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📄 spheremotion.java

📁 java 3d编程的一些例子源代码
💻 JAVA
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/* * $RCSfile: SphereMotion.java,v $ * * Copyright (c) 2006 Sun Microsystems, Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * - Redistribution of source code must retain the above copyright *   notice, this list of conditions and the following disclaimer. * * - Redistribution in binary form must reproduce the above copyright *   notice, this list of conditions and the following disclaimer in *   the documentation and/or other materials provided with the *   distribution. * * Neither the name of Sun Microsystems, Inc. or the names of * contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * This software is provided "AS IS," without a warranty of any * kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY * EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL * NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF * USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS * DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR * ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL, * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR * INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE * POSSIBILITY OF SUCH DAMAGES. * * You acknowledge that this software is not designed, licensed or * intended for use in the design, construction, operation or * maintenance of any nuclear facility. * * $Revision: 1.2 $ * $Date: 2006/03/01 07:07:38 $ * $State: Exp $ */package org.jdesktop.j3d.examples.sphere_motion;import com.sun.j3d.utils.geometry.Sphere;import com.sun.j3d.utils.universe.*;import javax.media.j3d.*;import javax.vecmath.*;import java.awt.GraphicsConfiguration;public class SphereMotion extends javax.swing.JFrame {    private SimpleUniverse univ = null;    private BranchGroup scene = null;    // Constants for type of light to use    private static final int DIRECTIONAL_LIGHT = 0;    private static final int POINT_LIGHT = 1;    private static final int SPOT_LIGHT = 2;    // Flag indicates type of lights: directional, point, or spot    // lights.  This flag is set based on command line argument    private static int lightType = POINT_LIGHT;    public BranchGroup createSceneGraph() {	Color3f eColor    = new Color3f(0.0f, 0.0f, 0.0f);	Color3f sColor    = new Color3f(1.0f, 1.0f, 1.0f);	Color3f objColor  = new Color3f(0.6f, 0.6f, 0.6f);	Color3f lColor1   = new Color3f(1.0f, 0.0f, 0.0f);	Color3f lColor2   = new Color3f(0.0f, 1.0f, 0.0f);	Color3f alColor   = new Color3f(0.2f, 0.2f, 0.2f);	Color3f bgColor   = new Color3f(0.05f, 0.05f, 0.2f);	Transform3D t;	// Create the root of the branch graph	BranchGroup objRoot = new BranchGroup();        // Create a Transformgroup to scale all objects so they        // appear in the scene.        TransformGroup objScale = new TransformGroup();        Transform3D t3d = new Transform3D();        t3d.setScale(0.4);        objScale.setTransform(t3d);        objRoot.addChild(objScale);	// Create a bounds for the background and lights	BoundingSphere bounds =	    new BoundingSphere(new Point3d(0.0,0.0,0.0), 100.0);	// Set up the background	Background bg = new Background(bgColor);	bg.setApplicationBounds(bounds);	objScale.addChild(bg);	// Create a Sphere object, generate one copy of the sphere,	// and add it into the scene graph.	Material m = new Material(objColor, eColor, objColor, sColor, 100.0f);	Appearance a = new Appearance();	m.setLightingEnable(true);	a.setMaterial(m);	Sphere sph = new Sphere(1.0f, Sphere.GENERATE_NORMALS, 80, a);	objScale.addChild(sph);	// Create the transform group node for the each light and initialize	// it to the identity.  Enable the TRANSFORM_WRITE capability so that	// our behavior code can modify it at runtime.  Add them to the root	// of the subgraph.	TransformGroup l1RotTrans = new TransformGroup();	l1RotTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);	objScale.addChild(l1RotTrans);	TransformGroup l2RotTrans = new TransformGroup();	l2RotTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);	objScale.addChild(l2RotTrans);	// Create transformations for the positional lights	t = new Transform3D();	Vector3d lPos1 =  new Vector3d(0.0, 0.0, 2.0);	t.set(lPos1);	TransformGroup l1Trans = new TransformGroup(t);	l1RotTrans.addChild(l1Trans);	t = new Transform3D();	Vector3d lPos2 = new Vector3d(0.5, 0.8, 2.0);	t.set(lPos2);	TransformGroup l2Trans = new TransformGroup(t);	l2RotTrans.addChild(l2Trans);	// Create Geometry for point lights	ColoringAttributes caL1 = new ColoringAttributes();	ColoringAttributes caL2 = new ColoringAttributes();	caL1.setColor(lColor1);	caL2.setColor(lColor2);	Appearance appL1 = new Appearance();	Appearance appL2 = new Appearance();	appL1.setColoringAttributes(caL1);	appL2.setColoringAttributes(caL2);	l1Trans.addChild(new Sphere(0.05f, appL1));	l2Trans.addChild(new Sphere(0.05f, appL2));	// Create lights	AmbientLight aLgt = new AmbientLight(alColor);	Light lgt1 = null;	Light lgt2 = null;	Point3f lPoint  = new Point3f(0.0f, 0.0f, 0.0f);	Point3f atten = new Point3f(1.0f, 0.0f, 0.0f);	Vector3f lDirect1 = new Vector3f(lPos1);	Vector3f lDirect2 = new Vector3f(lPos2);	lDirect1.negate();	lDirect2.negate();	switch (lightType) {	case DIRECTIONAL_LIGHT:	    lgt1 = new DirectionalLight(lColor1, lDirect1);	    lgt2 = new DirectionalLight(lColor2, lDirect2);	    break;	case POINT_LIGHT:	    lgt1 = new PointLight(lColor1, lPoint, atten);	    lgt2 = new PointLight(lColor2, lPoint, atten);	    break;	case SPOT_LIGHT:	    lgt1 = new SpotLight(lColor1, lPoint, atten, lDirect1,				 25.0f * (float)Math.PI / 180.0f, 10.0f);	    lgt2 = new SpotLight(lColor2, lPoint, atten, lDirect2,				 25.0f * (float)Math.PI / 180.0f, 10.0f);	    break;	}	// Set the influencing bounds	aLgt.setInfluencingBounds(bounds);	lgt1.setInfluencingBounds(bounds);	lgt2.setInfluencingBounds(bounds);	// Add the lights into the scene graph	objScale.addChild(aLgt);	l1Trans.addChild(lgt1);	l2Trans.addChild(lgt2);	// Create a new Behavior object that will perform the desired	// operation on the specified transform object and add it into the	// scene graph.	Transform3D yAxis = new Transform3D();	Alpha rotor1Alpha = new Alpha(-1, Alpha.INCREASING_ENABLE,				     0, 0,				     4000, 0, 0,				     0, 0, 0);	RotationInterpolator rotator1 =	    new RotationInterpolator(rotor1Alpha,				     l1RotTrans,				     yAxis,				     0.0f, (float) Math.PI*2.0f);	rotator1.setSchedulingBounds(bounds);	l1RotTrans.addChild(rotator1);	// Create a new Behavior object that will perform the desired	// operation on the specified transform object and add it into the	// scene graph.	Alpha rotor2Alpha = new Alpha(-1, Alpha.INCREASING_ENABLE,				     0, 0,				     1000, 0, 0,				     0, 0, 0);	RotationInterpolator rotator2 =	    new RotationInterpolator(rotor2Alpha,				     l2RotTrans,				     yAxis,				     0.0f, 0.0f);	bounds = new BoundingSphere(new Point3d(0.0,0.0,0.0), 100.0);	rotator2.setSchedulingBounds(bounds);	l2RotTrans.addChild(rotator2);	// Create a position interpolator and attach it to the view	// platform	TransformGroup vpTrans =	    univ.getViewingPlatform().getViewPlatformTransform();	Transform3D axisOfTranslation = new Transform3D();	Alpha transAlpha = new Alpha(-1,				      Alpha.INCREASING_ENABLE |				      Alpha.DECREASING_ENABLE,				      0, 0,				      5000, 0, 0,				      5000, 0, 0);	axisOfTranslation.rotY(-Math.PI/2.0);	PositionInterpolator translator =	    new PositionInterpolator(transAlpha,				     vpTrans,				     axisOfTranslation,				     2.0f, 3.5f);	translator.setSchedulingBounds(bounds);	objScale.addChild(translator);        // Let Java 3D perform optimizations on this scene graph.        objRoot.compile();	return objRoot;    }        private Canvas3D createUniverse() {	// Get the preferred graphics configuration for the default screen	GraphicsConfiguration config =	    SimpleUniverse.getPreferredConfiguration();	// Create a Canvas3D using the preferred configuration	Canvas3D c = new Canvas3D(config);	// Create simple universe with view branch	univ = new SimpleUniverse(c);	// This will move the ViewPlatform back a bit so the	// objects in the scene can be viewed.	univ.getViewingPlatform().setNominalViewingTransform();	// Ensure at least 5 msec per frame (i.e., < 200Hz)	univ.getViewer().getView().setMinimumFrameCycleTime(5);	return c;    }    /**     * Creates new form SphereMotion     */    public SphereMotion(final String[] args) {                // Parse the Input Arguments	String usage = "Usage: java SphereMotion [-point | -spot | -dir]";        for (int i = 0; i < args.length; i++) {            if (args[i].startsWith("-")) {                if (args[i].equals("-point")) {		    System.out.println("Using point lights");                    lightType = POINT_LIGHT;                }		else if (args[i].equals("-spot")) {		    System.out.println("Using spot lights");                    lightType = SPOT_LIGHT;                }		else if (args[i].equals("-dir")) {		    System.out.println("Using directional lights");                    lightType = DIRECTIONAL_LIGHT;                }		else {		    System.out.println(usage);                    System.exit(0);                }            }	    else {		System.out.println(usage);		System.exit(0);	    }        }                       	// Initialize the GUI components	initComponents();	// Create Canvas3D and SimpleUniverse; add canvas to drawing panel	Canvas3D c = createUniverse();	drawingPanel.add(c, java.awt.BorderLayout.CENTER);	// Create the content branch and add it to the universe	scene = createSceneGraph();	univ.addBranchGraph(scene);    }    // ----------------------------------------------------------------        /** This method is called from within the constructor to     * initialize the form.     * WARNING: Do NOT modify this code. The content of this method is     * always regenerated by the Form Editor.     */    // <editor-fold defaultstate="collapsed" desc=" Generated Code ">//GEN-BEGIN:initComponents    private void initComponents() {        drawingPanel = new javax.swing.JPanel();        setDefaultCloseOperation(javax.swing.WindowConstants.EXIT_ON_CLOSE);        setTitle("SphereMotion");        drawingPanel.setLayout(new java.awt.BorderLayout());        drawingPanel.setPreferredSize(new java.awt.Dimension(700, 700));        getContentPane().add(drawingPanel, java.awt.BorderLayout.CENTER);        pack();    }// </editor-fold>//GEN-END:initComponents        /**     * @param args the command line arguments     */    public static void main(final String args[]) {        java.awt.EventQueue.invokeLater(new Runnable() {            public void run() {                SphereMotion sphereMotion = new SphereMotion(args);                sphereMotion.setVisible(true);            }        });    }        // Variables declaration - do not modify//GEN-BEGIN:variables    private javax.swing.JPanel drawingPanel;    // End of variables declaration//GEN-END:variables    }

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