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📄 cylinder.java

📁 java 3d编程的一些例子源代码
💻 JAVA
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/* * $RCSfile: Cylinder.java,v $ * * Copyright (c) 2006 Sun Microsystems, Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * - Redistribution of source code must retain the above copyright *   notice, this list of conditions and the following disclaimer. * * - Redistribution in binary form must reproduce the above copyright *   notice, this list of conditions and the following disclaimer in *   the documentation and/or other materials provided with the *   distribution. * * Neither the name of Sun Microsystems, Inc. or the names of * contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * This software is provided "AS IS," without a warranty of any * kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY * EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL * NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF * USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS * DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR * ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL, * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR * INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE * POSSIBILITY OF SUCH DAMAGES. * * You acknowledge that this software is not designed, licensed or * intended for use in the design, construction, operation or * maintenance of any nuclear facility. * * $Revision: 1.1 $ * $Date: 2006/02/01 01:32:32 $ * $State: Exp $ */package org.jdesktop.j3d.examples.four_by_four;import javax.media.j3d.*;import javax.vecmath.*;public class Cylinder {      float verts[];   float normals[];   QuadArray quad = null;   float div = 3.0f;   Shape3D shape;   public Cylinder(float x, float z, float radius, float length, int quality, Appearance a) {      if (quality < 3) quality = 3;      div = (float) quality;            verts = new float[quality*12];      normals = new float[quality*12];      double inc = 2.0*Math.PI/(double)div;      for (int i=0; i< quality; i++){	 float z1 = radius * (float)Math.sin((double)i*inc) + z;	 float x1 = radius * (float)Math.cos((double)i*inc) + x;	 float z2 = radius * (float)Math.sin((double)(i+1)*inc) + z;	 float x2 = radius * (float)Math.cos((double)(i+1)*inc) + x;	 verts[12*i]    = x1;	 verts[12*i+1]  = -length/2.f;	 verts[12*i+2]  = z1;	 verts[12*i+3]  = x1;	 verts[12*i+4]  = length/2.f;	 verts[12*i+5]  = z1;	 verts[12*i+6]  = x2;	 verts[12*i+7]  = length/2.f;	 verts[12*i+8]  = z2;	 verts[12*i+9]  = x2;	 verts[12*i+10] = -length/2.f;	 verts[12*i+11] = z2;	 	 float nz1 = (float)Math.sin((double)i*inc);	 float nx1 = (float)Math.cos((double)i*inc);	 float nz2 = (float)Math.sin((double)(i+1)*inc);	 float nx2 = (float)Math.cos((double)(i+1)*inc);	 normals[12*i] = nx1;	 normals[12*i+1] = 0.0f;	 normals[12*i+2] = nz1;	 normals[12*i+3] = nx1;	 normals[12*i+4] = 0.0f;	 normals[12*i+5] = nz1;	 normals[12*i+6] = nx2;	 normals[12*i+7] = 0.0f;	 normals[12*i+8] = nz2;	 normals[12*i+9] = nx2;	 normals[12*i+10] = 0.0f;	 normals[12*i+11] = nz2;      }            quad = new QuadArray(quality*4, QuadArray.COORDINATES |                                      QuadArray.NORMALS );      quad.setCoordinates(0, verts);      quad.setNormals(0, normals);      shape = new Shape3D(quad, a);   }   Shape3D getShape(){      return shape;   }}

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