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📄 simplesounds.java

📁 java 3d编程的一些例子源代码
💻 JAVA
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/* * $RCSfile: SimpleSounds.java,v $ * * Copyright (c) 2006 Sun Microsystems, Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * - Redistribution of source code must retain the above copyright *   notice, this list of conditions and the following disclaimer. * * - Redistribution in binary form must reproduce the above copyright *   notice, this list of conditions and the following disclaimer in *   the documentation and/or other materials provided with the *   distribution. * * Neither the name of Sun Microsystems, Inc. or the names of * contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * This software is provided "AS IS," without a warranty of any * kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY * EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL * NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF * USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS * DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR * ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL, * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR * INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE * POSSIBILITY OF SUCH DAMAGES. * * You acknowledge that this software is not designed, licensed or * intended for use in the design, construction, operation or * maintenance of any nuclear facility. * * $Revision: 1.2 $ * $Date: 2006/03/06 22:53:36 $ * $State: Exp $ */package org.jdesktop.j3d.examples.sound;import java.applet.Applet;import java.net.URL;import java.awt.*;import com.sun.j3d.utils.applet.MainFrame;import com.sun.j3d.utils.geometry.ColorCube;import com.sun.j3d.utils.universe.*;import javax.media.j3d.*;import javax.swing.JOptionPane;import javax.vecmath.*;import org.jdesktop.j3d.examples.Resources;/* * This Java3D program: *    Creates an instance of the JavaSoundMixer AudioDevice, initializing it *         and attaching it to the PhysicalEnvironment by using *         SimpleUniverse. *    Creates one cached Background and two cached Point sound sources. *    Creates and executes a custom behavior (SimpleSoundsBehavior) that *         starts the sound playing and transforms the PointSound source *         by modifying the TransformGroup that contains the Sound nodes. * * Usage:  *    java SimpleSounds [URLpath [name1 [name2 [name2]]]] * * The first optional command line parameter is the URL path to directory *       containing "file:" or "http:" and then directory path string. *    If you are using the suppled default sound files in the same directory *       as this test program then only the URLpath need be supplied on the  *       command line. *    If this parameter is not included then the current path to the directory *       this program is running in is used for an application *       and the codebase is used for an applet. * The second thru fourth optional command line parameters are sound file names *    If not given, the default file names are: *       techno_machine.au *       hello_universe.au *       roar.au *    that correspond to the 3 'voice' quality, 8-bit, u-law, 8-kHz samples *    included in the same directory as this test program. *  *    Java Sound engine has been advertised to support the following 8- and 16- *    bit, linear and u-law, mono and stereo sound sample file formats: AU, *    AIFF, WAV, and PCM.  Non-cached MIDI and RMF files are also supported. *    Neither compressed formats (DVI, GSM, MOD) nor A-law formated files are *    supported at this time, but they will be converted. */public class SimpleSounds extends Applet {    private static URL[] url = new URL[3];    private SimpleUniverse u = null;    public BranchGroup createSceneGraph() {	// Create the root of the subgraph	BranchGroup objRoot = new BranchGroup();	// Create the transform group node and initialize it to the identity.	// Enable the TRANSFORM_WRITE capability so that our behavior code	// can modify it at runtime.  Add it to the root of the subgraph.	TransformGroup objTrans = new TransformGroup();	objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);	objRoot.addChild(objTrans);	// Create a simple shape leaf node and add it into the scene graph.	objTrans.addChild(new ColorCube(0.4));	// Create a new Behavior object that will perform the desired	// operation on the specified transform object and add it into the	// scene graph.	Transform3D yAxis = new Transform3D();        Alpha rotation = new Alpha(-1, Alpha.INCREASING_ENABLE,                                   0, 0,                                   20000, 0, 0,                                   0, 0, 0);        RotationInterpolator rotator =            new RotationInterpolator(rotation,                                     objTrans, yAxis,                                     0.0f, (float) Math.PI*2.0f);	BoundingSphere bounds =	    new BoundingSphere(new Point3d(0.0,0.0,0.0), 100.0);	rotator.setSchedulingBounds(bounds);	objTrans.addChild(rotator);        /*         * Create a sound node and add it to the scene graph         */        BackgroundSound sound1 = new BackgroundSound();        PointSound sound2 = new PointSound();        PointSound sound3 = new PointSound();        sound1.setCapability(PointSound.ALLOW_ENABLE_WRITE);        sound1.setCapability(PointSound.ALLOW_INITIAL_GAIN_WRITE);        sound1.setCapability(PointSound.ALLOW_SOUND_DATA_WRITE);        sound1.setCapability(PointSound.ALLOW_SCHEDULING_BOUNDS_WRITE);        sound1.setCapability(PointSound.ALLOW_CONT_PLAY_WRITE);        sound1.setCapability(PointSound.ALLOW_RELEASE_WRITE);        sound1.setCapability(PointSound.ALLOW_DURATION_READ);        sound1.setCapability(PointSound.ALLOW_IS_PLAYING_READ);        sound1.setCapability(PointSound.ALLOW_LOOP_WRITE);        sound2.setCapability(PointSound.ALLOW_ENABLE_WRITE);        sound2.setCapability(PointSound.ALLOW_INITIAL_GAIN_WRITE);        sound2.setCapability(PointSound.ALLOW_SOUND_DATA_WRITE);        sound2.setCapability(PointSound.ALLOW_SCHEDULING_BOUNDS_WRITE);        sound2.setCapability(PointSound.ALLOW_CONT_PLAY_WRITE);        sound2.setCapability(PointSound.ALLOW_RELEASE_WRITE);        sound2.setCapability(PointSound.ALLOW_DURATION_READ);        sound2.setCapability(PointSound.ALLOW_IS_PLAYING_READ);        sound2.setCapability(PointSound.ALLOW_POSITION_WRITE);        sound2.setCapability(PointSound.ALLOW_LOOP_WRITE);        sound3.setCapability(PointSound.ALLOW_ENABLE_WRITE);        sound3.setCapability(PointSound.ALLOW_INITIAL_GAIN_WRITE);        sound3.setCapability(PointSound.ALLOW_SOUND_DATA_WRITE);        sound3.setCapability(PointSound.ALLOW_SCHEDULING_BOUNDS_WRITE);        sound3.setCapability(PointSound.ALLOW_CONT_PLAY_WRITE);        sound3.setCapability(PointSound.ALLOW_RELEASE_WRITE);        sound3.setCapability(PointSound.ALLOW_DURATION_READ);        sound3.setCapability(PointSound.ALLOW_IS_PLAYING_READ);        sound3.setCapability(PointSound.ALLOW_POSITION_WRITE);	BoundingSphere soundBounds =	    new BoundingSphere(new Point3d(0.0,0.0,0.0), 100.0);        sound1.setSchedulingBounds(soundBounds);        sound2.setSchedulingBounds(soundBounds);        sound3.setSchedulingBounds(soundBounds);	objTrans.addChild(sound1);	objTrans.addChild(sound2);	objTrans.addChild(sound3);        /*	 * Create a new Behavior object that will play the sound	 */	SimpleSoundsBehavior player = new SimpleSoundsBehavior(                  sound1, sound2, sound3,                   url[0], url[1], url[2], soundBounds);	player.setSchedulingBounds(soundBounds);	objTrans.addChild(player);        // Let Java 3D perform optimizations on this scene graph.        objRoot.compile();	return objRoot;    }    public SimpleSounds() {    }    public void init() {	setLayout(new BorderLayout());        GraphicsConfiguration config =           SimpleUniverse.getPreferredConfiguration();        Canvas3D c = new Canvas3D(config);	add("Center", c);        url[0] = Resources.getResource("resources/audio/techno_machine.au");        if (url == null) {            System.err.println("resources/audio/techno_machine.au not found");            System.exit(1);        }                     url[1] = Resources.getResource("resources/audio/hello_universe.au");        if (url == null) {            System.err.println("resources/audio/hello_universe.au not found");            System.exit(1);        }                 url[2] = Resources.getResource("resources/audio/roar.au");        if (url == null) {            System.err.println("resources/audio/roar.au not found");            System.exit(1);        }                                               	/*         * Create a simple scene and attach it to the virtual universe         */	u = new SimpleUniverse(c);        AudioDevice audioDev = u.getViewer().createAudioDevice();	BranchGroup scene = createSceneGraph();        // This will move the ViewPlatform back a bit so the        // objects in the scene can be viewed.        u.getViewingPlatform().setNominalViewingTransform();	u.addBranchGraph(scene);                JOptionPane.showMessageDialog(this,                ("This program is still a work in progress.\n" +                "Please check back in Java 3D 1.5.\n"),                "Incomplete Work",                JOptionPane.INFORMATION_MESSAGE);    }    public void destroy() {	u.cleanup();    }    /*     * The following allows SimpleSounds to be run as an application     * as well as an applet     */    public static void main(String[] args) {	new MainFrame(new SimpleSounds(), args, 256, 256);    }}

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