📄 jinternalworld.java
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/* * $RCSfile: JInternalWorld.java,v $ * * Copyright (c) 2006 Sun Microsystems, Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * - Redistribution of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * - Redistribution in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in * the documentation and/or other materials provided with the * distribution. * * Neither the name of Sun Microsystems, Inc. or the names of * contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * This software is provided "AS IS," without a warranty of any * kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY * EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL * NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF * USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS * DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR * ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL, * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR * INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE * POSSIBILITY OF SUCH DAMAGES. * * You acknowledge that this software is not designed, licensed or * intended for use in the design, construction, operation or * maintenance of any nuclear facility. * * $Revision: 1.5 $ * $Date: 2006/11/28 07:54:10 $ * $State: Exp $ */package org.jdesktop.j3d.examples.jcanvas3d;import com.sun.j3d.exp.swing.JCanvas3D;import com.sun.j3d.utils.behaviors.mouse.MouseRotate;import com.sun.j3d.utils.universe.SimpleUniverse;import java.awt.BorderLayout;import java.awt.Component;import java.awt.Dimension;import java.awt.Font;import javax.media.j3d.Alpha;import javax.media.j3d.AmbientLight;import javax.media.j3d.Appearance;import javax.media.j3d.BoundingSphere;import javax.media.j3d.BranchGroup;import javax.media.j3d.DirectionalLight;import javax.media.j3d.Font3D;import javax.media.j3d.FontExtrusion;import javax.media.j3d.GraphicsConfigTemplate3D;import javax.media.j3d.Material;import javax.media.j3d.RotationInterpolator;import javax.media.j3d.Shape3D;import javax.media.j3d.Text3D;import javax.media.j3d.Transform3D;import javax.media.j3d.TransformGroup;import javax.swing.JInternalFrame;import javax.vecmath.Color3f;import javax.vecmath.Point3d;import javax.vecmath.Point3f;import javax.vecmath.Vector3d;import javax.vecmath.Vector3f;/** * This is a JInternalFrame holding an universe, which can be configured to * be interactive -that is, where user can interact with object- or automatic * -where the object spins only-. When in automatic mode, spinning speed is * changed so that they look less the same. Changing the spinning start angle * helps unsynchronizing the rotations too. * * @author pepe */public class JInternalWorld extends JInternalFrame { /** DOCUMENT ME! */ private Component comp; /** * Creates a new JInternalWorld object. * * @param isInteractive tells the world to be constructed as interactive * @param isDelayed tells the rotator to start at a random alpha. */ public JInternalWorld(boolean isInteractive, boolean isDelayed, boolean isRandom) { super(); setSize(256, 256); setClosable(true); JCanvas3D canvas = new JCanvas3D(new GraphicsConfigTemplate3D()); if (true == isDelayed) { canvas.setResizeMode(canvas.RESIZE_DELAYED); } comp = canvas; Dimension dim = new Dimension(256, 256); comp.setPreferredSize(dim); comp.setSize(dim); getContentPane().setLayout(new BorderLayout()); getContentPane().add(comp, BorderLayout.CENTER); pack(); // Create a simple scene and attach it to the virtual universe BranchGroup scene = createSceneGraph(isInteractive, isRandom); SimpleUniverse universe = new SimpleUniverse(canvas.getOffscreenCanvas3D()); //TODO: this is awful and must not be done like that in final version // This will move the ViewPlatform back a bit so the // objects in the scene can be viewed. universe.getViewingPlatform().setNominalViewingTransform(); universe.getViewer().getView().setMinimumFrameCycleTime(30); universe.addBranchGraph(scene); } /** * Creates the world. Only exists to cleanup the source a bit * * @param isInteractive tells the world to be constructed as interactive * @param isDelayed tells the rotator to start at a random alpha. * * @return a global branchgroup containing the world, as desired. */ private BranchGroup createSceneGraph(boolean isInteractive, boolean isRandom) { // Create the root of the branch graph BranchGroup objRoot = new BranchGroup(); // Create the TransformGroup node and initialize it to the // identity. Enable the TRANSFORM_WRITE capability so that // our behavior code can modify it at run time. Add it to // the root of the subgraph. TransformGroup objTrans = new TransformGroup(); Transform3D t3dTrans = new Transform3D(); t3dTrans.setTranslation(new Vector3d(0, 0, -1)); objTrans.setTransform(t3dTrans); TransformGroup objRot = new TransformGroup(); objRot.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); objRoot.addChild(objTrans); objTrans.addChild(objRot); // Create a simple Shape3D node; add it to the scene graph. // issue 383: changed the cube to a text, so that any graphical problem related to Yup can be seen. Font3D f3d = new Font3D(new Font("dialog", Font.PLAIN, 1), new FontExtrusion()); Text3D text = new Text3D(f3d, "JCanvas3D", new Point3f( -2.3f, -0.5f, 0.f)); Shape3D sh = new Shape3D(); Appearance app = new Appearance(); Material mm = new Material(); mm.setLightingEnable(true); app.setMaterial(mm); sh.setGeometry(text); sh.setAppearance(app); objRot.addChild( sh ); BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 100.0); // Set up the ambient light Color3f ambientColor = new Color3f(0.3f, 0.3f, 0.3f); AmbientLight ambientLightNode = new AmbientLight(ambientColor); ambientLightNode.setInfluencingBounds(bounds); objRoot.addChild(ambientLightNode); // Set up the directional lights Color3f light1Color = new Color3f(1.0f, 1.0f, 0.9f); Vector3f light1Direction = new Vector3f(1.0f, 1.0f, 1.0f); Color3f light2Color = new Color3f(1.0f, 1.0f, 0.9f); Vector3f light2Direction = new Vector3f(-1.0f, -1.0f, -1.0f); DirectionalLight light1 = new DirectionalLight(light1Color, light1Direction); light1.setInfluencingBounds(bounds); objRoot.addChild(light1); DirectionalLight light2 = new DirectionalLight(light2Color, light2Direction); light2.setInfluencingBounds(bounds); objRoot.addChild(light2); if (true == isInteractive) { MouseRotate mr = new MouseRotate(comp, objRot); mr.setSchedulingBounds(bounds); mr.setSchedulingInterval(1); objRoot.addChild(mr); } else { // Create a new Behavior object that will perform the // desired operation on the specified transform and add // it into the scene graph. Transform3D yAxis = new Transform3D(); // rotation speed is randomized a bit so that it does not go at the same speed on every canvases, // which will make it more natural and express the differences between every present universes Alpha rotationAlpha = null; if (true == isRandom) { int duration = Math.max(2000, (int) (Math.random() * 8000.)); rotationAlpha = new Alpha(-1, (int) ((double) duration * Math.random()), 0, duration, 0, 0); } else { rotationAlpha = new Alpha(-1, 4000); } RotationInterpolator rotator = new RotationInterpolator(rotationAlpha, objRot, yAxis, 0.0f, (float) Math.PI * 2.0f); rotator.setSchedulingBounds(bounds); objRoot.addChild(rotator); } return objRoot; }}
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