📄 interleavedniobuffer.java
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/* * $RCSfile: InterleavedNIOBuffer.java,v $ * * Copyright (c) 2006 Sun Microsystems, Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * - Redistribution of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * - Redistribution in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in * the documentation and/or other materials provided with the * distribution. * * Neither the name of Sun Microsystems, Inc. or the names of * contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * This software is provided "AS IS," without a warranty of any * kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY * EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL * NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF * USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS * DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR * ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL, * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR * INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE * POSSIBILITY OF SUCH DAMAGES. * * You acknowledge that this software is not designed, licensed or * intended for use in the design, construction, operation or * maintenance of any nuclear facility. * * $Revision: 1.2 $ * $Date: 2006/03/06 17:14:52 $ * $State: Exp $ */package org.jdesktop.j3d.examples.geometry_by_ref;import java.awt.*;import java.awt.event.*;import com.sun.j3d.utils.applet.MainFrame;import com.sun.j3d.utils.universe.*;import com.sun.j3d.utils.image.TextureLoader;import javax.media.j3d.*;import javax.vecmath.*;import javax.swing.*;import javax.swing.border.*;import com.sun.j3d.utils.behaviors.vp.*;import java.nio.*;import org.jdesktop.j3d.examples.Resources;public class InterleavedNIOBuffer extends JApplet implements ActionListener { RenderingAttributes ra; ColoringAttributes ca; Material mat; Appearance app; JComboBox geomType; JCheckBox transparency; JCheckBox textureBox; Shape3D shape; TransparencyAttributes transp; GeometryArray tetraRegular, tetraStrip, tetraIndexed, tetraIndexedStrip; GeometryArray[] geoArrays = new GeometryArray[4]; // Globally used colors Color3f white = new Color3f(1.0f, 1.0f, 1.0f); Color3f red = new Color3f(1.0f, 0.0f, 0.0f); Color3f green = new Color3f(0.0f, 1.0f, 0.0f); Color3f blue = new Color3f(0.0f, 0.0f, 1.0f); Color3f[] colors = {white, red, green, blue}; private static final float sqrt3 = (float) Math.sqrt(3.0); private static final float sqrt3_3 = sqrt3 / 3.0f; private static final float sqrt24_3 = (float) Math.sqrt(24.0) / 3.0f; private static final float ycenter = 0.5f * sqrt24_3; private static final float zcenter = -sqrt3_3; private static final Point3f p1 = new Point3f(-1.0f, -ycenter, -zcenter); private static final Point3f p2 = new Point3f(1.0f, -ycenter, -zcenter); private static final Point3f p3 = new Point3f(0.0f, -ycenter, -sqrt3 - zcenter); private static final Point3f p4 = new Point3f(0.0f, sqrt24_3 - ycenter, 0.0f); private static final Point2f t1 = new Point2f(0.0f, 0.0f); private static final Point2f t2 = new Point2f(0.5f, 1.0f); private static final Point2f t3 = new Point2f(1.0f, 0.0f); private static final Point2f t4 = new Point2f(1.0f, 1.0f); private static final Color3f c1 = new Color3f(1.0f, 0.0f, 0.0f); private static final Color3f c2 = new Color3f(0.0f, 1.0f, 0.0f); private static final Color3f c3 = new Color3f(0.0f, 1.0f, 1.0f); private static final Color3f c4 = new Color3f(1.0f, 1.0f, 0.0f); private static final float[] interleaved = { t1.x, t1.y, t1.x, t1.y, c1.x, c1.y, c1.z, // front face p1.x, p1.y, p1.z, // front face t2.x, t2.y, t2.x, t2.y, c2.x, c2.y, c2.z, p2.x, p2.y, p2.z, t4.x, t4.y, t4.x, t4.y, c4.x, c4.y, c4.z, p4.x, p4.y, p4.z, t1.x, t1.y, t1.x, t1.y, c1.x, c1.y, c1.z,// left, back face p1.x, p1.y, p1.z,// left, back face t4.x, t4.y, t4.x, t4.y, c4.x, c4.y, c4.z, p4.x, p4.y, p4.z, t3.x, t3.y, t3.x, t3.y, c3.x, c3.y, c3.z, p3.x, p3.y, p3.z, t2.x, t2.y, t2.x, t2.y, c2.x, c2.y, c2.z,// right, back face p2.x, p2.y, p2.z,// right, back face t3.x, t3.y, t3.x, t3.y, c3.x, c3.y, c3.z, p3.x, p3.y, p3.z, t4.x, t4.y, t4.x, t4.y, c4.x, c4.y, c4.z, p4.x, p4.y, p4.z, t1.x, t1.y, t1.x, t1.y, c1.x, c1.y, c1.z,// bottom face p1.x, p1.y, p1.z,// bottom face t3.x, t3.y, t3.x, t3.y, c3.x, c3.y, c3.z, p3.x, p3.y, p3.z, t2.x, t2.y, t2.x, t2.y, c2.x, c2.y, c2.z, p2.x, p2.y, p2.z, }; private static final float[] indexedInterleaved = { t1.x,t1.y, t1.x,t1.y, c1.x,c1.y,c1.z, p1.x,p1.y,p1.z, t2.x,t2.y, t2.x,t2.y, c2.x,c2.y,c2.z, p2.x,p2.y,p2.z, t3.x,t3.y, t3.x,t3.y, c3.x,c3.y,c3.z, p3.x,p3.y,p3.z, t4.x,t4.y, t4.x,t4.y, c4.x,c4.y,c4.z, p4.x,p4.y,p4.z, }; private static final int[] indices = {0,1,3,0,3,2,1,2,3,0,2,1}; private int[] stripVertexCounts = {3,3,3,3}; TextureUnitState textureUnitState[] = new TextureUnitState[2]; Texture tex1; Texture tex2; private java.net.URL texImage1 = null; private java.net.URL texImage2 = null; private SimpleUniverse u; private J3DBuffer interleavedBuffer; private J3DBuffer indexedInterleavedBuffer; void createInterleavedBuffers() { int size; ByteOrder order = ByteOrder.nativeOrder(); size = (2 + 2 + 3 + 3 ) * 3 * 4; FloatBuffer vertex = ByteBuffer.allocateDirect(size * 4).order(order).asFloatBuffer(); vertex.put(interleaved, 0, size); interleavedBuffer = new J3DBuffer(vertex); size = ( 2 + 2 + 3 + 3) * 4; FloatBuffer indexedVertex = ByteBuffer.allocateDirect(size * 4).order(order).asFloatBuffer(); indexedVertex.put(indexedInterleaved, 0, size); indexedInterleavedBuffer = new J3DBuffer(indexedVertex); } BranchGroup createSceneGraph() { BranchGroup objRoot = new BranchGroup(); // Set up attributes to render lines app = new Appearance(); app.setCapability(Appearance.ALLOW_TEXTURE_UNIT_STATE_WRITE); transp = new TransparencyAttributes(); transp.setTransparency(0.5f); transp.setCapability(TransparencyAttributes.ALLOW_MODE_WRITE); transp.setTransparencyMode(TransparencyAttributes.NONE); app.setTransparencyAttributes(transp); // load textures TextureAttributes texAttr1 = new TextureAttributes(); texAttr1.setTextureMode(TextureAttributes.DECAL); TextureAttributes texAttr2 = new TextureAttributes(); texAttr2.setTextureMode(TextureAttributes.MODULATE); TextureLoader tex = new TextureLoader(texImage1, new String("RGB"), this); if (tex == null) return null; tex1 = tex.getTexture(); tex = new TextureLoader(texImage2, new String("RGB"), this); if (tex == null) return null; tex2 = tex.getTexture(); textureUnitState[0] = new TextureUnitState(tex1, texAttr1, null); textureUnitState[1] = new TextureUnitState(tex2, texAttr2, null); createInterleavedBuffers(); tetraRegular = createGeometry(1); tetraStrip =createGeometry(2); tetraIndexed = createGeometry(3); tetraIndexedStrip = createGeometry(4); geoArrays[0] = tetraRegular; geoArrays[1] = tetraStrip; geoArrays[2] = tetraIndexed; geoArrays[3] = tetraIndexedStrip; shape = new Shape3D(tetraRegular, app); shape.setCapability(Shape3D.ALLOW_GEOMETRY_WRITE); Transform3D t = new Transform3D(); // move the object upwards t.set(new Vector3f(0.0f, 0.3f, 0.0f));
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