📄 j3d1x1-stereo.cfg
字号:
/* * $RCSfile: j3d1x1-stereo.cfg,v $ * * Copyright (c) 2006 Sun Microsystems, Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * - Redistribution of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * - Redistribution in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in * the documentation and/or other materials provided with the * distribution. * * Neither the name of Sun Microsystems, Inc. or the names of * contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * This software is provided "AS IS," without a warranty of any * kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY * EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL * NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF * USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS * DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR * ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL, * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR * INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE * POSSIBILITY OF SUCH DAMAGES. * * You acknowledge that this software is not designed, licensed or * intended for use in the design, construction, operation or * maintenance of any nuclear facility. * * $Revision: 1.1 $ * $Date: 2006/02/17 02:10:45 $ * $State: Exp $ *//* ************************************************************************ * * Java 3D configuration file for single fullscreen stereo desktop * configuration with no head tracking. * ************************************************************************ */// Create a new screen object and associate it with a logical name and a// number. This number is used as an index to retrieve the AWT GraphicsDevice// from the array that GraphicsEnvironment.getScreenDevices() returns.// // NOTE: The GraphicsDevice order in the array is specific to the local// site and display system.// (NewScreen center 0)// Create a fullscreen window//(ScreenAttribute center WindowSize NoBorderFullScreen)// Set the available image area for the full screen.// (ScreenAttribute center PhysicalScreenWidth 0.360)(ScreenAttribute center PhysicalScreenHeight 0.288)// Set the TrackerBaseToImagePlate transform for this screen. The coexistence// to tracker base transform is identity by default, so the tracker base origin// and orientation will also set the origin and orientation of coexistence// coordinates in the physical world. This is the primary purpose of setting// this transform when neither head tracking nor multiple screens are being// used. //// The tracker base and center of coexistence are set here to the middle of the// screen's image plate. Their basis vectors are aligned with the image plate// basis vectors. The physical eyepoint position will be set relative to// coexistence coordinates below.//(ScreenAttribute center TrackerBaseToImagePlate (Translate 0.180 0.144 0.000))// Define the physical body.//// The head origin is halfway between the eyes, with X extending to the right,// Y up, and positive Z extending into the skull.// (NewPhysicalBody SiteUser)// Set the interpupilary distance. This sets the LeftEyePosition and// RightEyePosition to offsets of half this distance along both directions of// the X axis.// (PhysicalBodyAttribute SiteUser StereoEyeSeparation 0.066)// Create a view using the defined screen and physical body.//(NewView view0)(ViewAttribute view0 Screen center)(ViewAttribute view0 PhysicalBody SiteUser)// Set the eyepoint relative to coexistence coordinates. Here it is set 45cm// toward the user along +Z.// (ViewAttribute view0 CenterEyeInCoexistence (0.0 0.0 0.45))// Enable stereo viewing.// (ViewAttribute view0 StereoEnable true)
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -