📄 damagereact.cpp
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#include "character.h"
#include "DamageReact.h"
#include "gametime.h"
#include "util.h"
DamageReact::DamageReact()
{
m_name = "DamageReact"; // must match class name
m_owner = NULL;
}
void DamageReact::init ( IEOwner * owner )
{
m_owner = dynamic_cast<Character *> (owner);
}
bool DamageReact::start ()
{
m_state = Go;
const char * desc = m_owner->getDamageReact ( m_time );
printf ( "%s %s\n", m_owner->getName(), desc );
m_clock = 0.0f;
return false;
}
bool DamageReact::update ()
{
switch ( m_state )
{
case Go:
m_clock += GameTime::dt;
if ( m_clock >= m_time )
{
m_state = Done;
m_owner->setDone ( true );
}
break;
case Done:
break;
}
return true;
}
bool DamageReact::finish ()
{
return true;
}
IEOwner * DamageReact::getOwner ()
{
return m_owner;
}
const char * DamageReact::getName()
{
return m_name.c_str();
}
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