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📄 lod.java

📁 java 3d编程的一些例子源代码
💻 JAVA
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/* * $RCSfile: LOD.java,v $ * * Copyright (c) 2006 Sun Microsystems, Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * - Redistribution of source code must retain the above copyright *   notice, this list of conditions and the following disclaimer. * * - Redistribution in binary form must reproduce the above copyright *   notice, this list of conditions and the following disclaimer in *   the documentation and/or other materials provided with the *   distribution. * * Neither the name of Sun Microsystems, Inc. or the names of * contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * This software is provided "AS IS," without a warranty of any * kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY * EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL * NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF * USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS * DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR * ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL, * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR * INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE * POSSIBILITY OF SUCH DAMAGES. * * You acknowledge that this software is not designed, licensed or * intended for use in the design, construction, operation or * maintenance of any nuclear facility. * * $Revision: 1.2 $ * $Date: 2006/03/03 03:23:38 $ * $State: Exp $ */package org.jdesktop.j3d.examples.lod;import com.sun.j3d.utils.geometry.*;import com.sun.j3d.utils.behaviors.vp.*;import com.sun.j3d.utils.universe.*;import javax.media.j3d.*;import javax.vecmath.*;import java.awt.GraphicsConfiguration;/** * Simple Java 3D example program to display a spinning cube. */public class LOD extends javax.swing.JFrame {    private SimpleUniverse univ = null;    private BranchGroup scene = null;    public BranchGroup createSceneGraph() {	// Create the root of the branch graph	BranchGroup objRoot = new BranchGroup();	createLights(objRoot);	// Create the transform group node and initialize it to the	// identity.  Enable the TRANSFORM_WRITE capability so that	// our behavior code can modify it at runtime.  Add it to the	// root of the subgraph.	TransformGroup objTrans = new TransformGroup();	objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);	objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_READ);	objRoot.addChild(objTrans);	// Create a switch to hold the different levels of detail	Switch sw = new Switch(0);	sw.setCapability(javax.media.j3d.Switch.ALLOW_SWITCH_READ);	sw.setCapability(javax.media.j3d.Switch.ALLOW_SWITCH_WRITE);	// Create several levels for the switch, with less detailed	// spheres for the ones which will be used when the sphere is	// further away	sw.addChild(new Sphere(0.4f, Sphere.GENERATE_NORMALS, 40));	sw.addChild(new Sphere(0.4f, Sphere.GENERATE_NORMALS, 20));	sw.addChild(new Sphere(0.4f, Sphere.GENERATE_NORMALS, 10));	sw.addChild(new Sphere(0.4f, Sphere.GENERATE_NORMALS, 3));	// Add the switch to the main group	objTrans.addChild(sw);	BoundingSphere bounds =	    new BoundingSphere(new Point3d(0.0,0.0,0.0), 100.0);	// set up the DistanceLOD behavior	float[] distances = new float[3];	distances[0] = 5.0f;	distances[1] = 10.0f;	distances[2] = 25.0f;	DistanceLOD lod = new DistanceLOD(distances);	lod.addSwitch(sw);	lod.setSchedulingBounds(bounds);	objTrans.addChild(lod);        // Have Java 3D perform optimizations on this scene graph.        objRoot.compile();	return objRoot;    }    private void createLights(BranchGroup graphRoot) {        // Create a bounds for the light source influence        BoundingSphere bounds =            new BoundingSphere(new Point3d(0.0,0.0,0.0), 100.0);        // Set up the global, ambient light        Color3f alColor = new Color3f(0.2f, 0.2f, 0.2f);        AmbientLight aLgt = new AmbientLight(alColor);        aLgt.setInfluencingBounds(bounds);        graphRoot.addChild(aLgt);        // Set up the directional (infinite) light source        Color3f lColor1 = new Color3f(0.9f, 0.9f, 0.9f);        Vector3f lDir1  = new Vector3f(1.0f, 1.0f, -1.0f);        DirectionalLight lgt1 = new DirectionalLight(lColor1, lDir1);        lgt1.setInfluencingBounds(bounds);        graphRoot.addChild(lgt1);    }    private Canvas3D createUniverse() {	// Get the preferred graphics configuration for the default screen	GraphicsConfiguration config =	    SimpleUniverse.getPreferredConfiguration();	// Create a Canvas3D using the preferred configuration	Canvas3D c = new Canvas3D(config);	// Create simple universe with view branch	univ = new SimpleUniverse(c);        // only add zoom mouse behavior to viewingPlatform	ViewingPlatform viewingPlatform = univ.getViewingPlatform();	        // This will move the ViewPlatform back a bit so the        // objects in the scene can be viewed.	viewingPlatform.setNominalViewingTransform();	// add orbit behavior to the ViewingPlatform, but disable rotate	// and translate	OrbitBehavior orbit = new OrbitBehavior(c,						OrbitBehavior.REVERSE_ZOOM |						OrbitBehavior.DISABLE_ROTATE |						OrbitBehavior.DISABLE_TRANSLATE);	BoundingSphere bounds =	    new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 100.0);	orbit.setSchedulingBounds(bounds);	viewingPlatform.setViewPlatformBehavior(orbit);               	// This will move the ViewPlatform back a bit so the	// objects in the scene can be viewed.	univ.getViewingPlatform().setNominalViewingTransform();	// Ensure at least 5 msec per frame (i.e., < 200Hz)	univ.getViewer().getView().setMinimumFrameCycleTime(5);	return c;    }    /**     * Creates new form LOD     */    public LOD() {	// Initialize the GUI components	initComponents();	// Create Canvas3D and SimpleUniverse; add canvas to drawing panel	Canvas3D c = createUniverse();	drawingPanel.add(c, java.awt.BorderLayout.CENTER);	// Create the content branch and add it to the universe	scene = createSceneGraph();	univ.addBranchGraph(scene);    }    // ----------------------------------------------------------------        /** This method is called from within the constructor to     * initialize the form.     * WARNING: Do NOT modify this code. The content of this method is     * always regenerated by the Form Editor.     */    // <editor-fold defaultstate="collapsed" desc=" Generated Code ">//GEN-BEGIN:initComponents    private void initComponents() {        drawingPanel = new javax.swing.JPanel();        setDefaultCloseOperation(javax.swing.WindowConstants.EXIT_ON_CLOSE);        setTitle("LOD");        drawingPanel.setLayout(new java.awt.BorderLayout());        drawingPanel.setPreferredSize(new java.awt.Dimension(700, 700));        getContentPane().add(drawingPanel, java.awt.BorderLayout.CENTER);        pack();    }// </editor-fold>//GEN-END:initComponents        /**     * @param args the command line arguments     */    public static void main(String args[]) {        java.awt.EventQueue.invokeLater(new Runnable() {            public void run() {                new LOD().setVisible(true);            }        });    }        // Variables declaration - do not modify//GEN-BEGIN:variables    private javax.swing.JPanel drawingPanel;    // End of variables declaration//GEN-END:variables    }

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