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📄 j3d2x2-flat.cfg

📁 java 3d编程的一些例子源代码
💻 CFG
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/* * $RCSfile: j3d2x2-flat.cfg,v $ * * Copyright (c) 2006 Sun Microsystems, Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * - Redistribution of source code must retain the above copyright *   notice, this list of conditions and the following disclaimer. * * - Redistribution in binary form must reproduce the above copyright *   notice, this list of conditions and the following disclaimer in *   the documentation and/or other materials provided with the *   distribution. * * Neither the name of Sun Microsystems, Inc. or the names of * contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * This software is provided "AS IS," without a warranty of any * kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY * EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL * NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF * USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS * DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR * ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL, * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR * INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE * POSSIBILITY OF SUCH DAMAGES. * * You acknowledge that this software is not designed, licensed or * intended for use in the design, construction, operation or * maintenance of any nuclear facility. * * $Revision: 1.1 $ * $Date: 2006/02/17 02:11:00 $ * $State: Exp $ *//* ************************************************************************ *   * Java 3D configuration file for 4 screen projection configuration * arranged in a 2x2 power wall. *   ************************************************************************ */// Create new screen objects and associate them with logical names and numbers.// These numbers are used as indices to retrieve the AWT GraphicsDevice from// the array that GraphicsEnvironment.getScreenDevices() returns.// // NOTE: The GraphicsDevice order in the array is specific to the local// site and display system.// (NewScreen topleft     0)(NewScreen topright    1)(NewScreen bottomleft  3)(NewScreen bottomright 2)// Set the available image areas for full screens.  This is important when// precise scaling between objects in the virtual world and their projections// into the physical world is desired through use of explicit ScreenScale view// attributes.  The defaults are 0.365 meters for width and 0.292 meters for// height.// (ScreenAttribute topleft     PhysicalScreenWidth  0.912)(ScreenAttribute topleft     PhysicalScreenHeight 0.680)(ScreenAttribute topright    PhysicalScreenWidth  0.912)(ScreenAttribute topright    PhysicalScreenHeight 0.680)(ScreenAttribute bottomleft  PhysicalScreenWidth  0.912)(ScreenAttribute bottomleft  PhysicalScreenHeight 0.685)(ScreenAttribute bottomright PhysicalScreenWidth  0.912)(ScreenAttribute bottomright PhysicalScreenHeight 0.685)// Specify full screen windows.//(ScreenAttribute topleft     WindowSize NoBorderFullScreen)(ScreenAttribute topright    WindowSize NoBorderFullScreen)(ScreenAttribute bottomleft  WindowSize NoBorderFullScreen)(ScreenAttribute bottomright WindowSize NoBorderFullScreen)// Set the TrackerBaseToImagePlate transforms for these screens.  This// transforms points in tracker base coordinates to each screen's image plate// coordinates, where the origin of the image plate is defined to be the lower// left corner of the screen with X increasing to the right, Y increasing to// the top, and Z increasing away from the screen.//// Without head or sensor tracking the tracker base is still needed as a point// of reference for describing the orientation and position of each screen to// the others.  The coexistence to tracker base transform is set to identity by// default, so the tracker base origin and orientation will also set the origin// and orientation of coexistence coordinates in the physical world.//// The tracker base and center of coexistence are set here to the center of the// 2x2 array with its basis vectors aligned to image plate coordinates.//(ScreenAttribute topleft     TrackerBaseToImagePlate                             (Translate 0.912 0.000 0.0))(ScreenAttribute topright    TrackerBaseToImagePlate                             (Translate 0.000 0.000 0.0))(ScreenAttribute bottomleft  TrackerBaseToImagePlate                             (Translate 0.912 0.685 0.0))(ScreenAttribute bottomright TrackerBaseToImagePlate                             (Translate 0.000 0.685 0.0))// Create a view using the defined screens.// (NewView       view0)(ViewAttribute view0 Screen  topleft)(ViewAttribute view0 Screen  topright)(ViewAttribute view0 Screen  bottomleft)(ViewAttribute view0 Screen  bottomright)// Set the screen scale.  This is scale factor from virtual to physical// coordinates.  The default policy of SCALE_SCREEN_SIZE doesn't work well here// since in the 2x2 arrangement the individual screens are too small.  The// explicit scale factor below assumes a normalized range of object coordinates// of [-1.0 .. +1.0].// (ViewAttribute view0 ScreenScalePolicy       SCALE_EXPLICIT)(ViewAttribute view0 ScreenScale             0.912)// Set the user eye position in the display environment.//(ViewAttribute view0 CenterEyeInCoexistence  (0.0 0.0 1.0))

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