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📄 cgview.java

📁 java 3d编程的一些例子源代码
💻 JAVA
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/* * $RCSfile: cgview.java,v $ * * Copyright (c) 2006 Sun Microsystems, Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * - Redistribution of source code must retain the above copyright *   notice, this list of conditions and the following disclaimer. * * - Redistribution in binary form must reproduce the above copyright *   notice, this list of conditions and the following disclaimer in *   the documentation and/or other materials provided with the *   distribution. * * Neither the name of Sun Microsystems, Inc. or the names of * contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * This software is provided "AS IS," without a warranty of any * kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY * EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL * NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF * USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS * DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR * ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL, * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR * INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE * POSSIBILITY OF SUCH DAMAGES. * * You acknowledge that this software is not designed, licensed or * intended for use in the design, construction, operation or * maintenance of any nuclear facility. * * $Revision: 1.2 $ * $Date: 2006/09/29 18:05:41 $ * $State: Exp $ */package org.jdesktop.j3d.examples.geometry_compression;import com.sun.j3d.utils.applet.MainFrame;import com.sun.j3d.utils.behaviors.vp.OrbitBehavior;import com.sun.j3d.utils.geometry.compression.*;import com.sun.j3d.utils.universe.*;import java.applet.Applet;import java.awt.BorderLayout;import java.io.IOException;import javax.media.j3d.*;import javax.vecmath.*;public class cgview extends Applet {    private SimpleUniverse u = null;    public BranchGroup createSceneGraph(CompressedGeometryData cg) {	// Create the root of the branch graph	BranchGroup objRoot = new BranchGroup() ;        // Create a Transformgroup to scale all objects so they        // appear in the scene.        TransformGroup objScale = new TransformGroup() ;        Transform3D t3d = new Transform3D() ;        t3d.setScale(0.7) ;        objScale.setTransform(t3d) ;        objRoot.addChild(objScale) ;	// Create the transform group node and initialize it to the	// identity.  Enable the TRANSFORM_WRITE capability so that	// our behavior code can modify it at runtime.  Add it to the	// root of the subgraph.	TransformGroup objTrans = new TransformGroup() ;	objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE) ;	objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_READ) ;	objScale.addChild(objTrans) ;	// Add compressed geometry to the scene graph.	CompressedGeometryData.Header hdr = new CompressedGeometryData.Header() ;	cg.getCompressedGeometryHeader(hdr) ;        Shape3D[] shapes = cg.decompress();        if (shapes != null) {            for (int i = 0; i < shapes.length; i++) {                objTrans.addChild(shapes[i]);            }        }	// Create mouse behavior scheduling bounds.	BoundingSphere bounds =	    new BoundingSphere(new Point3d(0.0,0.0,0.0), 100.0) ;        // Set up the background        Color3f bgColor = new Color3f(0.05f, 0.05f, 0.5f);        Background bgNode = new Background(bgColor) ;        bgNode.setApplicationBounds(bounds) ;        objRoot.addChild(bgNode) ;        // Set up the ambient light        Color3f ambientColor = new Color3f(0.1f, 0.1f, 0.1f) ;        AmbientLight ambientLightNode = new AmbientLight(ambientColor) ;        ambientLightNode.setInfluencingBounds(bounds) ;        objRoot.addChild(ambientLightNode) ;        // Set up the directional lights        Color3f light1Color = new Color3f(1.0f, 1.0f, 0.9f) ;        Vector3f light1Direction  = new Vector3f(1.0f, 1.0f, 1.0f) ;        Color3f light2Color = new Color3f(1.0f, 1.0f, 0.9f) ;        Vector3f light2Direction  = new Vector3f(-1.0f, -1.0f, -0.9f) ;        DirectionalLight light1            = new DirectionalLight(light1Color, light1Direction) ;        light1.setInfluencingBounds(bounds) ;        objRoot.addChild(light1) ;        DirectionalLight light2            = new DirectionalLight(light2Color, light2Direction) ;        light2.setInfluencingBounds(bounds) ;        objRoot.addChild(light2) ;	return objRoot ;    }    private void usage() {	System.out.println("Usage: cgview <.cg file> <object index>")  ;	System.exit(0)  ;    }    public cgview(String args[]) {        if (args.length < 1)	    usage() ;	int index ;	if (args.length < 2)	    index = 0 ;	else	    index = Integer.parseInt(args[1]) ;	String filename = args[0] ;	if (filename == null)	    usage() ;	// Read the compressed geometry.	CompressedGeometryData cg = null ;	try {	    CompressedGeometryFile cgf ;	    cgf = new CompressedGeometryFile(filename, false) ;	    if (cgf.getObjectCount() == 0) {		System.out.println("no objects were found in " + filename) ;		System.exit(0) ;	    }	    cg = cgf.read(index) ;	    cgf.close() ;	} catch (IOException e) {	    System.out.println(e) ;	    System.exit(0) ;	}	setLayout(new BorderLayout()) ;	Canvas3D c = new Canvas3D(SimpleUniverse.getPreferredConfiguration());	add("Center", c) ;	// Create a simple scene and attach it to the virtual universe	BranchGroup scene = createSceneGraph(cg) ;	u = new SimpleUniverse(c) ;	// add mouse behaviors to the ViewingPlatform	ViewingPlatform viewingPlatform = u.getViewingPlatform();        // This will move the ViewPlatform back a bit so the        // objects in the scene can be viewed.	viewingPlatform.setNominalViewingTransform();	OrbitBehavior orbit = new OrbitBehavior(c, OrbitBehavior.REVERSE_ALL);	BoundingSphere bounds = 	  new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 100.0);	orbit.setSchedulingBounds(bounds);	viewingPlatform.setViewPlatformBehavior(orbit);	u.addBranchGraph(scene) ;    }    public void destroy() {	u.cleanup();    }    //    // The following allows cgview to be run as an application    // as well as an applet.    //    public static void main(String[] args) {	new MainFrame(new cgview(args), 700, 700) ;    }}

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