📄 samplertestcg.java
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/* * $RCSfile: SamplerTestCg.java,v $ * * Copyright (c) 2006 Sun Microsystems, Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * - Redistribution of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * - Redistribution in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in * the documentation and/or other materials provided with the * distribution. * * Neither the name of Sun Microsystems, Inc. or the names of * contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * This software is provided "AS IS," without a warranty of any * kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY * EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL * NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF * USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS * DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR * ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL, * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR * INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE * POSSIBILITY OF SUCH DAMAGES. * * You acknowledge that this software is not designed, licensed or * intended for use in the design, construction, operation or * maintenance of any nuclear facility. * * $Revision: 1.2 $ * $Date: 2006/03/03 18:40:28 $ * $State: Exp $ */package org.jdesktop.j3d.examples.cg_shader;import com.sun.j3d.utils.universe.*;import com.sun.j3d.utils.geometry.Sphere;import com.sun.j3d.utils.image.TextureLoader;import com.sun.j3d.utils.shader.StringIO;import javax.media.j3d.*;import javax.vecmath.*;import java.awt.GraphicsConfiguration;import java.io.IOException;import java.net.URL;import javax.swing.JOptionPane;import org.jdesktop.j3d.examples.Resources;public class SamplerTestCg extends javax.swing.JFrame { private static String cloudTexName = "resources/images/bg.jpg"; private static String earthTexName = "resources/images/earth.jpg"; private static String fragmentProgName = "cg_shader/multitex_fp.cg"; private URL cloudURL = null; private URL earthURL = null; private static final int CLOUD = 0; private static final int EARTH = 1; SimpleUniverse univ = null; public BranchGroup createSceneGraph() { // Create the root of the branch graph BranchGroup objRoot = new BranchGroup(); // Create the TransformGroup node and initialize it to the // identity. Enable the TRANSFORM_WRITE capability so that // our behavior code can modify it at run time. Add it to // the root of the subgraph. TransformGroup objTrans = new TransformGroup(); objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); objRoot.addChild(objTrans); // Create texture objects cloudURL = Resources.getResource(cloudTexName); Texture cloudTex = new TextureLoader(cloudURL, this).getTexture(); earthURL = Resources.getResource(earthTexName); Texture earthTex = new TextureLoader(earthURL, this).getTexture(); // Create the shader program String vertexProgram = null; String fragmentProgram = null; try { fragmentProgram = StringIO.readFully(Resources.getResource(fragmentProgName)); } catch (IOException e) { System.err.println(e); } Shader[] shaders = new Shader[1]; shaders[0] = new SourceCodeShader(Shader.SHADING_LANGUAGE_CG, Shader.SHADER_TYPE_FRAGMENT, fragmentProgram); final String[] shaderAttrNames = { "cloudFactor" }; final Object[] shaderAttrValues = { new Float(0.6f), }; ShaderProgram shaderProgram = new CgShaderProgram(); shaderProgram.setShaders(shaders); shaderProgram.setShaderAttrNames(shaderAttrNames); // Create the shader attribute set ShaderAttributeSet shaderAttributeSet = new ShaderAttributeSet(); for (int i = 0; i < shaderAttrNames.length; i++) { ShaderAttribute shaderAttribute = new ShaderAttributeValue(shaderAttrNames[i], shaderAttrValues[i]); shaderAttributeSet.put(shaderAttribute); } // Create shader appearance to hold the shader program and // shader attributes ShaderAppearance app = new ShaderAppearance(); app.setShaderProgram(shaderProgram); app.setShaderAttributeSet(shaderAttributeSet); // Setup texture coordinate generation Vector4f plane0S = new Vector4f(3.0f, 1.5f, 0.3f, 0.0f); Vector4f plane0T = new Vector4f(1.0f, 2.5f, 0.24f, 0.0f); TexCoordGeneration tcg0 = new TexCoordGeneration(TexCoordGeneration.OBJECT_LINEAR, TexCoordGeneration.TEXTURE_COORDINATE_2, plane0S, plane0T); // Setup texture coordinate generation TexCoordGeneration tcg1 = new TexCoordGeneration(TexCoordGeneration.SPHERE_MAP, TexCoordGeneration.TEXTURE_COORDINATE_2); // Put the textures in unit 0,1 TextureUnitState[] tus = new TextureUnitState[2]; tus[CLOUD] = new TextureUnitState(); tus[CLOUD].setTexture(cloudTex); tus[CLOUD].setTexCoordGeneration(tcg0); tus[EARTH] = new TextureUnitState(); tus[EARTH].setTexture(earthTex); tus[EARTH].setTexCoordGeneration(tcg1); app.setTextureUnitState(tus); // Create a Sphere object using the shader appearance, // and add it into the scene graph. Sphere sph = new Sphere(0.4f, Sphere.GENERATE_NORMALS, 30, app); objTrans.addChild(sph); // Create a new Behavior object that will perform the // desired operation on the specified transform and add // it into the scene graph. Transform3D yAxis = new Transform3D(); Alpha rotationAlpha = new Alpha(-1, 4000); RotationInterpolator rotator = new RotationInterpolator(rotationAlpha, objTrans, yAxis, 0.0f, (float) Math.PI*2.0f); BoundingSphere bounds = new BoundingSphere(new Point3d(0.0,0.0,0.0), 100.0); rotator.setSchedulingBounds(bounds); objRoot.addChild(rotator); // Have Java 3D perform optimizations on this scene graph. //objRoot.compile(); return objRoot; } private Canvas3D initScene() { GraphicsConfiguration config = SimpleUniverse.getPreferredConfiguration(); Canvas3D c = new Canvas3D(config); BranchGroup scene = createSceneGraph(); univ = new SimpleUniverse(c); // Add a ShaderErrorListener univ.addShaderErrorListener(new ShaderErrorListener() { public void errorOccurred(ShaderError error) { error.printVerbose(); JOptionPane.showMessageDialog(SamplerTestCg.this, error.toString(), "ShaderError", JOptionPane.ERROR_MESSAGE); } }); ViewingPlatform viewingPlatform = univ.getViewingPlatform(); // This will move the ViewPlatform back a bit so the // objects in the scene can be viewed. viewingPlatform.setNominalViewingTransform(); univ.addBranchGraph(scene); return c; } /** * Creates new form SamplerTestCg */ public SamplerTestCg() { // Initialize the GUI components initComponents(); // Create the scene and add the Canvas3D to the drawing panel Canvas3D c = initScene(); drawingPanel.add(c, java.awt.BorderLayout.CENTER); } // ---------------------------------------------------------------- /** This method is called from within the constructor to * initialize the form. * WARNING: Do NOT modify this code. The content of this method is * always regenerated by the Form Editor. */ // <editor-fold defaultstate="collapsed" desc=" Generated Code ">//GEN-BEGIN:initComponents private void initComponents() { drawingPanel = new javax.swing.JPanel(); setDefaultCloseOperation(javax.swing.WindowConstants.EXIT_ON_CLOSE); setTitle("SamplerTestCg"); drawingPanel.setLayout(new java.awt.BorderLayout()); drawingPanel.setPreferredSize(new java.awt.Dimension(500, 500)); getContentPane().add(drawingPanel, java.awt.BorderLayout.CENTER); pack(); }// </editor-fold>//GEN-END:initComponents /** * @param args the command line arguments */ public static void main(String args[]) { java.awt.EventQueue.invokeLater(new Runnable() { public void run() { new SamplerTestCg().setVisible(true); } }); } // Variables declaration - do not modify//GEN-BEGIN:variables private javax.swing.JPanel drawingPanel; // End of variables declaration//GEN-END:variables }
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