGraph();	univ.addBranchGraph(scene);    }    // ----------------------------------------------------------------        /** This method is called from within the constructor to     * initialize the form.     * WARNING: Do NOT modify this code. The content of this method is     * always regenerated by the Form Editor.     */    // <editor-fold defaultstate="collapsed" desc=" Generated Code ">//GEN-BEGIN:initComponents    private void initComponents() {        drawingPanel = new javax.swing.JPanel();        setDefaultCloseOperation(javax.swing.WindowConstants.EXIT_ON_CLOSE);        setTitle("TickTockCollision");        drawingPanel.setLayout(new java.awt.BorderLayout());        drawingPanel.setPreferredSize(new java.awt.Dimension(700, 700));        getContentPane().add(drawingPanel, java.awt.BorderLayout.CENTER);        pack();    }// </editor-fold>//GEN-END:initComponents        /**     * @param args the command line arguments     */    public static void main(String args[]) {        java.awt.EventQueue.invokeLater(new Runnable() {            public void run() {                new TickTockCollision().setVisible(true);            }        });    }        // Variables declaration - do not modify//GEN-BEGIN:variables    private javax.swing.JPanel drawingPanel;    // End of variables declaration//GEN-END:variables    }

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