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📄 distortglyphtest.java

📁 java 3d编程的一些例子源代码
💻 JAVA
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/* * $RCSfile: DistortGlyphTest.java,v $ * * Copyright (c) 2006 Sun Microsystems, Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * - Redistribution of source code must retain the above copyright *   notice, this list of conditions and the following disclaimer. * * - Redistribution in binary form must reproduce the above copyright *   notice, this list of conditions and the following disclaimer in *   the documentation and/or other materials provided with the *   distribution. * * Neither the name of Sun Microsystems, Inc. or the names of * contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * This software is provided "AS IS," without a warranty of any * kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY * EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL * NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF * USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS * DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR * ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL, * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR * INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE * POSSIBILITY OF SUCH DAMAGES. * * You acknowledge that this software is not designed, licensed or * intended for use in the design, construction, operation or * maintenance of any nuclear facility. * * $Revision: 1.2 $ * $Date: 2006/02/23 04:29:41 $ * $State: Exp $ */package org.jdesktop.j3d.examples.distort_glyph;import com.sun.j3d.utils.behaviors.mouse.*;import com.sun.j3d.utils.image.TextureLoader;import com.sun.j3d.utils.universe.*;import java.awt.Font;import java.awt.GraphicsConfiguration;import java.awt.GraphicsEnvironment;import javax.media.j3d.*;import javax.vecmath.*;import org.jdesktop.j3d.examples.Resources;public class DistortGlyphTest extends javax.swing.JFrame {    private SimpleUniverse univ = null;    private BranchGroup scene = null;    // get a nice graphics config    private static GraphicsConfiguration getGraphicsConfig() {        GraphicsConfigTemplate3D template = new GraphicsConfigTemplate3D();        template.setSceneAntialiasing(GraphicsConfigTemplate3D.PREFERRED);        GraphicsConfiguration gcfg = GraphicsEnvironment.getLocalGraphicsEnvironment().getDefaultScreenDevice().getBestConfiguration(template);        return gcfg;    }        private void setupLights(BranchGroup root) {        // set up the BoundingSphere for all the lights        BoundingSphere bounds = new BoundingSphere(new Point3d(), 100.0);        // Set up the ambient light        AmbientLight lightAmbient = new AmbientLight(new Color3f(0.37f, 0.37f, 0.37f));        lightAmbient.setInfluencingBounds(bounds);        root.addChild(lightAmbient);        // Set up the directional light        Vector3f lightDirection1 = new Vector3f(0.0f, 0.0f, -1.0f);        DirectionalLight lightDirectional1 = new DirectionalLight(new Color3f(1.00f, 0.10f, 0.00f), lightDirection1);        lightDirectional1.setInfluencingBounds(bounds);        lightDirectional1.setCapability(Light.ALLOW_STATE_WRITE);        root.addChild(lightDirectional1);        Point3f lightPos1 = new Point3f(-4.0f, 8.0f, 16.0f);        Point3f lightAttenuation1 = new Point3f(1.0f, 0.0f, 0.0f);        PointLight pointLight1 = new PointLight(new Color3f(0.37f, 1.00f, 0.37f), lightPos1, lightAttenuation1);        pointLight1.setInfluencingBounds(bounds);        root.addChild(pointLight1);        Point3f lightPos2 = new Point3f(-16.0f, 8.0f, 4.0f);        Point3f lightAttenuation2 = new Point3f(1.0f, 0.0f, 0.0f);        PointLight pointLight2 = new PointLight(new Color3f(0.37f, 0.37f, 1.00f), lightPos2, lightAttenuation2);        pointLight2.setInfluencingBounds(bounds);        root.addChild(pointLight2);    }            public BranchGroup createSceneGraph() {        // Create the root of the branch graph        BranchGroup objRoot = new BranchGroup();        setupLights(objRoot);        TransformGroup objTransform = new TransformGroup();        objTransform.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);        objTransform.setCapability(TransformGroup.ALLOW_TRANSFORM_READ);        objRoot.addChild(objTransform);        // setup a nice textured appearance        Appearance app = new Appearance();        Color3f objColor = new Color3f(1.0f, 0.7f, 0.8f);        Color3f black = new Color3f(0.0f, 0.0f, 0.0f);        app.setMaterial(new Material(objColor, black, objColor, black, 80.0f));        Texture txtr = new TextureLoader(Resources.getResource("resources/images/gold.jpg"),this).getTexture();        app.setTexture(txtr);        TexCoordGeneration tcg = new TexCoordGeneration(TexCoordGeneration.SPHERE_MAP,TexCoordGeneration.TEXTURE_COORDINATE_2);        app.setTexCoordGeneration(tcg);        // use a customized FontExtrusion object to control the depth of the text        java.awt.geom.GeneralPath gp = new java.awt.geom.GeneralPath();        gp.moveTo(0, 0);        gp.lineTo(.01f, .01f);        gp.lineTo(.2f, .01f);        gp.lineTo(.21f, 0f);        FontExtrusion fontEx = new FontExtrusion(gp);        // our glyph        Font fnt = new Font("dialog", Font.BOLD, 1);        Font3D f3d = new Font3D(fnt, .001, fontEx);        GeometryArray geom = f3d.getGlyphGeometry('A');        Shape3D shape = new Shape3D(geom, app);        objTransform.addChild(shape);        // the DistortBehavior        DistortBehavior eb = new DistortBehavior(shape, 1000, 1000);        eb.setSchedulingBounds(new BoundingSphere());        objTransform.addChild(eb);        MouseRotate myMouseRotate = new MouseRotate();        myMouseRotate.setTransformGroup(objTransform);        myMouseRotate.setSchedulingBounds(new BoundingSphere());        objRoot.addChild(myMouseRotate);        MouseTranslate myMouseTranslate = new MouseTranslate();        myMouseTranslate.setTransformGroup(objTransform);        myMouseTranslate.setSchedulingBounds(new BoundingSphere());        objRoot.addChild(myMouseTranslate);        MouseZoom myMouseZoom = new MouseZoom();        myMouseZoom.setTransformGroup(objTransform);        myMouseZoom.setSchedulingBounds(new BoundingSphere());        objRoot.addChild(myMouseZoom);        // Let Java 3D perform optimizations on this scene graph.        objRoot.compile();        return objRoot;    }        private Canvas3D createUniverse() {        	// Create a Canvas3D using a nice configuration	Canvas3D c = new Canvas3D(getGraphicsConfig());	// Create simple universe with view branch	univ = new SimpleUniverse(c);	// This will move the ViewPlatform back a bit so the	// objects in the scene can be viewed.	univ.getViewingPlatform().setNominalViewingTransform();	// Ensure at least 5 msec per frame (i.e., < 200Hz)	univ.getViewer().getView().setMinimumFrameCycleTime(5);	return c;    }    /**     * Creates new form DistortGlyphTest2     */    public DistortGlyphTest() {	// Initialize the GUI components	initComponents();	// Create Canvas3D and SimpleUniverse; add canvas to drawing panel	Canvas3D c = createUniverse();	drawingPanel.add(c, java.awt.BorderLayout.CENTER);	// Create the content branch and add it to the universe	scene = createSceneGraph();	univ.addBranchGraph(scene);    }    // ----------------------------------------------------------------        /** This method is called from within the constructor to     * initialize the form.     * WARNING: Do NOT modify this code. The content of this method is     * always regenerated by the Form Editor.     */    // <editor-fold defaultstate="collapsed" desc=" Generated Code ">//GEN-BEGIN:initComponents    private void initComponents() {        drawingPanel = new javax.swing.JPanel();        setDefaultCloseOperation(javax.swing.WindowConstants.EXIT_ON_CLOSE);        setTitle("DistortGlyphTest");        drawingPanel.setLayout(new java.awt.BorderLayout());        drawingPanel.setPreferredSize(new java.awt.Dimension(700, 700));        getContentPane().add(drawingPanel, java.awt.BorderLayout.CENTER);        pack();    }// </editor-fold>//GEN-END:initComponents        /**     * @param args the command line arguments     */    public static void main(String args[]) {        java.awt.EventQueue.invokeLater(new Runnable() {            public void run() {                new DistortGlyphTest().setVisible(true);            }        });    }        // Variables declaration - do not modify//GEN-BEGIN:variables    private javax.swing.JPanel drawingPanel;    // End of variables declaration//GEN-END:variables    }

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