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📄 j3d1x2-flat.cfg

📁 java 3d编程的一些例子源代码
💻 CFG
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/* * $RCSfile: j3d1x2-flat.cfg,v $ * * Copyright (c) 2006 Sun Microsystems, Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * - Redistribution of source code must retain the above copyright *   notice, this list of conditions and the following disclaimer. * * - Redistribution in binary form must reproduce the above copyright *   notice, this list of conditions and the following disclaimer in *   the documentation and/or other materials provided with the *   distribution. * * Neither the name of Sun Microsystems, Inc. or the names of * contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * This software is provided "AS IS," without a warranty of any * kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY * EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL * NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF * USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS * DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR * ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL, * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR * INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE * POSSIBILITY OF SUCH DAMAGES. * * You acknowledge that this software is not designed, licensed or * intended for use in the design, construction, operation or * maintenance of any nuclear facility. * * $Revision: 1.1 $ * $Date: 2006/02/17 02:10:51 $ * $State: Exp $ *//* ************************************************************************ *   * Java 3D configuration file for dual-screen (flat) desktop configuration * with no head tracking. *   ************************************************************************ */// Create new screen objects and associate them with logical names and numbers.// These numbers are used as indices to retrieve the AWT GraphicsDevice from// the array that GraphicsEnvironment.getScreenDevices() returns.// // NOTE: The GraphicsDevice order in the array is specific to the local// site and display system.// (NewScreen left  0)(NewScreen right 1)// Set the screen dimensions.// (ScreenAttribute left  PhysicalScreenWidth  0.360)(ScreenAttribute left  PhysicalScreenHeight 0.288)(ScreenAttribute right PhysicalScreenWidth  0.360)(ScreenAttribute right PhysicalScreenHeight 0.288)// Specify full screen windows.// (ScreenAttribute left  WindowSize NoBorderFullScreen)(ScreenAttribute right WindowSize NoBorderFullScreen)// Set the TrackerBaseToImagePlate transforms for these screens.  This// transforms points in tracker base coordinates to each screen's image plate// coordinates, where the origin of the image plate is defined to be the lower// left corner of the screen with X increasing to the right, Y increasing to// the top, and Z increasing away from the screen.//// Without head or sensor tracking the tracker base is still needed as a fixed// frame of reference for describing the orientation and position of each// screen to the others.  The coexistence to tracker base transform is set to// identity by default, so the tracker base origin and orientation will also// set the origin and orientation of coexistence coordinates in the physical// world.//// The tracker base and center of coexistence is set here to the middle of the// edge shared by the two screens.//(ScreenAttribute left  TrackerBaseToImagePlate                       (Translate 0.360 0.144 0.0))(ScreenAttribute right TrackerBaseToImagePlate                       (Translate 0.000 0.144 0.0))// Sometimes it is desirable to include the bevels in between the monitors in// the TrackerBaseToImagePlate transforms, so that the abutting bevels obscure// the view of the virtual world instead of stretching it out between the// monitors.  For a bevel width of 4.5 cm on each monitor, the above commands// would become the following:// // (ScreenAttribute left  TrackerBaseToImagePlate//                        (Translate  0.405 0.144 0.0))// (ScreenAttribute right TrackerBaseToImagePlate//                        (Translate -0.045 0.144 0.0))//// Conversely, a similar technique may be used to include overlap between the// screens.  This is useful for projection systems which use edge blending// to provide seamless integration between screens.// Create a view using the defined screens.// (NewView view0)(ViewAttribute view0 Screen left)(ViewAttribute view0 Screen right)// Set the eyepoint relative to coexistence coordinates.  Here it is set 45cm// toward the user along Z, extending out from the midpoint of the edge shared// by the two screens.  This will create the appropriate skewed projection// frustums for each image plate.// // If a planar display surface is all that is required, the same effect could// be achieved in a virtual screen enviroment such as Xinerama by simply// creating a canvas that spans both screens.  In some display environments the// use of a canvas that spans multiple physical screens may cause significant// performance degradation, however.// // See j3d1x2-rot30 for an example of a non-planar configuration that cannot be// achieved through a single canvas spanning both screens.// (ViewAttribute view0 CenterEyeInCoexistence (0.0 0.0 0.45))

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