📄 rested.cpp
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#include "character.h"
#include "Rested.h"
#include "gametime.h"
#include "util.h"
Rested::Rested()
{
m_name = "Rested";
m_owner = NULL;
}
void Rested::init ( IEOwner * owner )
{
m_owner = dynamic_cast<Character *> (owner);
}
bool Rested::update ()
{
if ( m_owner->getEnergy() == m_owner->getMaxEnergy() )
return true;
else
return false;
}
IEOwner * Rested::getOwner ()
{
return m_owner;
}
const char * Rested::getName()
{
return m_name.c_str();
}
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