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📄 simplesoundsbehavior.java

📁 java 3d编程的一些例子源代码
💻 JAVA
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/* * $RCSfile: SimpleSoundsBehavior.java,v $ * * Copyright (c) 2006 Sun Microsystems, Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * - Redistribution of source code must retain the above copyright *   notice, this list of conditions and the following disclaimer. * * - Redistribution in binary form must reproduce the above copyright *   notice, this list of conditions and the following disclaimer in *   the documentation and/or other materials provided with the *   distribution. * * Neither the name of Sun Microsystems, Inc. or the names of * contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * This software is provided "AS IS," without a warranty of any * kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY * EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL * NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF * USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS * DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR * ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL, * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR * INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE * POSSIBILITY OF SUCH DAMAGES. * * You acknowledge that this software is not designed, licensed or * intended for use in the design, construction, operation or * maintenance of any nuclear facility. * * $Revision: 1.1 $ * $Date: 2006/02/01 01:32:56 $ * $State: Exp $ */package org.jdesktop.j3d.examples.sound;import javax.media.j3d.*;import javax.vecmath.*;import java.net.URL;import java.util.Enumeration;// User defined audio behavior classpublic class SimpleSoundsBehavior extends Behavior {	WakeupOnElapsedTime  wt;	WakeupOnBehaviorPost wp;        BackgroundSound      sound1 = new BackgroundSound();        PointSound           sound2 = new PointSound();        PointSound           sound3 = new PointSound();        static int           WAKEUP_SOUND = 0;        int                  soundIndex = 0;        URL                  URLName1;        URL                  URLName2;        URL                  URLName3;        BoundingSphere       bounds;	// Override Behavior's initialize method to setup wakeup criteria	public void initialize() {            MediaContainer sample1  = new MediaContainer();            MediaContainer sample2  = new MediaContainer();            MediaContainer sample3  = new MediaContainer();            sample1.setCapability(MediaContainer.ALLOW_URL_WRITE);            sample1.setCapability(MediaContainer.ALLOW_URL_READ);            sample1.setURLObject(URLName1);            //sample1.setCacheEnable(false);            sound1.setLoop(0);            sound1.setContinuousEnable(false);            sound1.setReleaseEnable(false);            sound1.setSoundData(sample1);            sound1.setInitialGain(0.7f);            sample2.setCapability(MediaContainer.ALLOW_URL_WRITE);            sample2.setCapability(MediaContainer.ALLOW_URL_READ);            sample2.setURLObject(URLName2);            sound2.setLoop(Sound.INFINITE_LOOPS);            sound2.setContinuousEnable(false);            sound2.setReleaseEnable(false);            sound2.setSoundData(sample2);            sound2.setInitialGain(2.0f);            Point3f sound2Pos = new Point3f(-30.0f, 0.0f, 0.0f);            sound2.setPosition(sound2Pos);            sample3.setCapability(MediaContainer.ALLOW_URL_WRITE);            sample3.setCapability(MediaContainer.ALLOW_URL_READ);            sample3.setURLObject(URLName3);            sound3.setContinuousEnable(false);            sound3.setReleaseEnable(false);            sound3.setSoundData(sample3);            sound3.setInitialGain(4.0f);            Point3f sound3Pos = new Point3f(30.0f, 0.0f, 0.0f);            sound3.setPosition(sound3Pos);	    wt = new WakeupOnElapsedTime(2000);	    WakeupOnElapsedTime wp = new WakeupOnElapsedTime(5000);	    wakeupOn(wp); 	}	// Override Behavior's stimulus method to handle the event	public void processStimulus(Enumeration criteria) {            switch (soundIndex)            {                // Active                case 0:                    // System.out.println("****Enable First Sound");                    sound1.setEnable(true);	            wakeupOn(wt);                    break;                case 1:                    // System.out.println("********Enable Second Sound");                    sound2.setEnable(true);	            wakeupOn(wt);                    break;                case 2:                case 4:                case 6:                case 8:                case 10:                    // System.out.println("************Enable Third Sound");                    sound3.setEnable(true);	            wakeupOn(wt);                    break;                case 3:                case 5:                case 7:                case 9:                    // System.out.println("************Disable Third Sound");                    sound3.setEnable(false);	            wakeupOn(wt);                    break;                case 11:                    // System.out.println("********Disable Second Sound");                    sound2.setEnable(false) ;	            wakeupOn(wt);                    break;                case 12:                    // System.out.println("****Disable First Sound");                    sound1.setEnable(false) ;		    System.out.println("SimpleSounds: test complete");                    wt = new WakeupOnElapsedTime(400000);	            wakeupOn(wt);                    break;                default:                    break;              }            soundIndex++;	}        //	// Constructor for rotation behavior.          // Parameters: sound node        //             sample file name        //             sound node's bounds        //	public SimpleSoundsBehavior(BackgroundSound sound1, 	                            PointSound sound2, 	                            PointSound sound3,                                     URL urlName1,                                    URL urlName2,                                    URL urlName3,                                    BoundingSphere soundBounds) {            this.sound1 = sound1;            this.sound2 = sound2;            this.sound3 = sound3;            this.URLName1 = urlName1;            this.URLName2 = urlName2;            this.URLName3 = urlName3;            this.bounds = (BoundingSphere)soundBounds.clone();	}}

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