📄 listing1.cpp
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/* Copyright (C) Alex McLean, 2001.
* All rights reserved worldwide.
*
* This software is provided "as is" without express or implied
* warranties. You may freely copy and compile this source into
* applications you distribute provided that the copyright text
* below is included in the resulting source code, for example:
* "Portions Copyright (C) Alex McLean, 2001"
*/
// A simple initial AI loop might look something like the following:
CGame::UpdateAI()
{
CCharacter *pChar = GetFirstCharacter();
while( pChar )
{
pChar->ProcessAI();
pChar = pChar->GetNext();
}
}
CCharacter::ProcessAI( void )
{
ProcessVision();
ProcessHearing();
TrackTarget();
UpdateMovement();
}
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