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📄 j3d1x3-rot45.cfg

📁 java 3d编程的一些例子源代码
💻 CFG
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/* * $RCSfile: j3d1x3-rot45.cfg,v $ * * Copyright (c) 2006 Sun Microsystems, Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * - Redistribution of source code must retain the above copyright *   notice, this list of conditions and the following disclaimer. * * - Redistribution in binary form must reproduce the above copyright *   notice, this list of conditions and the following disclaimer in *   the documentation and/or other materials provided with the *   distribution. * * Neither the name of Sun Microsystems, Inc. or the names of * contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * This software is provided "AS IS," without a warranty of any * kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY * EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL * NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF * USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS * DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR * ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL, * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR * INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE * POSSIBILITY OF SUCH DAMAGES. * * You acknowledge that this software is not designed, licensed or * intended for use in the design, construction, operation or * maintenance of any nuclear facility. * * $Revision: 1.1 $ * $Date: 2006/02/17 02:10:58 $ * $State: Exp $ *//* ************************************************************************ *   * Java 3D configuration file for 3 screens.  Left and right screens are * rotated 45 degrees from the center screen. *   ************************************************************************ */// Create new screen objects and associate them with logical names and numbers.// These numbers are used as indices to retrieve the AWT GraphicsDevice from// the array that GraphicsEnvironment.getScreenDevices() returns.// // NOTE: The GraphicsDevice order in the array is specific to the local// site and display system.// (NewScreen left   0)(NewScreen center 1)(NewScreen right  2)// Set the available image areas for full screens.  // (ScreenAttribute left   PhysicalScreenWidth  0.360)(ScreenAttribute left   PhysicalScreenHeight 0.288)(ScreenAttribute center PhysicalScreenWidth  0.360)(ScreenAttribute center PhysicalScreenHeight 0.288)(ScreenAttribute right  PhysicalScreenWidth  0.360)(ScreenAttribute right  PhysicalScreenHeight 0.288)// Specify full screen windows.// (ScreenAttribute left   WindowSize NoBorderFullScreen)(ScreenAttribute center WindowSize NoBorderFullScreen)(ScreenAttribute right  WindowSize NoBorderFullScreen)// Set the TrackerBaseToImagePlate transforms for these screens.// // The tracker base and center of coexistence are set here to the middle of the// center screen. The basis vectors are aligned with the center screen image// plate.  The left and right screens are rotated 45 degrees toward each other// about their shared edges with the center screen.//(ScreenAttribute center TrackerBaseToImagePlate                        (Translate 0.180000    0.144000 0.000000))// cos(45) * 0.360 * 0.5 = 0.127279; 0.360 + 0.127279 = 0.487279(ScreenAttribute left  TrackerBaseToImagePlate                       (RotateTranslate		        (Rotate     0.000000 -45.000000 0.000000)                        (Translate  0.487279   0.144000 0.127279)))// cos(45) * 0.360 * 0.5 = 0.127279(ScreenAttribute right TrackerBaseToImagePlate                       (RotateTranslate		        (Rotate     0.000000  45.000000 0.000000)                        (Translate -0.127279   0.144000 0.127279)))// Create a view using the defined screens.// (NewView       view0)(ViewAttribute view0 Screen left)(ViewAttribute view0 Screen center)(ViewAttribute view0 Screen right)(ViewAttribute view0 CenterEyeInCoexistence (0.0 0.0 0.5))

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