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📄 geometrybyreferenceniobuffer.java

📁 java 3d编程的一些例子源代码
💻 JAVA
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/* * $RCSfile: GeometryByReferenceNIOBuffer.java,v $ * * Copyright (c) 2006 Sun Microsystems, Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * - Redistribution of source code must retain the above copyright *   notice, this list of conditions and the following disclaimer. * * - Redistribution in binary form must reproduce the above copyright *   notice, this list of conditions and the following disclaimer in *   the documentation and/or other materials provided with the *   distribution. * * Neither the name of Sun Microsystems, Inc. or the names of * contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * This software is provided "AS IS," without a warranty of any * kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY * EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL * NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF * USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS * DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR * ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL, * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR * INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE * POSSIBILITY OF SUCH DAMAGES. * * You acknowledge that this software is not designed, licensed or * intended for use in the design, construction, operation or * maintenance of any nuclear facility. * * $Revision: 1.1 $ * $Date: 2006/02/01 01:32:35 $ * $State: Exp $ */package org.jdesktop.j3d.examples.geometry_by_ref;import java.applet.Applet;import java.awt.*;import java.awt.event.*;import com.sun.j3d.utils.applet.MainFrame;import com.sun.j3d.utils.geometry.*;import com.sun.j3d.utils.universe.*;import javax.media.j3d.*;import javax.vecmath.*;import javax.swing.*;import javax.swing.event.*;import javax.swing.border.*;import com.sun.j3d.utils.behaviors.vp.*;import java.nio.*;public class GeometryByReferenceNIOBuffer extends JApplet implements ActionListener,GeometryUpdater {    RenderingAttributes ra;    ColoringAttributes ca;    Material mat;			       Appearance app;			       JComboBox geomType;    JComboBox vertexType;    JComboBox colorType;    JCheckBox transparency;    JComboBox updates;    Shape3D shape;			       TransparencyAttributes transp;    int updateIndex = 0;    int colorCount = 0, vertexCount = 0;    int vertexIndex = 0, colorIndex = 0;        GeometryArray tetraRegular, tetraStrip, tetraIndexed, tetraIndexedStrip;    GeometryArray[] geoArrays = new GeometryArray[4];		       private static final float sqrt3 = (float) Math.sqrt(3.0);    private static final float sqrt3_3 = sqrt3 / 3.0f;    private static final float sqrt24_3 = (float) Math.sqrt(24.0) / 3.0f;    private static final float ycenter = 0.5f * sqrt24_3;    private static final float zcenter = -sqrt3_3;    private static final Point3f p1 = 	new Point3f(-1.0f, -ycenter, -zcenter);    private static final Point3f p2 = 	new Point3f(1.0f, -ycenter, -zcenter);    private static final Point3f p3 =	new Point3f(0.0f, -ycenter, -sqrt3 - zcenter);    private static final Point3f p4 =	new Point3f(0.0f, sqrt24_3 - ycenter, 0.0f);    private static final float[] floatVerts = {	p1.x, p1.y, p1.z, // front face	p2.x, p2.y, p2.z,	p4.x, p4.y, p4.z,		p1.x, p1.y, p1.z,// left, back face	p4.x, p4.y, p4.z,	p3.x, p3.y, p3.z,		p2.x, p2.y, p2.z,// right, back face	p3.x, p3.y, p3.z,	p4.x, p4.y, p4.z,		p1.x, p1.y, p1.z,// bottom face	p3.x, p3.y, p3.z,	p2.x, p2.y, p2.z,    };        private static final Color3f c1 = new Color3f(0.6f, 0.0f, 0.0f);    private static final Color3f c2 = new Color3f(0.0f, 0.6f, 0.0f);    private static final Color3f c3 = new Color3f(0.0f, 0.6f, 0.6f);    private static final Color3f c4 = new Color3f(0.6f, 0.6f, 0.0f);        private static final float[] floatClrs = {	c1.x, c1.y, c1.z, // front face	c2.x, c2.y, c2.z,	c4.x, c4.y, c4.z,		c1.x, c1.y, c1.z,// left, back face	c4.x, c4.y, c4.z,	c3.x, c3.y, c3.z,		c2.x, c2.y, c2.z,// right, back face	c3.x, c3.y, c3.z,	c4.x, c4.y, c4.z,		c1.x, c1.y, c1.z,// bottom face	c3.x, c3.y, c3.z,	c2.x, c2.y, c2.z,    };	    private static final float[] indexedFloatVerts = {	p1.x,p1.y,p1.z,	p2.x,p2.y,p2.z,	p3.x,p3.y,p3.z,	p4.x,p4.y,p4.z,    };        private static final float[] indexedFloatClrs = {	c1.x,c1.y,c1.z,	c2.x,c2.y,c2.z,	c3.x,c3.y,c3.z,	c4.x,c4.y,c4.z,    };        private static final int[] indices = {0,1,3,0,3,2,1,2,3,0,2,1};    private int[] stripVertexCounts = {3,3,3,3};    private SimpleUniverse u;    private J3DBuffer floatBufferCoord;    private J3DBuffer floatBufferColor;    private J3DBuffer indexedFloatBufferCoord;    private J3DBuffer indexedFloatBufferColor;    void createJ3DBuffers() {	int i;	ByteOrder order =  ByteOrder.nativeOrder();		FloatBuffer coord = ByteBuffer.allocateDirect(36 * 4).order(order).asFloatBuffer();	coord.put(floatVerts, 0, 36);	floatBufferCoord = new J3DBuffer(coord);	FloatBuffer color = ByteBuffer.allocateDirect(36 * 4).order(order).asFloatBuffer();	color.put(floatClrs, 0, 36);	floatBufferColor = new J3DBuffer(color);	FloatBuffer indexedCoord = ByteBuffer.allocateDirect(12 * 4).order(order).asFloatBuffer();	indexedCoord.put(indexedFloatVerts, 0, 12);	indexedFloatBufferCoord = new J3DBuffer(indexedCoord);	FloatBuffer indexedColor = ByteBuffer.allocateDirect(12 * 4).order(order).asFloatBuffer();	indexedColor.put(indexedFloatClrs, 0, 12); 	indexedFloatBufferColor = new J3DBuffer(indexedColor);    }        BranchGroup createSceneGraph() {	BranchGroup objRoot = new BranchGroup();	// Set up attributes to render lines        app = new Appearance();	transp = new TransparencyAttributes();	transp.setTransparency(0.5f);	transp.setCapability(TransparencyAttributes.ALLOW_MODE_WRITE);	transp.setTransparencyMode(TransparencyAttributes.NONE);	app.setTransparencyAttributes(transp);	//create the direct nio buffer	createJ3DBuffers();	tetraRegular = createGeometry(1);	tetraStrip =createGeometry(2);	tetraIndexed = createGeometry(3);	tetraIndexedStrip = createGeometry(4);	geoArrays[0] = tetraRegular;	geoArrays[1] = tetraStrip;	geoArrays[2] = tetraIndexed;	geoArrays[3] = tetraIndexedStrip;		shape = new Shape3D(tetraRegular, app);	shape.setCapability(Shape3D.ALLOW_GEOMETRY_WRITE);	shape.setCapability(Shape3D.ALLOW_GEOMETRY_READ);	Transform3D t = new Transform3D();	// move the object upwards	t.set(new Vector3f(0.0f, 0.3f, 0.0f));	// rotate the shape	Transform3D temp = new Transform3D();        temp.rotX(Math.PI/4.0d);	t.mul(temp);        temp.rotY(Math.PI/4.0d);        t.mul(temp);		// Shrink the object 	t.setScale(0.6);	TransformGroup trans = new TransformGroup(t);	trans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);	trans.setCapability(TransformGroup.ALLOW_TRANSFORM_READ);	objRoot.addChild(trans);	trans.addChild(shape);	BoundingSphere bounds =	    new BoundingSphere(new Point3d(0.0,0.0,0.0), 100.0);	// Set up the global lights	Color3f lColor1 = new Color3f(0.7f, 0.7f, 0.7f);	Vector3f lDir1  = new Vector3f(-1.0f, -1.0f, -1.0f);	Color3f alColor = new Color3f(0.2f, 0.2f, 0.2f);	AmbientLight aLgt = new AmbientLight(alColor);	aLgt.setInfluencingBounds(bounds);	DirectionalLight lgt1 = new DirectionalLight(lColor1, lDir1);	lgt1.setInfluencingBounds(bounds);	objRoot.addChild(aLgt);	objRoot.addChild(lgt1);		// Let Java 3D perform optimizations on this scene graph.        objRoot.compile();	return objRoot;    }    JPanel createGeometryByReferencePanel() {	JPanel panel = new JPanel();

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