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📄 board.java

📁 java 3d编程的一些例子源代码
💻 JAVA
📖 第 1 页 / 共 5 页
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       // Block the opponent from a forced win.      for (int i=0; i<18; i++) {         if (outside_four[i][0] == -1) {            human = 0;            machine = 0;            for (int j=2; j<6; j++) {               if (occupied[outside_four[i][j]] == MACHINE)                  machine++;               else if (occupied[outside_four[i][j]] == HUMAN)                  human++;            }            if (debug) System.out.println("machine = " + machine);            if (debug) System.out.println("human   = " + human);            if (human == 3 && machine == 1) {               if (debug) System.out.println("human == 3 && machine == 1");               for (int j=2; j<18; j++) {                  pos  = faces[i][j];                  if (occupied[pos] == 0) {                      for (int k=0; k<76; k++) {                        if (combinations[i][0] == 2 &                            combinations[i][1] == HUMAN) {                           for (int l=0; l<4; l++) {                              if (combinations[i][l] == pos) {                                 occupied[pos] = MACHINE;                                 positions.set(pos, MACHINE);                                 player = update_logic_arrays(pos);                                 if (debug) System.out.println("check_face_three:  true");                                 return true;                              }                           }                        }                     }                  }               }            }         }      }                    if (debug) System.out.println("check_face_three:  false");      return false;   }    /**    *  Block inside four    */   public boolean block_inside_four() {       int pos;      int index = 0;      int max = 0;       // Block the opponent, if necessary.      for (int i=0; i<18; i++) {         if (inside_four[i][0] > 0 &&             inside_four[i][1] == HUMAN) {            if(inside_four[i][0] > max) {               index = i;               max = inside_four[i][0];            }         }      }         if (max > 0) {         for (int j=2; j<6; j++) {            pos = inside_four[index][j];            if (occupied[pos] == 0) {               occupied[pos] = MACHINE;               positions.set(pos, MACHINE);               player = update_logic_arrays(pos);               if (debug) System.out.println("block_inside_four:  true");               return true;            }         }      }         if (debug) System.out.println("block_inside_four:  false");      return false;   }   public boolean block_chair_move() {      int pos;      int ncorners = 0;    // Number of corners owned by human      int corner   = 0;    // Corner owned by machine      if (debug) System.out.println("inside block_chair_move");      // Loop through all of the faces.      for(int i=0; i<18; i++) {         // Determine which corners the human owns.         if (occupied[faces[i][2]] == HUMAN)            ncorners++;            else if (occupied[faces[i][2]] == MACHINE)            corner = 2;         if (occupied[faces[i][5]] == HUMAN)             ncorners++;            else if (occupied[faces[i][5]] == MACHINE)            corner = 5;         if (occupied[faces[i][14]] == HUMAN)            ncorners++;            else if (occupied[faces[i][14]] == MACHINE)            corner = 14;         if (occupied[faces[i][17]] == HUMAN)            ncorners++;            else if (occupied[faces[i][17]] == MACHINE)            corner = 17;         // If the human owns three corners, continue with the search.         if (ncorners == 3) {            if (corner == 2) {               if (occupied[faces[i][ 3]] == HUMAN && occupied[faces[i][ 7]] == 0 &&                   occupied[faces[i][ 8]] == 0     && occupied[faces[i][11]] == 0 &&                   occupied[faces[i][15]] == 0     && occupied[faces[i][16]] == 0) {                  pos = faces[i][11];                  occupied[pos] = MACHINE;                  positions.set(pos, MACHINE);                  player = update_logic_arrays(pos);                  if (debug) System.out.println("block_chair_move: found");                  return true;               }               if (occupied[faces[i][ 4]] == HUMAN && occupied[faces[i][ 8]] == 0 &&                   occupied[faces[i][11]] == 0     && occupied[faces[i][12]] == 0 &&                   occupied[faces[i][15]] == 0     && occupied[faces[i][16]] == 0) {                  pos = faces[i][12];                  occupied[pos] = MACHINE;                  positions.set(pos, MACHINE);                  player = update_logic_arrays(pos);                  if (debug) System.out.println("block_chair_move: found");                  return true;               }               if (occupied[faces[i][ 6]] == HUMAN && occupied[faces[i][ 7]] == 0 &&                   occupied[faces[i][ 8]] == 0     && occupied[faces[i][ 9]] == 0 &&                   occupied[faces[i][11]] == 0     && occupied[faces[i][13]] == 0) {                  pos = faces[i][8];                  occupied[pos] = MACHINE;                  positions.set(pos, MACHINE);                  player = update_logic_arrays(pos);                  if (debug) System.out.println("block_chair_move: found");                  return true;               }               if (occupied[faces[i][10]] == HUMAN && occupied[faces[i][ 8]] == 0 &&                   occupied[faces[i][ 9]] == 0     && occupied[faces[i][11]] == 0 &&                   occupied[faces[i][12]] == 0     && occupied[faces[i][13]] == 0) {                  pos = faces[i][11];                  occupied[pos] = MACHINE;                  positions.set(pos, MACHINE);                  player = update_logic_arrays(pos);                  if (debug) System.out.println("block_chair_move: found");                  return true;               }               if (occupied[faces[i][ 7]] == HUMAN && occupied[faces[i][ 3]] == 0 &&                   occupied[faces[i][ 8]] == 0     && occupied[faces[i][11]] == 0 &&                   occupied[faces[i][15]] == 0     && occupied[faces[i][16]] == 0) {                  pos = faces[i][11];                  occupied[pos] = MACHINE;                  positions.set(pos, MACHINE);                  player = update_logic_arrays(pos);                  if (debug) System.out.println("block_chair_move: found");                  return true;               }               if (occupied[faces[i][12]] == HUMAN && occupied[faces[i][ 4]] == 0 &&                   occupied[faces[i][ 8]] == 0     && occupied[faces[i][11]] == 0 &&                   occupied[faces[i][15]] == 0     && occupied[faces[i][16]] == 0) {                  pos = faces[i][16];                  occupied[pos] = MACHINE;                  positions.set(pos, MACHINE);                  player = update_logic_arrays(pos);                  if (debug) System.out.println("block_chair_move: found");                  return true;               }            }            else if (corner == 5) {               if (occupied[faces[i][ 9]] == HUMAN && occupied[faces[i][ 6]] == 0 &&                   occupied[faces[i][ 7]] == 0     && occupied[faces[i][ 8]] == 0 &&                   occupied[faces[i][10]] == 0     && occupied[faces[i][12]] == 0) {                  pos = faces[i][7];                  occupied[pos] = MACHINE;                  positions.set(pos, MACHINE);                  player = update_logic_arrays(pos);                  if (debug) System.out.println("block_chair_move: found");                  return true;               }               if (occupied[faces[i][13]] == HUMAN && occupied[faces[i][ 7]] == 0 &&                   occupied[faces[i][ 7]] == 0     && occupied[faces[i][10]] == 0 &&                   occupied[faces[i][11]] == 0     && occupied[faces[i][12]] == 0) {                  pos = faces[i][12];                  occupied[pos] = MACHINE;                  positions.set(pos, MACHINE);                  player = update_logic_arrays(pos);                  if (debug) System.out.println("block_chair_move: found");                  return true;               }               if (occupied[faces[i][ 4]] == HUMAN && occupied[faces[i][ 8]] == 0 &&                   occupied[faces[i][11]] == 0     && occupied[faces[i][12]] == 0 &&                   occupied[faces[i][15]] == 0     && occupied[faces[i][16]] == 0) {                  pos = faces[i][12];                  occupied[pos] = MACHINE;                  positions.set(pos, MACHINE);                  player = update_logic_arrays(pos);                  if (debug) System.out.println("block_chair_move: found");                  return true;               }               if (occupied[faces[i][ 3]] == HUMAN && occupied[faces[i][ 7]] == 0 &&                   occupied[faces[i][11]] == 0     && occupied[faces[i][12]] == 0 &&                   occupied[faces[i][15]] == 0     && occupied[faces[i][16]] == 0) {                  pos = faces[i][7];                  occupied[pos] = MACHINE;                  positions.set(pos, MACHINE);                  player = update_logic_arrays(pos);                  if (debug) System.out.println("block_chair_move: found");                  return true;               }               if (occupied[faces[i][ 8]] == HUMAN && occupied[faces[i][ 4]] == 0 &&                   occupied[faces[i][11]] == 0     && occupied[faces[i][12]] == 0 &&                   occupied[faces[i][15]] == 0     && occupied[faces[i][16]] == 0) {                  pos = faces[i][12];                  occupied[pos] = MACHINE;                  positions.set(pos, MACHINE);                  player = update_logic_arrays(pos);                  if (debug) System.out.println("block_chair_move: found");                  return true;               }               if (occupied[faces[i][11]] == HUMAN && occupied[faces[i][ 3]] == 0 &&                   occupied[faces[i][ 7]] == 0     && occupied[faces[i][12]] == 0 &&                   occupied[faces[i][15]] == 0     && occupied[faces[i][16]] == 0) {                  pos = faces[i][ 7];                  occupied[pos] = MACHINE;                  positions.set(pos, MACHINE);                  player = update_logic_arrays(pos);                  if (debug) System.out.println("block_chair_move: found");                  return true;               }            }            else if (corner == 14) {               if (occupied[faces[i][ 6]] == HUMAN && occupied[faces[i][ 7]] == 0 &&                   occupied[faces[i][ 8]] == 0     && occupied[faces[i][ 9]] == 0 &&                   occupied[faces[i][11]] == 0     && occupied[faces[i][13]] == 0) {                  pos = faces[i][7];                  occupied[pos] = MACHINE;                  positions.set(pos, MACHINE);                  player = update_logic_arrays(pos);                  if (debug) System.out.println("block_chair_move: found");                  return true;               }               if (occupied[faces[i][10]] == HUMAN && occupied[faces[i][ 8]] == 0 &&                   occupied[faces[i][ 9]] == 0     && occupied[faces[i][11]] == 0 &&                   occupied[faces[i][12]] == 0     && occupied[faces[i][13]] == 0) {                  pos = faces[i][12];                  occupied[pos] = MACHINE;                  positions.set(pos, MACHINE);                  player = update_logic_arrays(pos);                  if (debug) System.out.println("block_chair_move: found");                  return true;               }               if (occupied[faces[i][15]] == HUMAN && occupied[faces[i][ 3]] == 0 &&                   occupied[faces[i][ 4]] == 0     && occupied[faces[i][ 7]] == 0 &&                   occupied[faces[i][11]] == 0     && occupied[faces[i][12]] == 0) {                  pos = faces[i][3];                  occupied[pos] = MACHINE;                  positions.set(pos, MACHINE);                  player = update_logic_arrays(pos);                  if (debug) System.out.println("block_chair_move: found");                  return true;               }               if (occupied[faces[i][16]] == HUMAN && occupied[faces[i][ 3]] == 0 &&                   occupied[faces[i][ 4]] == 0     && occupied[faces[i][ 7]] == 0 &&                   occupied[faces[i][ 8]] == 0     && occupied[faces[i][12]] == 0) {                  pos = faces[i][12];                  occupied[pos] = MACHINE;                  positions.set(pos, MACHINE);                  player = update_logic_arrays(pos);                  if (debug) System.out.println("block_chair_move: found");                  return true;               }               if (occupied[faces[i][11]] == HUMAN && occupied[faces[i][ 3]] == 0 &&                   occupied[faces[i][ 4]] == 0     && occupied[faces[i][ 7]] == 0 &&                   occupied[faces[i][12]] == 0     && occupied[faces[i][15]] == 0) {                  pos = faces[i][7];                  occupied[pos] = MACHINE;                  positions.set(pos, MACHINE);                  player = update_logic_arrays(pos);                  if (debug) System.out.println("block_chair_move: found");                  return true;               }               if (occupied[faces[i][ 8]] == HUMAN && occupied[faces[i][ 6]] == 0 &&                   occupied[faces[i][ 7]] == 0     && occupied[faces[i][ 9]] == 0 &&                   occupied[faces[i][12]] == 0     && occupied[faces[i][13]] == 0) {                  pos = faces[i][7];                  occupied[pos] = MACHINE;

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