📄 dying.cpp
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#include "character.h"
#include "Dying.h"
#include "gametime.h"
#include "util.h"
Dying::Dying()
{
m_name = "Dying";
m_owner = NULL;
}
void Dying::init ( IEOwner * owner )
{
m_owner = dynamic_cast<Character *> (owner);
}
bool Dying::update ()
{
int curHealth = m_owner->getHealth();
if ( curHealth <= 0 )
return true;
else
return false;
}
IEOwner * Dying::getOwner ()
{
return m_owner;
}
const char * Dying::getName()
{
return m_name.c_str();
}
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