📄 wonfight.cpp
字号:
#include "character.h"
#include "WonFight.h"
#include "gametime.h"
#include "util.h"
WonFight::WonFight()
{
m_name = "WonFight";
m_owner = NULL;
}
void WonFight::init ( IEOwner * owner )
{
m_owner = dynamic_cast<Character *> (owner);
}
bool WonFight::update ()
{
Character * enemy = m_owner->getEnemy();
if ( enemy )
{
if ( enemy->getHealth() <= 0 )
{
return true;
}
}
return false;
}
IEOwner * WonFight::getOwner ()
{
return m_owner;
}
const char * WonFight::getName()
{
return m_name.c_str();
}
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