📄 agent.h
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#ifndef __AGENT_H__
#define __AGENT_H__
#pragma warning(disable:4786)
#include "Vector.h"
struct TriggerRecordStruct;
class CAgent
{
public:
CAgent();
const Vector& GetPosition() const { return m_vPos; }
const unsigned long GetTriggerFlags() const { return m_flagTriggerFlags; }
const float GetTriggerUpdateRate() const { return m_fTriggerUpdateRate; }
const float GetTriggerDistance() const { return m_fTriggerDistance; }
const unsigned long GetNextTriggerUpdate() const { return m_nNextTriggerUpdate; }
void SetID(unsigned long id) { m_id = id; }
void SetPosition(Vector& vPos) { m_vPos = vPos; }
void SetTriggerFlags(unsigned long flags) { m_flagTriggerFlags = flags; }
void SetNextTriggerUpdate(unsigned long nNextTriggerUpdate) { m_nNextTriggerUpdate = nNextTriggerUpdate; }
virtual bool HandleTrigger(TriggerRecordStruct* pRecord);
protected:
unsigned long m_id;
Vector m_vPos;
float m_fTriggerUpdateRate;
unsigned long m_nNextTriggerUpdate;
unsigned long m_lastTriggerTime;
float m_fTriggerDistance;
unsigned long m_flagTriggerFlags;
};
extern CAgent* g_pAgentList[100];
extern unsigned long g_nNumAgents;
#endif
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