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📄 reverberatesound.java

📁 java 3d编程的一些例子源代码
💻 JAVA
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/* * $RCSfile: ReverberateSound.java,v $ * * Copyright (c) 2006 Sun Microsystems, Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * - Redistribution of source code must retain the above copyright *   notice, this list of conditions and the following disclaimer. * * - Redistribution in binary form must reproduce the above copyright *   notice, this list of conditions and the following disclaimer in *   the documentation and/or other materials provided with the *   distribution. * * Neither the name of Sun Microsystems, Inc. or the names of * contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * This software is provided "AS IS," without a warranty of any * kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY * EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL * NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF * USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS * DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR * ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL, * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR * INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE * POSSIBILITY OF SUCH DAMAGES. * * You acknowledge that this software is not designed, licensed or * intended for use in the design, construction, operation or * maintenance of any nuclear facility. * * $Revision: 1.2 $ * $Date: 2006/03/06 22:53:35 $ * $State: Exp $ */package org.jdesktop.j3d.examples.sound;/* * ReverberateSound * * Same as MoveSound except this calls UniverseBuilderJS to use the * JavaSoundMixer AudioDevice rather than the HolosketchMixer device. * * NOTE: To run this anywhere but the Solaris Eng Menlo Park network * the URL path must be set to the java3d/javaone directory. */import java.applet.Applet;import java.awt.*;import com.sun.j3d.utils.applet.MainFrame;import com.sun.j3d.utils.geometry.ColorCube;import com.sun.j3d.utils.universe.*;import java.net.URL;import javax.media.j3d.*;import javax.swing.JOptionPane;import javax.vecmath.*;import org.jdesktop.j3d.examples.Resources;public class ReverberateSound extends Applet {    // File name of sound sample    private static URL  url = null;    private SimpleUniverse u = null;    public BranchGroup createSceneGraph() {	// Create the root of the subgraph	BranchGroup objRoot = new BranchGroup();	// Create the transform group node and initialize it to the identity.	// Enable the TRANSFORM_WRITE capability so that our behavior code	// can modify it at runtime.  Add it to the root of the subgraph.	TransformGroup objTrans = new TransformGroup();	objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);	objRoot.addChild(objTrans);	// Create a simple shape leaf node and add it into the scene graph.	objTrans.addChild(new ColorCube(0.4));	// Create a new Behavior object that will perform the desired	// operation on the specified transform object and add it into the	// scene graph.	Transform3D yAxis = new Transform3D();        Alpha rotation = new Alpha(-1, Alpha.INCREASING_ENABLE,                                   0, 0,                                   20000, 0, 0,                                   0, 0, 0);        RotationInterpolator rotator =            new RotationInterpolator(rotation,                                     objTrans, yAxis,                                     0.0f, (float) Math.PI*2.0f);	BoundingSphere bounds =	    new BoundingSphere(new Point3d(0.0,0.0,0.0), 100.0);	rotator.setSchedulingBounds(bounds);	objTrans.addChild(rotator);        //        // Create an AuralAttribute with reverb params set        //        Soundscape soundScape2 = new Soundscape();        AuralAttributes attributes2 = new AuralAttributes();        attributes2.setReverbOrder(6);        attributes2.setCapability(AuralAttributes.ALLOW_REVERB_ORDER_WRITE);        attributes2.setCapability(AuralAttributes.ALLOW_REVERB_DELAY_WRITE);        attributes2.setCapability(AuralAttributes.ALLOW_REFLECTION_COEFFICIENT_WRITE);        soundScape2.setApplicationBounds(bounds);        soundScape2.setAuralAttributes(attributes2);        objRoot.addChild(soundScape2);        //        // Create a sound node and add it to the scene graph        //        PointSound sound = new PointSound();        sound.setCapability(PointSound.ALLOW_ENABLE_WRITE);        sound.setCapability(PointSound.ALLOW_INITIAL_GAIN_WRITE);        sound.setCapability(PointSound.ALLOW_SOUND_DATA_WRITE);        sound.setCapability(PointSound.ALLOW_DURATION_READ);        sound.setCapability(PointSound.ALLOW_POSITION_WRITE);        sound.setCapability(PointSound.ALLOW_LOOP_WRITE);        sound.setSchedulingBounds(bounds);	objTrans.addChild(sound);        //	// Create a new Behavior object that will play the sound	//	AudioReverberate player = new AudioReverberate(sound, url, attributes2);	player.setSchedulingBounds(bounds);	objTrans.addChild(player);	return objRoot;    }    public ReverberateSound() {     }    public void init() {            url = Resources.getResource("resources/audio/hello_universe.au");            if (url == null) {                System.err.println("resources/audio/hello_universe.au not found");                System.exit(1);            }	setLayout(new BorderLayout());        GraphicsConfiguration config =           SimpleUniverse.getPreferredConfiguration();        Canvas3D c = new Canvas3D(config);	add("Center", c);        /*         * Create a simple scene and attach it to the virtual universe         */        u = new SimpleUniverse(c);        AudioDevice audioDev = u.getViewer().createAudioDevice();        BranchGroup scene = createSceneGraph();        // This will move the ViewPlatform back a bit so the        // objects in the scene can be viewed.        u.getViewingPlatform().setNominalViewingTransform();	u.addBranchGraph(scene);                JOptionPane.showMessageDialog(this,                ("This program is still a work in progress.\n" +                "Please check back in Java 3D 1.5.\n"),                "Incomplete Work",                JOptionPane.INFORMATION_MESSAGE);                    }    public void destroy() {	u.cleanup();    }    //    // The following allows ReverberateSound to be run as an application    // as well as an applet    //    public static void main(String[] args) {	new MainFrame(new ReverberateSound(), 256, 256);    }}

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