⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 simplegeometry.java

📁 java 3d编程的一些例子源代码
💻 JAVA
字号:
/* * $RCSfile: SimpleGeometry.java,v $ * * Copyright (c) 2006 Sun Microsystems, Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * - Redistribution of source code must retain the above copyright *   notice, this list of conditions and the following disclaimer. * * - Redistribution in binary form must reproduce the above copyright *   notice, this list of conditions and the following disclaimer in *   the documentation and/or other materials provided with the *   distribution. * * Neither the name of Sun Microsystems, Inc. or the names of * contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * This software is provided "AS IS," without a warranty of any * kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY * EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL * NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF * USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS * DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR * ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL, * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR * INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE * POSSIBILITY OF SUCH DAMAGES. * * You acknowledge that this software is not designed, licensed or * intended for use in the design, construction, operation or * maintenance of any nuclear facility. * * $Revision: 1.1 $ * $Date: 2006/02/01 01:32:53 $ * $State: Exp $ */package org.jdesktop.j3d.examples.platform_geometry;import com.sun.j3d.utils.geometry.ColorCube;import com.sun.j3d.utils.geometry.*;import com.sun.j3d.utils.behaviors.mouse.MouseTranslate;import com.sun.j3d.utils.universe.*;import javax.media.j3d.*;import javax.vecmath.*;import java.applet.Applet;import com.sun.j3d.utils.applet.MainFrame;import java.awt.*;/** * This class demonstrates the use of the Universe builder for stand-alone * applications along with the use of the PlatformGeometry node that is * present in the Java 3D Universe Builder utility.  The standard * HelloWorld application is brought up.  A transparent cylinder has been * added to the PlatfromGeometry node of the ViewingPlatform and the * MouseTranslate utility has been used to allow this sphere to be dragged * around the canvas. */public class SimpleGeometry extends Applet {    SimpleUniverse u = null;    public BranchGroup createSceneGraph() {	// Create the root of the branch graph	BranchGroup objRoot = new BranchGroup();        // Create a Transformgroup to scale all objects so they        // appear in the scene.        TransformGroup objScale = new TransformGroup();        Transform3D t3d = new Transform3D();        t3d.setScale(0.4);        objScale.setTransform(t3d);        objRoot.addChild(objScale);	// Create the transform group node and initialize it to the	// identity.  Enable the TRANSFORM_WRITE capability so that	// our behavior code can modify it at runtime.  Add it to the	// root of the subgraph.	TransformGroup objTrans = new TransformGroup();	objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);	objScale.addChild(objTrans);	// Create a simple shape leaf node, add it to the scene graph.	objTrans.addChild(new ColorCube());	// Create a new Behavior object that will perform the desired	// operation on the specified transform object and add it into	// the scene graph.	Transform3D yAxis = new Transform3D();	Alpha rotationAlpha = new Alpha(-1, Alpha.INCREASING_ENABLE,					0, 0,					4000, 0, 0,					0, 0, 0);	RotationInterpolator rotator =	    new RotationInterpolator(rotationAlpha, objTrans, yAxis,				     0.0f, (float) Math.PI*2.0f);	BoundingSphere bounds =	    new BoundingSphere(new Point3d(0.0,0.0,0.0), 100.0);	rotator.setSchedulingBounds(bounds);	objTrans.addChild(rotator);        // Have Java 3D perform optimizations on this scene graph.        objRoot.compile();	return objRoot;    }    /*     * Create the geometry to add to the platform geometry.      */    PlatformGeometry createAimer() {        PlatformGeometry pg = new PlatformGeometry();        // This TransformGroup will be used by the MouseTranslate        // utiltiy to move the cylinder around the canvas.  when the        // the user holds down mouse button 3.        TransformGroup moveTG = new TransformGroup();        moveTG.setCapability(TransformGroup.ALLOW_TRANSFORM_READ);        moveTG.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);        MouseTranslate mouseT = new MouseTranslate(moveTG);	moveTG.addChild(mouseT);        BoundingSphere bounds =          new BoundingSphere(new Point3d(0.0,0.0,0.0), 100.0);        mouseT.setSchedulingBounds(bounds);        pg.addChild(moveTG);        // This TransformGroup is used to place the cylinder in the scene.        // The cylinder will be rotated 90 degrees so it will appear as        // a circle on the screen (could be made into a nice gun site...).        // The cylinder is also displaced a little in Z so it is in front        // of the viewer.        Transform3D xForm = new Transform3D();        xForm.rotX(Math.PI/2.0);        xForm.setTranslation(new Vector3d(0.0, 0.0, -0.7));        TransformGroup placementTG = new TransformGroup(xForm);        moveTG.addChild(placementTG);        // Create the cylinder - make it thin and transparent.        Appearance cylinderAppearance = new Appearance();        TransparencyAttributes transAttrs =           new TransparencyAttributes(TransparencyAttributes.FASTEST, 0.5f);	//        cylinderAppearance.setTransparencyAttributes(transAttrs);        Cylinder aimer = new Cylinder(0.06f, 0.005f, 0, cylinderAppearance);        placementTG.addChild(aimer);        return pg;    }    public void init() {        setLayout(new BorderLayout());        GraphicsConfiguration config =           SimpleUniverse.getPreferredConfiguration();        Canvas3D c = new Canvas3D(config);	add("Center", c);	// Create a simple scene and attach it to the virtual universe	BranchGroup scene = createSceneGraph();        u = new SimpleUniverse(c);                PlatformGeometry pg = createAimer();        // Now set the just created PlatformGeometry.        ViewingPlatform vp = u.getViewingPlatform();        vp.setPlatformGeometry(pg);        // This will move the ViewPlatform back a bit so the        // objects in the scene can be viewed.        u.getViewingPlatform().setNominalViewingTransform();        // Add everthing to the scene graph - it will now be displayed.	u.addBranchGraph(scene);    }    public SimpleGeometry(String[] args) {    }    public SimpleGeometry() {    }    public void destroy() {	u.cleanup();    }    public static void main(String[] args) {	new MainFrame(new SimpleGeometry(args), 256, 256);    }}

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -