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📄 gamemidlet.java

📁 蓝牙技术 本游戏来源于网络
💻 JAVA
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// Copyright 2003 Nokia Corporatio.//// THIS SOURCE CODE IS PROVIDED 'AS IS', WITH NO WARRANTIES WHATSOEVER,// EXPRESS OR IMPLIED, INCLUDING ANY WARRANTY OF MERCHANTABILITY, FITNESS// FOR ANY PARTICULAR PURPOSE, OR ARISING FROM A COURSE OF DEALING, USAGE// OR TRADE PRACTICE, RELATING TO THE SOURCE CODE OR ANY WARRANTY OTHERWISE// ARISING OUT OF ANY PROPOSAL, SPECIFICATION, OR SAMPLE AND WITH NO// OBLIGATION OF NOKIA TO PROVIDE THE LICENSEE WITH ANY MAINTENANCE OR// SUPPORT. FURTHERMORE, NOKIA MAKES NO WARRANTY THAT EXERCISE OF THE// RIGHTS GRANTED HEREUNDER DOES NOT INFRINGE OR MAY NOT CAUSE INFRINGEMENT// OF ANY PATENT OR OTHER INTELLECTUAL PROPERTY RIGHTS OWNED OR CONTROLLED// BY THIRD PARTIES//// Furthermore, information provided in this source code is preliminary,// and may be changed substantially prior to final release. Nokia Corporation// retains the right to make changes to this source code at// any time, without notice. This source code is provided for informational// purposes only.//// Nokia and Nokia Connecting People are registered trademarks of Nokia// Corporation.// Java and all Java-based marks are trademarks or registered trademarks of// Sun Microsystems, Inc.// Other product and company names mentioned herein may be trademarks or// trade names of their respective owners.//// A non-exclusive, non-transferable, worldwide, limited license is hereby// granted to the Licensee to download, print, reproduce and modify the// source code. The licensee has the right to market, sell, distribute and// make available the source code in original or modified form only when// incorporated into the programs developed by the Licensee. No other// license, express or implied, by estoppel or otherwise, to any other// intellectual property rights is granted herein.// unnamed packageimport javax.microedition.midlet.*;import javax.microedition.lcdui.*;import javax.microedition.io.*;public class GameMIDlet    extends MIDlet{    private Dictionary dict;    private GMCanvas gmCanvas;    private boolean initDone = false;    public GameMIDlet()    {    }    public void startApp()    {        Displayable current = Display.getDisplay(this).getCurrent();        if (current == null)        {            // first time we've been called            Display.getDisplay(this).setCurrent(new SplashScreen(this));        }        else        {            if (current == gmCanvas)            {                gmCanvas.start();            }            Display.getDisplay(this).setCurrent(current);        }    }    public void pauseApp()    {        Displayable current = Display.getDisplay(this).getCurrent();        if (current == gmCanvas)        {            gmCanvas.stop();        }    }    public void destroyApp(boolean unconditional)    {        if (gmCanvas != null)        {        	gmCanvas.storeGame();            gmCanvas.stop();   // kill its animation thread        }    }    public synchronized void init()    {        if (!initDone)        {            initDone = true;            gmCanvas = new GMCanvas(this);			dict = new Dictionary(gmCanvas, System.getProperty("microedition.locale"),								System.getProperty("microedition.encoding"));			gmCanvas.dict = dict;        }    }    void splashScreenDone()    {        init();   // if not already done        Display.getDisplay(this).setCurrent(gmCanvas);        gmCanvas.start();    }    void menuListQuit()    {        destroyApp(false);        notifyDestroyed();    }    static Image createImage(String filename)    {        Image image = null;        try        {            image = Image.createImage(filename);        }        catch (java.io.IOException e)        {            // just let return value be null			System.out.println("Error loading Image "+filename+" "+e.getMessage());		}        return image;    }}

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