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📄 rs_insert.h

📁 qcad2.05可用于windows和linux的源码
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/****************************************************************************** $Id: rs_insert.h 2367 2005-04-04 16:57:36Z andrew $**** Copyright (C) 2001-2003 RibbonSoft. All rights reserved.**** This file is part of the qcadlib Library project.**** This file may be distributed and/or modified under the terms of the** GNU General Public License version 2 as published by the Free Software** Foundation and appearing in the file LICENSE.GPL included in the** packaging of this file.**** Licensees holding valid qcadlib Professional Edition licenses may use ** this file in accordance with the qcadlib Commercial License** Agreement provided with the Software.**** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.**** See http://www.ribbonsoft.com for further details.**** Contact info@ribbonsoft.com if any conditions of this licensing are** not clear to you.************************************************************************/#ifndef RS_INSERT_H#define RS_INSERT_H#include "rs_entitycontainer.h"#include "rs_block.h"#include "rs_graphic.h"/** * Holds the data that defines an insert. */class RS_InsertData {public:	/**	 * Default constructor.	 */    RS_InsertData() {}    /**     * @param name The name of the block used as an identifier.     * @param insertionPoint Insertion point of the block.     * @param scaleFactor Scale factor in x / y.     * @param angle Rotation angle.     * @param cols Number of cols if we insert a whole array.     * @param rows Number of rows if we insert a whole array.     * @param spacing Spacing between rows and cols.     * @param blockSource Source for the block to insert if other than parent.     *    Normally blocks are requested from the entity's parent but the     *    block can also come from another resource. RS_Text uses that     *    to share the blocks (letters) from a font.     * @param updateMode RS2::Update will update the insert entity instantly     *    RS2::NoUpdate will not update the insert. You can update     *	  it later manually using the update() method. This is      *    often the case since you might want to adjust attributes     *    after creating an insert entity.     */    RS_InsertData(const RS_String& name,                  RS_Vector insertionPoint,                  RS_Vector scaleFactor,                  double angle,                  int cols, int rows, RS_Vector spacing,                  RS_BlockList* blockSource = NULL,                  RS2::UpdateMode updateMode = RS2::Update) {        this->name = name;        this->insertionPoint = insertionPoint;        this->scaleFactor = scaleFactor;        this->angle = angle;        this->cols = cols;        this->rows = rows;        this->spacing = spacing;        this->blockSource = blockSource;        this->updateMode = updateMode;    }    friend class RS_Insert;    friend std::ostream& operator << (std::ostream& os,                                      const RS_InsertData& d) {        os << "(" << d.name.latin1() << ")";        return os;    }    RS_String name;    RS_Vector insertionPoint;    RS_Vector scaleFactor;    double angle;    int cols, rows;    RS_Vector spacing;    RS_BlockList* blockSource;    RS2::UpdateMode updateMode;};/** * An insert inserts a block into the drawing at a certain location * with certain attributes (angle, scale, ...).  * Inserts don't really contain other entities internally. They just * refer to a block. However, to the outside world they act exactly  * like EntityContainer. * * @author Andrew Mustun */class RS_Insert : public RS_EntityContainer {public:    RS_Insert(RS_EntityContainer* parent,              const RS_InsertData& d);    virtual ~RS_Insert();    virtual RS_Entity* clone() {        RS_Insert* i = new RS_Insert(*this);		i->entities.setAutoDelete(entities.autoDelete());        i->initId();        i->detach();        return i;    }    /** @return RS2::EntityInsert */    virtual RS2::EntityType rtti() const {        return RS2::EntityInsert;    }    /** @return Copy of data that defines the insert. **/    RS_InsertData getData() const {        return data;    }	/**	 * Reimplementation of reparent. Invalidates block cache pointer.	 */    virtual void reparent(RS_EntityContainer* parent) {		RS_Entity::reparent(parent);		block = NULL;    }    RS_Block* getBlockForInsert();    virtual void update();    RS_String getName() const {        return data.name;    }	void setName(const RS_String& newName) {		data.name = newName;		update();	}    RS_Vector getInsertionPoint() const {        return data.insertionPoint;    }    void setInsertionPoint(const RS_Vector& i) {        data.insertionPoint = i;    }    RS_Vector getScale() const {        return data.scaleFactor;    }	void setScale(const RS_Vector& s) {		data.scaleFactor = s;	}    double getAngle() const {        return data.angle;    }    void setAngle(double a) {        data.angle = a;    }    int getCols() const {        return data.cols;    }	void setCols(int c) {		data.cols = c;	}    int getRows() const {        return data.rows;    }	void setRows(int r) {		data.rows = r;	}    RS_Vector getSpacing() const {        return data.spacing;    }	void setSpacing(const RS_Vector& s) {		data.spacing = s;	}	    virtual bool isVisible();    virtual RS_VectorSolutions getRefPoints();    virtual RS_Vector getNearestRef(const RS_Vector& coord,                                     double* dist = NULL);    virtual void move(RS_Vector offset);    virtual void rotate(RS_Vector center, double angle);    virtual void scale(RS_Vector center, RS_Vector factor);    virtual void mirror(RS_Vector axisPoint1, RS_Vector axisPoint2);    friend std::ostream& operator << (std::ostream& os, const RS_Insert& i);protected:    RS_InsertData data;	RS_Block* block;};#endif

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