📄 rs_text.h
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/****************************************************************************** $Id: rs_text.h 2367 2005-04-04 16:57:36Z andrew $**** Copyright (C) 2001-2003 RibbonSoft. All rights reserved.**** This file is part of the qcadlib Library project.**** This file may be distributed and/or modified under the terms of the** GNU General Public License version 2 as published by the Free Software** Foundation and appearing in the file LICENSE.GPL included in the** packaging of this file.**** Licensees holding valid qcadlib Professional Edition licenses may use ** this file in accordance with the qcadlib Commercial License** Agreement provided with the Software.**** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.**** See http://www.ribbonsoft.com for further details.**** Contact info@ribbonsoft.com if any conditions of this licensing are** not clear to you.************************************************************************/#ifndef RS_TEXT_H#define RS_TEXT_H#include "rs_entity.h"#include "rs_entitycontainer.h"/** * Holds the data that defines a text entity. */class RS_TextData {public: /** * Default constructor. Leaves the data object uninitialized. */ RS_TextData() {} /** * Constructor with initialisation. * * @param insertionPoint Insertion point * @param height Nominal (initial) text height * @param width Reference rectangle width * @param valign Vertical alignment * @param halign Horizontal alignment * @param drawingDirection Drawing direction * @param lineSpacingStyle Line spacing style * @param lineSpacingFactor Line spacing factor * @param text Text string * @param style Text style name * @param angle Rotation angle * @param updateMode RS2::Update will update the text entity instantly * RS2::NoUpdate will not update the entity. You can update * it later manually using the update() method. This is * often the case since you might want to adjust attributes * after creating a text entity. */ RS_TextData(const RS_Vector& insertionPoint, double height, double width, RS2::VAlign valign, RS2::HAlign halign, RS2::TextDrawingDirection drawingDirection, RS2::TextLineSpacingStyle lineSpacingStyle, double lineSpacingFactor, const RS_String& text, const RS_String& style, double angle, RS2::UpdateMode updateMode = RS2::Update) { this->insertionPoint = insertionPoint; this->height = height; this->width = width; this->valign = valign; this->halign = halign; this->drawingDirection = drawingDirection; this->lineSpacingStyle = lineSpacingStyle; this->lineSpacingFactor = lineSpacingFactor; this->style = style; this->angle = angle; this->text = text; this->updateMode = updateMode; } friend class RS_Text; friend std::ostream& operator << (std::ostream& os, const RS_TextData& td) { os << "(" << td.text.latin1() << ")"; return os; }public: /** Insertion point */ RS_Vector insertionPoint; /** Nominal (initial) text height */ double height; /** Reference rectangle width */ double width; /** Vertical alignment */ RS2::VAlign valign; /** Horizontal alignment */ RS2::HAlign halign; /** Drawing direction */ RS2::TextDrawingDirection drawingDirection; /** Line spacing style */ RS2::TextLineSpacingStyle lineSpacingStyle; /** Line spacing factor */ double lineSpacingFactor; /** Text string */ RS_String text; /** Text style name */ RS_String style; /** Rotation angle */ double angle; /** Update mode */ RS2::UpdateMode updateMode;};/** * Class for a text entity. * Please note that text strings can contain special * characters such as %%c for a diameter sign as well as unicode * characters. Line feeds are stored as real line feeds in the string. * * @author Andrew Mustun */class RS_Text : public RS_EntityContainer {public: RS_Text(RS_EntityContainer* parent, const RS_TextData& d); virtual ~RS_Text() {} virtual RS_Entity* clone() { RS_Text* t = new RS_Text(*this); t->entities.setAutoDelete(entities.autoDelete()); t->initId(); t->detach(); return t; } /** @return RS2::EntityText */ virtual RS2::EntityType rtti() const { return RS2::EntityText; } /** @return Copy of data that defines the text. */ RS_TextData getData() const { return data; } void update(); void updateAddLine(RS_EntityContainer* textLine, int lineCounter); int getNumberOfLines(); RS_Vector getInsertionPoint() { return data.insertionPoint; } double getHeight() { return data.height; } void setHeight(double h) { data.height = h; } double getWidth() { return data.width; } void setAlignment(int a); int getAlignment(); RS2::VAlign getVAlign() { return data.valign; } void setVAlign(RS2::VAlign va) { data.valign = va; } RS2::HAlign getHAlign() { return data.halign; } void setHAlign(RS2::HAlign ha) { data.halign = ha; } RS2::TextDrawingDirection getDrawingDirection() { return data.drawingDirection; } RS2::TextLineSpacingStyle getLineSpacingStyle() { return data.lineSpacingStyle; } void setLineSpacingFactor(double f) { data.lineSpacingFactor = f; } double getLineSpacingFactor() { return data.lineSpacingFactor; } void setText(const RS_String& t); RS_String getText() { return data.text; } void setStyle(const RS_String& s) { data.style = s; } RS_String getStyle() { return data.style; } void setAngle(double a) { data.angle = a; } double getAngle() { return data.angle; } double getUsedTextWidth() { return usedTextWidth; } double getUsedTextHeight() { return usedTextHeight; } virtual double getLength() { return -1.0; } virtual RS_VectorSolutions getRefPoints(); virtual RS_Vector getNearestRef(const RS_Vector& coord, double* dist = NULL); virtual void move(RS_Vector offset); virtual void rotate(RS_Vector center, double angle); virtual void scale(RS_Vector center, RS_Vector factor); virtual void mirror(RS_Vector axisPoint1, RS_Vector axisPoint2); virtual bool hasEndpointsWithinWindow(RS_Vector v1, RS_Vector v2); virtual void stretch(RS_Vector firstCorner, RS_Vector secondCorner, RS_Vector offset); friend std::ostream& operator << (std::ostream& os, const RS_Text& p);protected: RS_TextData data; /** * Text width used by the current contents of this text entity. * This property is updated by the update method. * @see update */ double usedTextWidth; /** * Text height used by the current contents of this text entity. * This property is updated by the update method. * @see update */ double usedTextHeight;};#endif
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