📄 gameeffectsmidp2.java
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//
// Copyright 2002 Nokia Corporation
//
// THIS SOURCE CODE IS PROVIDED 'AS IS', WITH NO WARRANTIES WHATSOEVER,
// EXPRESS OR IMPLIED, INCLUDING ANY WARRANTY OF MERCHANTABILITY, FITNESS
// FOR ANY PARTICULAR PURPOSE, OR ARISING FROM A COURSE OF DEALING, USAGE
// OR TRADE PRACTICE, RELATING TO THE SOURCE CODE OR ANY WARRANTY OTHERWISE
// ARISING OUT OF ANY PROPOSAL, SPECIFICATION, OR SAMPLE AND WITH NO
// OBLIGATION OF NOKIA TO PROVIDE THE LICENSEE WITH ANY MAINTENANCE OR
// SUPPORT. FURTHERMORE, NOKIA MAKES NO WARRANTY THAT EXERCISE OF THE
// RIGHTS GRANTED HEREUNDER DOES NOT INFRINGE OR MAY NOT CAUSE INFRINGEMENT
// OF ANY PATENT OR OTHER INTELLECTUAL PROPERTY RIGHTS OWNED OR CONTROLLED
// BY THIRD PARTIES
//
// Furthermore, information provided in this source code is preliminary,
// and may be changed substantially prior to final release. Nokia Mobile
// Phones Ltd. retains the right to make changes to this source code at
// any time, without notice. This source code is provided for informational
// purposes only.
//
// Third-party brands and names are the property of their respective
// owners. Java(TM) and J2ME(TM) are registered trademarks of
// Sun Microsystems Inc.
//
// A non-exclusive, non-transferable, worldwide, limited license is hereby
// granted to the Licensee to download, print, reproduce and modify the
// source code. The licensee has the right to market, sell, distribute and
// make available the source code in original or modified form only when
// incorporated into the programs developed by the Licensee. No other
// license, express or implied, by estoppel or otherwise, to any other
// intellectual property rights is granted herein.
//
import java.io.*;
import javax.microedition.media.*;
import javax.microedition.media.control.*;
class GameEffects
implements Control
{
private volatile int currentPriority = 0;
private volatile int currentPlayer = 0;
public static boolean soundOn = false;
private Player[] pl = new Player[6];
public boolean isPaused = false;
GameEffects()
{
// String[] str = Manager.getSupportedContentTypes("http");
// for (int i = 0; i < str.length; i++)
// System.out.println(str[i]);
// Setup sound players
pl[0] = createSoundPlayer("/a.mid", "audio/midi");
pl[1] = createSoundPlayer("/b.mid", "audio/midi");
pl[2] = createSoundPlayer("/c.mid", "audio/midi");
//#ifdef motov
pl[3] = createSoundPlayer("/pop.wav", "audio/x-wav");
//#elifndef nokia2bt
pl[3] = createSoundPlayer("/popn.wav", "audio/x-wav");
//#endif
}
private Player createSoundPlayer(String filename, String format)
{
Player p = null;
try
{
InputStream is = getClass().getResourceAsStream(filename);
p = Manager.createPlayer(is, format);
p.realize();
//#ifdef motov
if (format == "audio/x-wav") p.prefetch();
//#endif
}
catch (IOException ex)
{
//System.out.println("IOException "+ex.getMessage());
// ignore
}
catch (MediaException ex)
{
//System.out.println("MediaException "+ex.getMessage());
// ignore
}
catch (Exception ex)
{
//System.out.println("Exception "+ex.getMessage());
// ignore
}
return p;
}
// Game Effects methods
private synchronized void setIsPaused(boolean isPaused)
{
this.isPaused = isPaused;
}
void pause()
{
setIsPaused(true);
stopSound();
}
void resume()
{
// Note: The 'Game Settings' may change during a pause.
// In general, one might need to handle that during the resume.
// But we don't need to do anything to handle that before resuming
// because any sound or vibration that were in progress just
// before pausing were cancelled when pause() was called,
// and any 'Game Settings' changes will take effect after the resume.
setIsPaused(false);
}
public void stopSound()
{
if (pl[currentPlayer] != null)
{
try
{
pl[currentPlayer].stop();
//#ifdef trueDeallocate
pl[currentPlayer].deallocate();
//#endif
}
catch (Exception e)
{
}
}
currentPriority = 20;
}
public boolean soundEnded()
{
if (pl[currentPlayer] != null && pl[currentPlayer].getState() == Player.STARTED) return false;
else return true;
}
private void playSound(int priority, Player p, int vol, int loop)
{
if (soundOn && !isPaused)
{
try
{
if ((pl[currentPlayer] == null || (pl[currentPlayer] != null && pl[currentPlayer].getState() != Player.STARTED)) || priority < currentPriority)
{
if (pl[currentPlayer] != null /*&& pl[currentPlayer].getState() == Player.STARTED*/)
{
pl[currentPlayer].stop();
//#ifdef trueDeallocate
pl[currentPlayer].deallocate();
//#endif
}
p.prefetch();
p.setLoopCount(loop);
//#ifndef motov
VolumeControl vc = (VolumeControl)p.getControl("VolumeControl");
if (vc != null) vc.setLevel(vol);
//#endif
p.start();
currentPriority = priority;
}
}
catch (MediaException ex)
{
currentPriority = 0; // allow any new request to play
//System.out.println("MediaException "+ex.getMessage());
}
}
}
void prefetchPop()
{
try
{
if (pl[currentPlayer] != null && pl[currentPlayer].getState() == Player.STARTED)
{
pl[currentPlayer].stop();
//#ifdef motov
pl[currentPlayer].deallocate();
//#endif
}
if (pl[3] != null)
{
pl[3].prefetch();
}
}
catch (MediaException ex)
{
currentPriority = 0; // allow any new request to play
}
}
void playPop()
{
if (pl[3] != null)
{
playSound(2, pl[3], 50, 1);
currentPlayer = 3;
}
}
void playMenu()
{
if (pl[0] != null)
{
playSound(3, pl[0], 50, -1);
currentPlayer = 0;
}
}
void playEOL()
{
if (pl[1] != null)
{
playSound(3, pl[1], 50, 1);
currentPlayer = 1;
}
}
void playEOG()
{
if (pl[2] != null)
{
playSound(3, pl[2], 50, 1);
currentPlayer = 2;
}
}
}
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