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📄 multitexturetest.java

📁 java 3d编程的一些例子源代码
💻 JAVA
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/* * $RCSfile: MultiTextureTest.java,v $ * * Copyright (c) 2006 Sun Microsystems, Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * - Redistribution of source code must retain the above copyright *   notice, this list of conditions and the following disclaimer. * * - Redistribution in binary form must reproduce the above copyright *   notice, this list of conditions and the following disclaimer in *   the documentation and/or other materials provided with the *   distribution. * * Neither the name of Sun Microsystems, Inc. or the names of * contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * This software is provided "AS IS," without a warranty of any * kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY * EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL * NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF * USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS * DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR * ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL, * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR * INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE * POSSIBILITY OF SUCH DAMAGES. * * You acknowledge that this software is not designed, licensed or * intended for use in the design, construction, operation or * maintenance of any nuclear facility. * * $Revision: 1.3 $ * $Date: 2006/12/09 05:53:22 $ * $State: Exp $ */package org.jdesktop.j3d.examples.texture;import com.sun.j3d.utils.image.TextureLoader;import com.sun.j3d.utils.geometry.Box;import com.sun.j3d.utils.behaviors.vp.*;import java.applet.Applet;import java.awt.*;import java.awt.event.*;import com.sun.j3d.utils.applet.MainFrame;import com.sun.j3d.utils.universe.*;import javax.media.j3d.*;import javax.vecmath.*;import java.awt.image.BufferedImage;import org.jdesktop.j3d.examples.Resources;public class MultiTextureTest extends Applet implements ItemListener{  Choice choice;  TextureUnitState textureUnitState[] = new TextureUnitState[2];  Texture stoneTex;  Texture skyTex;  Texture lightTex;  private java.net.URL stoneImage = null;  private java.net.URL skyImage = null;    private SimpleUniverse u = null;  public Texture createLightMap(){    int width = 128;    int height = 128;    BufferedImage bimage = new BufferedImage(width, height, BufferedImage.TYPE_INT_RGB);    int [] rgbArray = new int[width * height];    int index, index2;    int rgbInc = 256 / (width / 2 - 20);    int rgbValue = 0;    int k = width/2 - 5;    int i, j, rgb;    rgb = 0xff;    rgbValue = rgb | (rgb << 8) | (rgb << 16) | (rgb << 24);    for ( i = width / 2 - 1, j = 0; j < 10; j++, i--) {	 rgbArray[i] = rgbValue;    }    for (; i > 8; i--, rgb -= rgbInc) {	 rgbValue = rgb | (rgb << 8) | (rgb << 16) | (rgb << 24);	 rgbArray[i] = rgbValue;    }    for (; i >= 0; i--) {	 rgbArray[i] = rgbValue;    }	    for (i = 0; i < width/2; i++) {	 rgbValue = rgbArray[i];	 index = i;	 index2 = (width - i - 1);	 for (j = 0; j < height; j++) {	      rgbArray[index] = rgbArray[index2] = rgbValue;	      index += width;	      index2 += width;	 }    }	        bimage.setRGB(0, 0, width, height, rgbArray, 0, width);	    ImageComponent2D grayImage = new ImageComponent2D(ImageComponent.FORMAT_RGB, bimage, true, true);    lightTex = new Texture2D(Texture.BASE_LEVEL, Texture.RGB, width, height);    lightTex.setImage(0, grayImage);    return lightTex;  }   public BranchGroup createSceneGraph() {    // Create the root of the branch graph    BranchGroup objRoot = new BranchGroup();    // Create a Transformgroup to scale all objects so they    // appear in the scene.    TransformGroup objScale = new TransformGroup();    Transform3D t3d = new Transform3D();    t3d.setScale(0.4);    objScale.setTransform(t3d);    objRoot.addChild(objScale);        TransformGroup objTrans = new TransformGroup();    //write-enable for behaviors    objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);    objTrans.setCapability( TransformGroup.ALLOW_TRANSFORM_READ );    objTrans.setCapability(TransformGroup.ENABLE_PICK_REPORTING);    objScale.addChild(objTrans);        Appearance ap = new Appearance();        // load textures    TextureAttributes texAttr1 = new TextureAttributes();    texAttr1.setTextureMode(TextureAttributes.DECAL);    TextureAttributes texAttr2 = new TextureAttributes();    texAttr2.setTextureMode(TextureAttributes.MODULATE);    TextureLoader tex = new TextureLoader(stoneImage, new String("RGB"), this);    if (tex == null) 	return null;    stoneTex = tex.getTexture();    tex = new TextureLoader(skyImage, new String("RGB"), this);    if (tex == null)	return null;    skyTex = tex.getTexture();    lightTex = createLightMap();    textureUnitState[0] = new TextureUnitState(stoneTex, texAttr1, null);    textureUnitState[0].setCapability(TextureUnitState.ALLOW_STATE_WRITE);    textureUnitState[1] = new TextureUnitState(lightTex, texAttr2, null);    textureUnitState[1].setCapability(TextureUnitState.ALLOW_STATE_WRITE);    ap.setTextureUnitState(textureUnitState);    //Create a Box    Box BoxObj = new Box(1.5f, 1.5f, 0.8f, Box.GENERATE_NORMALS |			    Box.GENERATE_TEXTURE_COORDS, ap, 2);    // add it to the scene graph.    objTrans.addChild(BoxObj);    BoundingSphere bounds =      new BoundingSphere(new Point3d(0.0,0.0,0.0), 100.0);        //Shine it with two lights.    Color3f lColor1 = new Color3f(0.7f, 0.7f, 0.7f);    Color3f lColor2 = new Color3f(0.2f, 0.2f, 0.1f);    Vector3f lDir1  = new Vector3f(-1.0f, -1.0f, -1.0f);    Vector3f lDir2  = new Vector3f(0.0f, 0.0f, -1.0f);    DirectionalLight lgt1 = new DirectionalLight(lColor1, lDir1);    DirectionalLight lgt2 = new DirectionalLight(lColor2, lDir2);    lgt1.setInfluencingBounds(bounds);    lgt2.setInfluencingBounds(bounds);    objScale.addChild(lgt1);    objScale.addChild(lgt2);       // Let Java 3D perform optimizations on this scene graph.    objRoot.compile();     return objRoot;  }  public MultiTextureTest (){  }  public MultiTextureTest(java.net.URL stoneURL, java.net.URL skyURL) {    stoneImage = stoneURL;    skyImage = skyURL;  }  public void init() {      if (stoneImage == null) {          // the path to the image for an applet          stoneImage = Resources.getResource("resources/images/stone.jpg");          if (stoneImage == null) {              System.err.println("resources/images/stone.jpg not found");              System.exit(1);          }                    if (skyImage == null) {              // the path to the image for an applet              skyImage = Resources.getResource("resources/images/bg.jpg");              if (skyImage == null) {                  System.err.println("resources/images/bg.jpg not found");                  System.exit(1);              }          }      }            setLayout(new BorderLayout());      GraphicsConfiguration config =              SimpleUniverse.getPreferredConfiguration();            Canvas3D c = new Canvas3D(config);      add("Center", c);            BranchGroup scene = createSceneGraph();      u = new SimpleUniverse(c);            ViewingPlatform viewingPlatform = u.getViewingPlatform();      // This will move the ViewPlatform back a bit so the      // objects in the scene can be viewed.      viewingPlatform.setNominalViewingTransform();            // add orbit behavior but disable translate      OrbitBehavior orbit =              new OrbitBehavior(c, OrbitBehavior.REVERSE_ALL |              OrbitBehavior.DISABLE_TRANSLATE);      BoundingSphere bounds =              new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 100.0);      orbit.setSchedulingBounds(bounds);      viewingPlatform.setViewPlatformBehavior(orbit);            u.addBranchGraph(scene);            // create the gui      choice = new Choice();      choice.addItem("stone + light");      choice.addItem("stone");      choice.addItem("lightMap");      choice.addItem("sky");      choice.addItem("stone + sky");      choice.addItemListener(this);      add("North", choice);        }    public void destroy() {	// Cleanup reference to Java3D	textureUnitState = new TextureUnitState[2];	u.cleanup();    }    public void itemStateChanged(ItemEvent e)  {    int index = choice.getSelectedIndex();     switch (index) {    case 0 : /* stone + light */	textureUnitState[0].setTexture(stoneTex);	textureUnitState[1].setTexture(lightTex);	break;    case 1 : /* stone */	textureUnitState[0].setTexture(stoneTex);	textureUnitState[1].setTexture(null);	break;    case 2 : /* light */	textureUnitState[0].setTexture(null);	textureUnitState[1].setTexture(lightTex);	break;    case 3 : /* sky */	textureUnitState[0].setTexture(null);	textureUnitState[1].setTexture(skyTex);	break;    case 4 : /* stone + sky */	textureUnitState[0].setTexture(stoneTex);	textureUnitState[1].setTexture(skyTex);	break;    default:  /* both */	break;    }  }  public static void main(String argv[]){      java.net.URL stoneURL = null;      java.net.URL skyURL = null;      // the path to the image for an application            stoneURL = Resources.getResource("resources/images/stone.jpg");      if (stoneURL == null) {          System.err.println("resources/images/stone.jpg not found");          System.exit(1);      }            skyURL = Resources.getResource("resources/images/bg.jpg");      if (skyURL == null) {          System.err.println("resources/images/bg.jpg not found");          System.exit(1);      }            new MainFrame(new MultiTextureTest(stoneURL, skyURL), 750, 750);  }}

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