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📄 text2dtest.java

📁 java 3d编程的一些例子源代码
💻 JAVA
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/* * $RCSfile: Text2DTest.java,v $ * * Copyright (c) 2006 Sun Microsystems, Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * - Redistribution of source code must retain the above copyright *   notice, this list of conditions and the following disclaimer. * * - Redistribution in binary form must reproduce the above copyright *   notice, this list of conditions and the following disclaimer in *   the documentation and/or other materials provided with the *   distribution. * * Neither the name of Sun Microsystems, Inc. or the names of * contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * This software is provided "AS IS," without a warranty of any * kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY * EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL * NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF * USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS * DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR * ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL, * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR * INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE * POSSIBILITY OF SUCH DAMAGES. * * You acknowledge that this software is not designed, licensed or * intended for use in the design, construction, operation or * maintenance of any nuclear facility. * * $Revision: 1.1 $ * $Date: 2006/02/01 01:32:57 $ * $State: Exp $ */package org.jdesktop.j3d.examples.text2d;import java.applet.Applet;import java.awt.*;import java.awt.Font;import java.awt.event.*;import com.sun.j3d.utils.applet.MainFrame;import com.sun.j3d.utils.geometry.Text2D;import com.sun.j3d.utils.universe.*;import javax.media.j3d.*;import javax.vecmath.*;public class Text2DTest extends Applet {    private SimpleUniverse u = null;        public BranchGroup createSceneGraph() {	// Create the root of the branch graph	BranchGroup objRoot = new BranchGroup();        // Create a Transformgroup to scale all objects so they        // appear in the scene.        TransformGroup objScale = new TransformGroup();        Transform3D t3d = new Transform3D();        t3d.setScale(0.4);        objScale.setTransform(t3d);        objRoot.addChild(objScale);	// Create the transform group node and initialize it to the	// identity.  Enable the TRANSFORM_WRITE capability so that	// our behavior code can modify it at runtime.  Add it to the	// root of the subgraph.	TransformGroup objTrans = new TransformGroup();	objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);	BoundingSphere bounds =	    new BoundingSphere(new Point3d(0.0,0.0,0.0), 100.0);	TransformGroup textTranslationGroup;	Transform3D textTranslation;	float yPos = -.5f;	Shape3D textObject = new Text2D("Rotating Yellow Text",					new Color3f(1f, 1f, 0f),					"Serif",					60,					Font.BOLD);	Appearance app = textObject.getAppearance();		PolygonAttributes pa = app.getPolygonAttributes();	if (pa == null)	    pa = new PolygonAttributes();	pa.setCullFace(PolygonAttributes.CULL_NONE);	if (app.getPolygonAttributes() == null)	    app.setPolygonAttributes(pa);	objTrans.addChild(textObject);		textTranslation = new Transform3D();	textTranslation.setTranslation(new Vector3f(0f, yPos, 0f));	textTranslationGroup = new TransformGroup(textTranslation);	textTranslationGroup.addChild(objTrans);	objScale.addChild(textTranslationGroup);	yPos += .5f;	/* Blue 40point text*/	textObject = new Text2D("Blue 40point Text",				new Color3f(0f, 0f, 1f),				"Serif",				40,				Font.BOLD);	textTranslation = new Transform3D();	textTranslation.setTranslation(new Vector3f(0f, yPos, 0f));	textTranslationGroup = new TransformGroup(textTranslation);	textTranslationGroup.addChild(textObject);	objScale.addChild(textTranslationGroup);	yPos += .5f;	/* Green italic text*/	textObject = new Text2D("Green Italic Text",				new Color3f(0f, 1f, 0f),				"Serif",				70,				Font.ITALIC);	textTranslation = new Transform3D();	textTranslation.setTranslation(new Vector3f(0f, yPos, 0f));	textTranslationGroup = new TransformGroup(textTranslation);	textTranslationGroup.addChild(textObject);	objScale.addChild(textTranslationGroup);	yPos += .5f;			// Create a new Behavior object that will perform the desired	// operation on the specified transform object and add it into	// the scene graph.	Transform3D yAxis = new Transform3D();	Alpha rotationAlpha = new Alpha(-1, Alpha.INCREASING_ENABLE,					0, 0,					4000, 0, 0,					0, 0, 0);	RotationInterpolator rotator =	    new RotationInterpolator(rotationAlpha, objTrans, yAxis,				     0.0f, (float) Math.PI*2.0f);	rotator.setSchedulingBounds(bounds);	objTrans.addChild(rotator);	return objRoot;    }    public Text2DTest() {    }    public void init() {	setLayout(new BorderLayout());	GraphicsConfiguration config =           SimpleUniverse.getPreferredConfiguration();        Canvas3D c = new Canvas3D(config);	add("Center", c);	// Create a simple scene and attach it to the virtual universe	BranchGroup scene = createSceneGraph();	u = new SimpleUniverse(c);	MoverBehavior navigator =	   new MoverBehavior(u.getViewingPlatform().getViewPlatformTransform());	scene.addChild(navigator);        // Have Java 3D perform optimizations on this scene graph.        scene.compile();        // This will move the ViewPlatform back a bit so the        // objects in the scene can be viewed.        u.getViewingPlatform().setNominalViewingTransform();	u.addBranchGraph(scene);    }    public void destroy() {	u.cleanup();    }    //    // The following allows HelloUniverse to be run as an application    // as well as an applet    //    public static void main(String[] args) {	new MainFrame(new Text2DTest(), 256, 256);    }}

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