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📄 textureimage.java

📁 java 3d编程的一些例子源代码
💻 JAVA
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/* * $RCSfile: TextureImage.java,v $ * * Copyright (c) 2006 Sun Microsystems, Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * - Redistribution of source code must retain the above copyright *   notice, this list of conditions and the following disclaimer. * * - Redistribution in binary form must reproduce the above copyright *   notice, this list of conditions and the following disclaimer in *   the documentation and/or other materials provided with the *   distribution. * * Neither the name of Sun Microsystems, Inc. or the names of * contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * This software is provided "AS IS," without a warranty of any * kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY * EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL * NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF * USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS * DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR * ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL, * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR * INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE * POSSIBILITY OF SUCH DAMAGES. * * You acknowledge that this software is not designed, licensed or * intended for use in the design, construction, operation or * maintenance of any nuclear facility. * * $Revision: 1.3 $ * $Date: 2006/09/29 18:05:41 $ * $State: Exp $ */package org.jdesktop.j3d.examples.texture;import java.applet.Applet;import java.awt.*;import com.sun.j3d.utils.applet.MainFrame;import com.sun.j3d.utils.universe.*;import com.sun.j3d.utils.image.TextureLoader;import com.sun.j3d.utils.geometry.Box;import javax.media.j3d.*;import javax.vecmath.*;import org.jdesktop.j3d.examples.Resources;public class TextureImage extends Applet {    private static final String defaultFileName = "resources/images/stone.jpg";    private java.net.URL texImage = null;    private SimpleUniverse u = null;    public BranchGroup createSceneGraph() {	// Create the root of the branch graph	BranchGroup objRoot = new BranchGroup();	// Create the transform group node and initialize it to the	// identity.  Enable the TRANSFORM_WRITE capability so that	// our behavior code can modify it at runtime.  Add it to the	// root of the subgraph.	TransformGroup objTrans = new TransformGroup();	objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);	objRoot.addChild(objTrans);	// Create appearance object for textured cube	Appearance app = new Appearance();	Texture tex = new TextureLoader(texImage, this).getTexture();	app.setTexture(tex);	TextureAttributes texAttr = new TextureAttributes();	texAttr.setTextureMode(TextureAttributes.MODULATE);	app.setTextureAttributes(texAttr);	// Create textured cube and add it to the scene graph.	Box textureCube = new Box(0.4f, 0.4f, 0.4f,				  Box.GENERATE_TEXTURE_COORDS, app);	objTrans.addChild(textureCube);	// Create a new Behavior object that will perform the desired	// operation on the specified transform object and add it into	// the scene graph.	Transform3D yAxis = new Transform3D();	Alpha rotationAlpha = new Alpha(-1, Alpha.INCREASING_ENABLE,					0, 0,					4000, 0, 0,					0, 0, 0);	RotationInterpolator rotator =	    new RotationInterpolator(rotationAlpha, objTrans, yAxis,				     0.0f, (float) Math.PI*2.0f);	BoundingSphere bounds =	    new BoundingSphere(new Point3d(0.0,0.0,0.0), 100.0);	rotator.setSchedulingBounds(bounds);	objTrans.addChild(rotator);        // Have Java 3D perform optimizations on this scene graph.        objRoot.compile();	return objRoot;    }    public TextureImage() {    }    public TextureImage(java.net.URL url) {        texImage = url;    }    public void init() {        if (texImage == null) {  	    // the path to the image for an applet            texImage = Resources.getResource(defaultFileName);            if (texImage == null) {                System.err.println(defaultFileName + " not found");                System.exit(1);            }	}	setLayout(new BorderLayout());        GraphicsConfiguration config =           SimpleUniverse.getPreferredConfiguration();        Canvas3D c = new Canvas3D(config);	add("Center", c);	// Create a simple scene and attach it to the virtual universe	BranchGroup scene = createSceneGraph();	u = new SimpleUniverse(c);        // This will move the ViewPlatform back a bit so the        // objects in the scene can be viewed.	u.getViewingPlatform().setNominalViewingTransform();	u.addBranchGraph(scene);    }    public void destroy() {	u.cleanup();    }    //    // The following allows TextureImage to be run as an application    // as well as an applet    //    public static void main(String[] args) {        java.net.URL url = null;        if (args.length > 0) {            try {                url = new java.net.URL("file:" + args[0]);            } catch (java.net.MalformedURLException ex) {                System.out.println(ex.getMessage());                System.exit(1);            }        } else {            // the path to the image for an application            url = Resources.getResource(defaultFileName);            if (url == null) {                System.err.println(defaultFileName + " not found");                System.exit(1);            }        }        new MainFrame(new TextureImage(url), 256, 256);    }}

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