📄 j3d1x3-cave.cfg
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/* * $RCSfile: j3d1x3-cave.cfg,v $ * * Copyright (c) 2006 Sun Microsystems, Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * - Redistribution of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * - Redistribution in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in * the documentation and/or other materials provided with the * distribution. * * Neither the name of Sun Microsystems, Inc. or the names of * contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * This software is provided "AS IS," without a warranty of any * kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY * EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL * NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF * USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS * DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR * ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL, * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR * INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE * POSSIBILITY OF SUCH DAMAGES. * * You acknowledge that this software is not designed, licensed or * intended for use in the design, construction, operation or * maintenance of any nuclear facility. * * $Revision: 1.1 $ * $Date: 2006/02/17 02:10:57 $ * $State: Exp $ *//* ************************************************************************ * * Java 3D configuration file for a cave environment. This cave * consists of 3 projectors with 3 screens to the left, front, and right * of the user, all at 90 degrees to each other. * * The projectors in the VirtualPortal sample site are actually turned * on their sides to get more height. Screen 0 is rotated 90 degrees * counter-clockwise, while screens 1 and 2 are rotated 90 degrees * clockwise. * ************************************************************************ */// Create new screen objects and associate them with logical names and numbers.// These numbers are used as indices to retrieve the AWT GraphicsDevice from// the array that GraphicsEnvironment.getScreenDevices() returns.// // NOTE: The GraphicsDevice order in the array is specific to the local// site and display system.// (NewScreen left 0)(NewScreen center 1)(NewScreen right 2)// Set the available image areas as well as their positition and orientation// relative to the tracker base. Although this config file doesn't enable// head tracking, the tracker base is still needed as a point of reference to// describe the position and orientation of the screens relative to the// environment. // // From the orientation of a user standing within this VirtualPortal site and// facing the center screen, the tracker base is along the vertical midline of// the screen, 0.248 meters down from the top edge, and 1.340 meters in front// of it. The tracker base is oriented so that its +X axis points to the left,// its +Y axis points toward the screen, and its +Z axis points toward the// floor.// (ScreenAttribute left PhysicalScreenWidth 2.480)(ScreenAttribute left PhysicalScreenHeight 1.705)(ScreenAttribute left WindowSize NoBorderFullScreen)(ScreenAttribute left TrackerBaseToImagePlate (( 0.0 0.0 -1.0 2.230) ( 0.0 -1.0 0.0 1.340) (-1.0 0.0 0.0 0.885)))(ScreenAttribute center PhysicalScreenWidth 2.485)(ScreenAttribute center PhysicalScreenHeight 1.745)(ScreenAttribute center WindowSize NoBorderFullScreen)(ScreenAttribute center TrackerBaseToImagePlate (( 0.0 0.0 1.0 0.248) (-1.0 0.0 0.0 0.885) ( 0.0 -1.0 0.0 1.340)))(ScreenAttribute right PhysicalScreenWidth 2.480)(ScreenAttribute right PhysicalScreenHeight 1.775)(ScreenAttribute right WindowSize NoBorderFullScreen)(ScreenAttribute right TrackerBaseToImagePlate (( 0.0 0.0 1.0 0.2488) ( 0.0 -1.0 0.0 1.340) ( 1.0 0.0 0.0 0.860)))// Set the location of the center of coexistence relative to the tracker base.// Here it set to the center of the center screen. This config file will set// the location of the user's eyes relative to this point. The default view// attach policy of NOMINAL_SCREEN used by ConfiguredUniverse will place the// origin of the view platform in coexistence coordinates at the center of// coexistence. // (NewPhysicalEnvironment VirtualPortal)(PhysicalEnvironmentAttribute VirtualPortal CoexistenceToTrackerBase ((-1.0 0.0 0.0 0.000) ( 0.0 0.0 -1.0 1.340) ( 0.0 -1.0 0.0 0.994)))// The above center of coexistence is appropriate for the sample geometry// files available in the programs/examples directory. Often a more// immersive point of view is required for larger virtual worlds. This can be// achieved by placing the center of coexistence closer to the nominal position// of the user's head, so that the view platform origin in coexistence// coordinates will map there as well.// // Here we set the location of the center of coexistence 0.5 meters along the// tracker base +Z axis, 1.737 meters from the floor (about 5 ft 8.4 inches).// // (PhysicalEnvironmentAttribute VirtualPortal// CoexistenceToTrackerBase// ((-1.0 0.0 0.0 0.0)// ( 0.0 0.0 -1.0 0.0)// ( 0.0 -1.0 0.0 0.5)))// Now define the view.// (NewView view0)(ViewAttribute view0 Screen left)(ViewAttribute view0 Screen center)(ViewAttribute view0 Screen right)(ViewAttribute view0 PhysicalEnvironment VirtualPortal)// Set the user eye position in the display environment. It is set here to// 1.340 meters back from the center screen (directly under the tracker), and// 1.737 meters from the floor (about 5 ft 8.4 inches).//(ViewAttribute view0 CenterEyeInCoexistence (0.0 0.494 1.340))// Here is an alternative center eye position to use with the immersive// coexistence coordinate system defined in comments above.// // (ViewAttribute view0 CenterEyeInCoexistence (0.0 0.0 0.0))// Set the screen scale. This is scale factor from virtual to physical// coordinates.// (ViewAttribute view0 ScreenScalePolicy SCALE_SCREEN_SIZE)// Alternative for explict scaling.// // (ViewAttribute view0 ScreenScalePolicy SCALE_EXPLICIT)// (ViewAttribute view0 ScreenScale 5.00)// No stereo viewing for this configuration.// (ViewAttribute view0 StereoEnable False)
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