📄 caught.cpp
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#include "character.h"
#include "Caught.h"
#include "gametime.h"
#include "util.h"
Caught::Caught()
{
m_name = "Caught";
m_owner = NULL;
}
void Caught::init ( IEOwner * owner )
{
m_owner = dynamic_cast<Character *> (owner);
}
bool Caught::update ()
{
Character * enemy = m_owner->getEnemy();
if ( enemy )
{
// get enemy position
int ex, ey;
enemy->getPos ( ex, ey );
// get our position
int ox, oy;
m_owner->getPos ( ox, oy );
if ( ex == ox && ey == oy )
{
if ( ! m_owner->beingChased() )
{
printf ( "%s catches %s\n", m_owner->getName(),
enemy->getName() );
}
return true;
}
}
return false;
}
IEOwner * Caught::getOwner ()
{
return m_owner;
}
const char * Caught::getName()
{
return m_name.c_str();
}
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