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📄 virtualinputdevicetest.java

📁 java 3d编程的一些例子源代码
💻 JAVA
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/* * $RCSfile: VirtualInputDeviceTest.java,v $ * * Copyright (c) 2006 Sun Microsystems, Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * - Redistribution of source code must retain the above copyright *   notice, this list of conditions and the following disclaimer. * * - Redistribution in binary form must reproduce the above copyright *   notice, this list of conditions and the following disclaimer in *   the documentation and/or other materials provided with the *   distribution. * * Neither the name of Sun Microsystems, Inc. or the names of * contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * This software is provided "AS IS," without a warranty of any * kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY * EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL * NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF * USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS * DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR * ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL, * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR * INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE * POSSIBILITY OF SUCH DAMAGES. * * You acknowledge that this software is not designed, licensed or * intended for use in the design, construction, operation or * maintenance of any nuclear facility. * * $Revision: 1.1 $ * $Date: 2006/02/01 01:33:00 $ * $State: Exp $ */package org.jdesktop.j3d.examples.virtual_input_device;import java.applet.Applet;import java.awt.*;import java.awt.event.*;import com.sun.j3d.utils.applet.MainFrame;import com.sun.j3d.utils.geometry.ColorCube;import com.sun.j3d.utils.universe.*;import javax.media.j3d.*;import javax.vecmath.*;public class VirtualInputDeviceTest extends Applet {    private SimpleUniverse u = null;    public BranchGroup createSceneGraph() {	BranchGroup objRoot = new BranchGroup();	TransformGroup objTrans = new TransformGroup();	objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);	objRoot.addChild(objTrans);	objTrans.addChild(new ColorCube(0.2));	Transform3D yAxis = new Transform3D();	Alpha rotationAlpha = new Alpha(-1, Alpha.INCREASING_ENABLE,					0, 0,					4000, 0, 0,					0, 0, 0);	RotationInterpolator rotator =	    new RotationInterpolator(rotationAlpha, objTrans, yAxis,				     0.0f, (float) Math.PI*2.0f);	BoundingSphere bounds =	    new BoundingSphere(new Point3d(0.0,0.0,0.0), 100.0);	rotator.setSchedulingBounds(bounds);	objTrans.addChild(rotator);	return objRoot;    }    public VirtualInputDeviceTest() {    }    public void init() {	// These are the string arguments given to the VirtualInputDevice        // constructor.  These are settable parameters.  Look in the         // VirtualInputDevice constructor for a complete list.        String[] args = new String[10];        args[0] = "printvalues";        args[1] = "true";        args[2] = "yscreeninitloc";        args[3] = "50";        args[4] = null;        InputDevice device = new VirtualInputDevice( args );        // now create the VirtualInputDeviceTest Canvas	setLayout(new BorderLayout());        GraphicsConfiguration config =           SimpleUniverse.getPreferredConfiguration();        Canvas3D c = new Canvas3D(config);	add("Center", c);	// Create a simple scene and attach it to the virtual universe	BranchGroup scene = createSceneGraph();	u = new SimpleUniverse(c);        // The InputDevice must be initialized before registering it         // with the PhysicalEnvironment object.        device.initialize();	// Register the VirtualInputDevice with Java 3D	u.getViewer().getPhysicalEnvironment().addInputDevice( device );	TransformGroup viewTrans =                         u.getViewingPlatform().getViewPlatformTransform();	SensorBehavior s = new SensorBehavior( viewTrans, device.getSensor(0) );	s.setSchedulingBounds( new BoundingSphere                       ( new Point3d(0.0,0.0,0.0), Float.MAX_VALUE ));	scene.addChild( s );	u.addBranchGraph(scene);    }    public void destroy() {	u.cleanup();    }    public static void main(String[] args) {	new MainFrame(new VirtualInputDeviceTest(), 350, 350);    }}

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