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📄 swinginteraction.java

📁 java 3d编程的一些例子源代码
💻 JAVA
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/* * $RCSfile: SwingInteraction.java,v $ * * Copyright (c) 2006 Sun Microsystems, Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * - Redistribution of source code must retain the above copyright *   notice, this list of conditions and the following disclaimer. * * - Redistribution in binary form must reproduce the above copyright *   notice, this list of conditions and the following disclaimer in *   the documentation and/or other materials provided with the *   distribution. * * Neither the name of Sun Microsystems, Inc. or the names of * contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * This software is provided "AS IS," without a warranty of any * kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY * EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL * NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF * USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS * DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR * ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL, * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR * INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE * POSSIBILITY OF SUCH DAMAGES. * * You acknowledge that this software is not designed, licensed or * intended for use in the design, construction, operation or * maintenance of any nuclear facility. * * $Revision: 1.1 $ * $Date: 2006/02/01 01:32:57 $ * $State: Exp $ */package org.jdesktop.j3d.examples.swing_interaction;import com.sun.j3d.utils.universe.*;import com.sun.j3d.utils.geometry.ColorCube;import javax.media.j3d.*;import javax.vecmath.*;import java.awt.GraphicsConfiguration;import java.awt.event.ActionEvent;import java.awt.event.MouseEvent;import java.util.Enumeration;import javax.swing.JPopupMenu;/** * Simple Java 3D test program created in NetBeans to illustrate interacting * with a Java 3D scene graph from an Swing-based program. */public class SwingInteraction extends javax.swing.JFrame {    private SimpleUniverse univ = null;    private BranchGroup scene = null;    private TransformGroup objTrans;    private RotateBehavior awtBehavior;    public BranchGroup createSceneGraph() {	// Create the root of the branch graph	BranchGroup objRoot = new BranchGroup();	// Create the transform group node and initialize it to the	// identity.  Enable the TRANSFORM_WRITE capability so that	// our behavior code can modify it at runtime.  Add it to the	// root of the subgraph.	objTrans = new TransformGroup();	objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);	objRoot.addChild(objTrans);	// Create a simple shape leaf node, add it to the scene graph.	objTrans.addChild(new ColorCube(0.4));	// create the RotateBehavior	        awtBehavior = new RotateBehavior(objTrans);	BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0),						   100.0);	awtBehavior.setSchedulingBounds(bounds);	objRoot.addChild(awtBehavior);	return objRoot;    }    private Canvas3D createUniverse() {	GraphicsConfiguration config =	    SimpleUniverse.getPreferredConfiguration();	Canvas3D c = new Canvas3D(config);	univ = new SimpleUniverse(c);	// This will move the ViewPlatform back a bit so the	// objects in the scene can be viewed.        univ.getViewingPlatform().setNominalViewingTransform();	// Ensure at least 5 msec per frame (i.e., < 200Hz)	univ.getViewer().getView().setMinimumFrameCycleTime(5);	return c;    }    /**     * Creates new form SwingInteraction     */    public SwingInteraction() {        // Initialize the GUI components        JPopupMenu.setDefaultLightWeightPopupEnabled(false);        initComponents();        // Create Canvas3D and SimpleUniverse; add canvas to drawing panel        Canvas3D c = createUniverse();        drawingPanel.add(c, java.awt.BorderLayout.CENTER);        // Create the content branch and add it to the universe        scene = createSceneGraph();        univ.addBranchGraph(scene);    }    /**     * Behavior class that waits for a behavior post from the AWT event handler     */    class RotateBehavior extends Behavior {        private TransformGroup transformGroup;        private Transform3D trans = new Transform3D();        private WakeupCriterion criterion;        private float angle = 0.0f;        private final int ROTATE = 1;        // create a new RotateBehavior        RotateBehavior(TransformGroup tg) {            transformGroup = tg;        }        // initialize behavior to wakeup on a behavior post with id = ROTATE        public void initialize() {            criterion = new WakeupOnBehaviorPost(this, ROTATE);            wakeupOn(criterion);        }        // processStimulus to rotate the cube        public void processStimulus(Enumeration criteria) {            angle += Math.toRadians(10.0);            trans.rotY(angle);            transformGroup.setTransform(trans);            wakeupOn(criterion);        }        // when the mouse is clicked, postId for the behavior        void rotate() {            postId(ROTATE);        }    }    // ----------------------------------------------------------------        /** This method is called from within the constructor to     * initialize the form.     * WARNING: Do NOT modify this code. The content of this method is     * always regenerated by the Form Editor.     */    // <editor-fold defaultstate="collapsed" desc=" Generated Code ">//GEN-BEGIN:initComponents    private void initComponents() {        java.awt.GridBagConstraints gridBagConstraints;        guiPanel = new javax.swing.JPanel();        rotateButton = new javax.swing.JButton();        drawingPanel = new javax.swing.JPanel();        jMenuBar1 = new javax.swing.JMenuBar();        fileMenu = new javax.swing.JMenu();        exitMenuItem = new javax.swing.JMenuItem();        setDefaultCloseOperation(javax.swing.WindowConstants.EXIT_ON_CLOSE);        setTitle("Swing Interaction Test");        guiPanel.setLayout(new java.awt.GridBagLayout());        rotateButton.setText("Rotate");        rotateButton.addActionListener(new java.awt.event.ActionListener() {            public void actionPerformed(java.awt.event.ActionEvent evt) {                rotateButtonActionPerformed(evt);            }        });        gridBagConstraints = new java.awt.GridBagConstraints();        gridBagConstraints.fill = java.awt.GridBagConstraints.HORIZONTAL;        gridBagConstraints.insets = new java.awt.Insets(4, 4, 4, 4);        guiPanel.add(rotateButton, gridBagConstraints);        getContentPane().add(guiPanel, java.awt.BorderLayout.NORTH);        drawingPanel.setLayout(new java.awt.BorderLayout());        drawingPanel.setPreferredSize(new java.awt.Dimension(500, 500));        getContentPane().add(drawingPanel, java.awt.BorderLayout.CENTER);        fileMenu.setText("File");        exitMenuItem.setText("Exit");        exitMenuItem.addActionListener(new java.awt.event.ActionListener() {            public void actionPerformed(java.awt.event.ActionEvent evt) {                exitMenuItemActionPerformed(evt);            }        });        fileMenu.add(exitMenuItem);        jMenuBar1.add(fileMenu);        setJMenuBar(jMenuBar1);        pack();    }// </editor-fold>//GEN-END:initComponents    private void rotateButtonActionPerformed(java.awt.event.ActionEvent evt) {//GEN-FIRST:event_rotateButtonActionPerformed        awtBehavior.rotate();    }//GEN-LAST:event_rotateButtonActionPerformed    private void exitMenuItemActionPerformed(java.awt.event.ActionEvent evt) {//GEN-FIRST:event_exitMenuItemActionPerformed        System.exit(0);    }//GEN-LAST:event_exitMenuItemActionPerformed        /**     * @param args the command line arguments     */    public static void main(String args[]) {        java.awt.EventQueue.invokeLater(new Runnable() {            public void run() {                new SwingInteraction().setVisible(true);            }        });    }        // Variables declaration - do not modify//GEN-BEGIN:variables    private javax.swing.JPanel drawingPanel;    private javax.swing.JMenuItem exitMenuItem;    private javax.swing.JMenu fileMenu;    private javax.swing.JPanel guiPanel;    private javax.swing.JMenuBar jMenuBar1;    private javax.swing.JButton rotateButton;    // End of variables declaration//GEN-END:variables    }

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