ieapp.plg

来自「很好的windows驱动开发书记,基于WDM的,,可以很好的学习」· PLG 代码 · 共 62 行

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<h1>Build Log</h1>
<h3>
--------------------Configuration: ieapp - Win32 Debug--------------------
</h3>
<h3>Command Lines</h3>
Creating temporary file "C:\DOCUME~1\ADMINI~1.000\LOCALS~1\Temp\RSP76.tmp" with contents
[
/nologo /MLd /W3 /Gm /GR /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /Fp"Debug/ieapp.pch" /YX /Fo"Debug/" /Fd"Debug/" /FD /GZ /c 
"I:\ieapp\seesEnemy.cpp"
]
Creating command line "snCl.exe @C:\DOCUME~1\ADMINI~1.000\LOCALS~1\Temp\RSP76.tmp" 
Creating temporary file "C:\DOCUME~1\ADMINI~1.000\LOCALS~1\Temp\RSP77.tmp" with contents
[
kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /incremental:yes /pdb:"Debug/ieapp.pdb" /debug /machine:I386 /out:"Debug/ieapp.exe" /pdbtype:sept 
.\Debug\anim.obj
.\Debug\cat.obj
.\Debug\caught.obj
.\Debug\character.obj
.\Debug\chase.obj
.\Debug\chased.obj
.\Debug\damaged.obj
.\Debug\damagereact.obj
.\Debug\die.obj
.\Debug\dog.obj
.\Debug\done.obj
.\Debug\dying.obj
.\Debug\fight.obj
.\Debug\flee.obj
.\Debug\gametime.obj
.\Debug\ie.obj
.\Debug\ieapp.obj
.\Debug\ieexec.obj
.\Debug\iegoal.obj
.\Debug\ieowner.obj
.\Debug\ierule.obj
.\Debug\nap.obj
.\Debug\rested.obj
.\Debug\seesEnemy.obj
.\Debug\StdAfx.obj
.\Debug\tired.obj
.\Debug\util.obj
.\Debug\wander.obj
.\Debug\wonfight.obj
.\Debug\world2d.obj
]
Creating command line "snLink.exe @C:\DOCUME~1\ADMINI~1.000\LOCALS~1\Temp\RSP77.tmp"
<h3>Output Window</h3>
Compiling...
seesEnemy.cpp
Linking...



<h3>Results</h3>
ieapp.exe - 0 error(s), 0 warning(s)
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