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📄 modelcliptest.java

📁 java 3d编程的一些例子源代码
💻 JAVA
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/* * $RCSfile: ModelClipTest.java,v $ * * Copyright (c) 2006 Sun Microsystems, Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * - Redistribution of source code must retain the above copyright *   notice, this list of conditions and the following disclaimer. * * - Redistribution in binary form must reproduce the above copyright *   notice, this list of conditions and the following disclaimer in *   the documentation and/or other materials provided with the *   distribution. * * Neither the name of Sun Microsystems, Inc. or the names of * contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * This software is provided "AS IS," without a warranty of any * kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY * EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL * NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF * USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS * DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR * ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL, * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR * INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE * POSSIBILITY OF SUCH DAMAGES. * * You acknowledge that this software is not designed, licensed or * intended for use in the design, construction, operation or * maintenance of any nuclear facility. * * $Revision: 1.1 $ * $Date: 2006/02/01 01:32:43 $ * $State: Exp $ */package org.jdesktop.j3d.examples.model_clip;import com.sun.j3d.utils.behaviors.mouse.*;import com.sun.j3d.utils.geometry.Cylinder;import java.applet.Applet;import java.awt.*;import java.awt.event.*;import com.sun.j3d.utils.applet.MainFrame;import com.sun.j3d.utils.universe.*;import javax.media.j3d.*;import javax.vecmath.*;/** * ModelClipTest draws a cylinder and creates two clip planes * to see the interior of the cylinder.  */public class ModelClipTest extends Applet {    private SimpleUniverse u = null;      public BranchGroup createSceneGraph()  {    // Create the root of the branch graph    BranchGroup objRoot = new BranchGroup();    BoundingSphere bounds =	new BoundingSphere(new Point3d(0.0,0.0,0.0), 100.0);        // Create a Transformgroup to scale all objects so they    // appear in the scene.    TransformGroup objScale = new TransformGroup();    Transform3D t3d = new Transform3D();    t3d.setScale(0.4);    objScale.setTransform(t3d);    objRoot.addChild(objScale);    // This Transformgroup is used by the mouse manipulators to    // move the CYlinder.    TransformGroup objTrans = new TransformGroup();    objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);    objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_READ);    objScale.addChild(objTrans);    //Create Model Clip    ModelClip mc = new ModelClip();    boolean enables[] = {false, false, false, false, false, false};    Vector4d eqn1 = new Vector4d(0.0, 1.0, 0.0, 0.0);    Vector4d eqn2 = new Vector4d(1.0, 1.0, 0.0, 0.0);    mc.setEnables(enables);    mc.setPlane(1, eqn1);    mc.setPlane(2, eqn2);    mc.setEnable(1, true);    mc.setEnable(2, true);    mc.setInfluencingBounds(bounds);    objTrans.addChild(mc);    //Create a cylinder    PolygonAttributes attr = new PolygonAttributes();    attr.setCullFace(PolygonAttributes.CULL_NONE);    Appearance ap = new Appearance();    Material mat = new Material();    mat.setLightingEnable(true);    ap.setMaterial(mat);    ap.setPolygonAttributes(attr);    Cylinder CylinderObj = new Cylinder(1.0f, 2.0f, ap);    objTrans.addChild(CylinderObj);        // Create the rotate behavior node    MouseRotate behavior = new MouseRotate(objTrans);    objTrans.addChild(behavior);    behavior.setSchedulingBounds(bounds);        // Create the zoom behavior node    MouseZoom behavior2 = new MouseZoom(objTrans);    objTrans.addChild(behavior2);    behavior2.setSchedulingBounds(bounds);        //Shine it with two colored lights.    Color3f lColor1 = new Color3f(0.5f, 0.0f, 0.5f);    Color3f lColor2 = new Color3f(0.7f, 0.7f, 0.0f);    Vector3f lDir1  = new Vector3f(-1.0f, -1.0f, 1.0f);    Vector3f lDir2  = new Vector3f(0.0f, 0.0f, -1.0f);    DirectionalLight lgt1 = new DirectionalLight(lColor1, lDir1);    DirectionalLight lgt2 = new DirectionalLight(lColor2, lDir2);    lgt1.setInfluencingBounds(bounds);    lgt2.setInfluencingBounds(bounds);    objScale.addChild(lgt1);    objScale.addChild(lgt2);    // Let Java 3D perform optimizations on this scene graph.    objRoot.compile();    return objRoot;  }    public ModelClipTest (){  }    public void init() {	setLayout(new BorderLayout());	GraphicsConfiguration config =	    SimpleUniverse.getPreferredConfiguration();		Canvas3D c = new Canvas3D(config);	add("Center", c);		// Create a simple scene and attach it to the virtual universe	BranchGroup scene = createSceneGraph();	u = new SimpleUniverse(c);		// This will move the ViewPlatform back a bit so the	// objects in the scene can be viewed.	u.getViewingPlatform().setNominalViewingTransform();		u.addBranchGraph(scene);    }    public void destroy() {	u.cleanup();    }      public static void main(String argv[])  {        BranchGroup group;        new MainFrame(new ModelClipTest(), 500, 500);  }}

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