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📄 rs_undoable.cpp

📁 qcad2.05可用于windows和linux的源码
💻 CPP
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/****************************************************************************** $Id: rs_undoable.cpp 1648 2003-06-11 06:56:01Z andrew $**** Copyright (C) 2001-2003 RibbonSoft. All rights reserved.**** This file is part of the qcadlib Library project.**** This file may be distributed and/or modified under the terms of the** GNU General Public License version 2 as published by the Free Software** Foundation and appearing in the file LICENSE.GPL included in the** packaging of this file.**** Licensees holding valid qcadlib Professional Edition licenses may use ** this file in accordance with the qcadlib Commercial License** Agreement provided with the Software.**** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.**** See http://www.ribbonsoft.com for further details.**** Contact info@ribbonsoft.com if any conditions of this licensing are** not clear to you.************************************************************************/#include "rs_undoable.h"#include "rs_undocycle.h"/** * Default constructor. */RS_Undoable::RS_Undoable() {    cycle = NULL;}/** * Destructor. Makes sure that this undoable is removed from  * its undo cycle before it is deleted. */RS_Undoable::~RS_Undoable() {    if (cycle!=NULL) {        cycle->removeUndoable(this);    }}/** * Sets the undo cycle this entity is in. This is necessary to * make sure the entity can remove itself from the cycle before * being deleted. */void RS_Undoable::setUndoCycle(RS_UndoCycle* cycle) {    this->cycle = cycle;}/** * The undoable thing gets activated if it was undone and  * deactivated otherwise. */void RS_Undoable::changeUndoState() {    toggleFlag(RS2::FlagUndone);	undoStateChanged(isUndone());}/** * Undoes or redoes an undoable. */void RS_Undoable::setUndoState(bool undone) {    if (undone) {        setFlag(RS2::FlagUndone);    } else {        delFlag(RS2::FlagUndone);    }	undoStateChanged(isUndone());}/** * Is this entity in the Undo memory and not active? */bool RS_Undoable::isUndone() const {    return getFlag(RS2::FlagUndone);}

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