📄 fourbyfour.java
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// Create a universe with the Java3D universe utility. universe = new SimpleUniverse(canvas3D); universe.addBranchGraph(scene3D); // Use parallel projection. View view = universe.getViewer().getView(); view.setProjectionPolicy(View.PARALLEL_PROJECTION); // Set the universe Transform3D object. TransformGroup tg = universe.getViewingPlatform().getViewPlatformTransform(); Transform3D transform = new Transform3D(); transform.set(65.f, new Vector3f(0.0f, 0.0f, 400.0f)); tg.setTransform(transform); // Create the canvas container. c_container = new Panel(); c_container.setSize(720, 360); c_container.setLocation(0, 0); c_container.setVisible(true); c_container.setLayout(null); add(c_container); // Add the 2D and 3D canvases to the container. c_container.add(canvas2D); c_container.add(canvas3D); // Turn off the layout manager, widgets will be sized // and positioned explicitly. setLayout(null); // Create the button container. b_container = new Panel(); b_container.setSize(720, 70); b_container.setLocation(0, 360); b_container.setVisible(true); b_container.setLayout(null); // Create the buttons. instruct_button = new Button("Instructions"); instruct_button.setSize(135, 25); instruct_button.setLocation(10, 10); instruct_button.setVisible(true); instruct_button.addActionListener(this); new_button = new Button("New Game"); new_button.setSize(135, 25); new_button.setLocation(150, 10); new_button.setVisible(true); new_button.addActionListener(this); undo_button = new Button("Undo Move"); undo_button.setSize(135, 25); undo_button.setLocation(290, 10); undo_button.setVisible(true); undo_button.addActionListener(this); skill_button = new Button("Skill Level"); skill_button.setSize(135, 25); skill_button.setLocation(430, 10); skill_button.setVisible(true); skill_button.addActionListener(this); high_button = new Button("High Scores"); high_button.setSize(135, 25); high_button.setLocation(570, 10); high_button.setVisible(true); high_button.addActionListener(this); b_container.add(new_button); b_container.add(undo_button); b_container.add(skill_button); b_container.add(high_button); b_container.add(instruct_button); // Add the button container to the applet. add(b_container); // Create the "Skill Level" dialog box. skill_panel = new Panel(); skill_panel.setSize(400, 300); skill_panel.setLocation(200, 20); skill_panel.setLayout(null); skill_label = new Label("Pick your skill level:"); skill_label.setSize(200, 25); skill_label.setLocation(25, 20); skill_label.setVisible(true); skill_panel.add(skill_label); group = new CheckboxGroup(); Checkbox skill_1 = new Checkbox("Babe in the Woods ", group, false); Checkbox skill_2 = new Checkbox("Walk and Chew Gum ", group, false); Checkbox skill_3 = new Checkbox("Jeopardy Contestant ", group, false); Checkbox skill_4 = new Checkbox("Rocket Scientist ", group, false); Checkbox skill_5 = new Checkbox("Be afraid, be very afraid", group, true); skill_1.setSize(170, 25); skill_1.setLocation(80, 60); skill_1.setVisible(true); skill_2.setSize(170, 25); skill_2.setLocation(80, 100); skill_2.setVisible(true); skill_3.setSize(170, 25); skill_3.setLocation(80, 140); skill_3.setVisible(true); skill_4.setSize(170, 25); skill_4.setLocation(80, 180); skill_4.setVisible(true); skill_5.setSize(170, 25); skill_5.setLocation(80, 220); skill_5.setVisible(true); skill_return_button = new Button("Return"); skill_return_button.setSize(120, 25); skill_return_button.setLocation(300, 370); skill_return_button.setVisible(false); skill_return_button.addActionListener(this); skill_panel.add(skill_1); skill_panel.add(skill_2); skill_panel.add(skill_3); skill_panel.add(skill_4); skill_panel.add(skill_5); skill_panel.setVisible(false); add(skill_return_button); add(skill_panel); // Create the "Instructions" panel. instruct_return_button = new Button("Return"); instruct_return_button.setLocation(300, 370); instruct_return_button.setSize(120, 25); instruct_return_button.setVisible(false); instruct_return_button.addActionListener(this); instruct_text = new TextArea(textString, 100, 200, TextArea.SCROLLBARS_VERTICAL_ONLY); instruct_text.setSize(715, 350); instruct_text.setLocation(0, 0); instruct_text.setVisible(false); add(instruct_text); add(instruct_return_button); high_panel = new Panel(); high_panel.setSize(715, 350); high_panel.setLocation(0, 0); high_panel.setVisible(false); high_panel.setLayout(null); high_label = new Label("High Scores"); high_label.setLocation(330, 5); high_label.setSize(200, 30); high_label.setVisible(true); high_panel.add(high_label); high_places = new Label[20]; high_names = new Label[20]; high_scores = new Label[20]; for (int i=0; i<20; i++) { high_places[i] = new Label(Integer.toString(i+1)); high_places[i].setSize(20, 30); high_places[i].setVisible(true); high_names[i] = new Label(names[i]); high_names[i].setSize(150, 30); high_names[i].setVisible(true); high_scores[i] = new Label(Integer.toString(scores[i])); high_scores[i].setSize(150, 30); high_scores[i].setVisible(true); if (i<10) { high_places[i].setLocation(70, i*30+40); high_names[i].setLocation(100, i*30+40); high_scores[i].setLocation(260, i*30+40); } else { high_places[i].setLocation(425, (i-10)*30+40); high_names[i].setLocation(455, (i-10)*30+40); high_scores[i].setLocation(615, (i-10)*30+40); } high_panel.add(high_places[i]); high_panel.add(high_names[i]); high_panel.add(high_scores[i]); } high_return_button = new Button("Return"); high_return_button.setSize(120, 25); high_return_button.setLocation(300, 370); high_return_button.setVisible(false); high_return_button.addActionListener(this); add(high_return_button); add(high_panel); // Create the "Winner" dialog box winner_panel = new Panel(); winner_panel.setLayout(null); winner_panel.setSize(600, 500); winner_panel.setLocation(0, 0); winner_return_button = new Button("Return"); winner_return_button.setSize(120, 25); winner_return_button.setLocation(300, 360); winner_return_button.addActionListener(this); winner_panel.add(winner_return_button); winner_label = new Label(""); winner_label.setSize(200, 30); winner_label.setLocation(270, 110); winner_score_label = new Label(""); winner_score_label.setSize(200, 30); winner_top_label = new Label("You have a score in the top 20."); winner_top_label.setSize(200, 25); winner_top_label.setLocation(260, 185); winner_top_label.setVisible(false); winner_name_label = new Label("Enter your name here:"); winner_name_label.setSize(150, 25); winner_name_label.setLocation(260, 210); winner_name_label.setVisible(false); winner_name = new TextField(""); winner_name.setSize(200, 30); winner_name.setLocation(260, 240); winner_name.setVisible(false); winner_panel.add(winner_label); winner_panel.add(winner_score_label); winner_panel.add(winner_top_label); winner_panel.add(winner_name_label); winner_panel.add(winner_name); winner_panel.setVisible(false); add(winner_panel); } public void destroy() { universe.cleanup(); } /** * Create the scenegraph for the 3D view. */ public BranchGroup createScene3D() { // Define colors Color3f white = new Color3f(1.0f, 1.0f, 1.0f); Color3f black = new Color3f(0.0f, 0.0f, 0.0f); Color3f red = new Color3f(0.80f, 0.20f, 0.2f); Color3f ambient = new Color3f(0.25f, 0.25f, 0.25f); Color3f diffuse = new Color3f(0.7f, 0.7f, 0.7f); Color3f specular = new Color3f(0.9f, 0.9f, 0.9f); Color3f ambientRed = new Color3f(0.2f, 0.05f, 0.0f); Color3f bgColor = new Color3f(0.05f, 0.05f, 0.2f); // Create the branch group BranchGroup branchGroup = new BranchGroup(); // Create the bounding leaf node BoundingSphere bounds = new BoundingSphere(new Point3d(0.0,0.0,0.0), 1000.0); BoundingLeaf boundingLeaf = new BoundingLeaf(bounds); branchGroup.addChild(boundingLeaf); // Create the background Background bg = new Background(bgColor); bg.setApplicationBounds(bounds); branchGroup.addChild(bg); // Create the ambient light AmbientLight ambLight = new AmbientLight(white); ambLight.setInfluencingBounds(bounds); branchGroup.addChild(ambLight); // Create the directional light Vector3f dir = new Vector3f(-1.0f, -1.0f, -1.0f); DirectionalLight dirLight = new DirectionalLight(white, dir); dirLight.setInfluencingBounds(bounds); branchGroup.addChild(dirLight); // Create the pole appearance Material poleMaterial = new Material(ambient, black, diffuse, specular, 110.f); poleMaterial.setLightingEnable(true); Appearance poleAppearance = new Appearance(); poleAppearance.setMaterial(poleMaterial); // Create the transform group node TransformGroup transformGroup = new TransformGroup(); transformGroup.setCapability(TransformGroup.ALLOW_TRANSFORM_READ); transformGroup.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); branchGroup.addChild(transformGroup); // Create the poles Poles poles = new Poles(poleAppearance); transformGroup.addChild(poles.getChild()); // Add the position markers to the transform group transformGroup.addChild(positions.getChild());
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