📄 rs_block.h
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/****************************************************************************** $Id: rs_block.h 1869 2004-04-09 19:56:42Z andrew $**** Copyright (C) 2001-2003 RibbonSoft. All rights reserved.**** This file is part of the qcadlib Library project.**** This file may be distributed and/or modified under the terms of the** GNU General Public License version 2 as published by the Free Software** Foundation and appearing in the file LICENSE.GPL included in the** packaging of this file.**** Licensees holding valid qcadlib Professional Edition licenses may use ** this file in accordance with the qcadlib Commercial License** Agreement provided with the Software.**** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.**** See http://www.ribbonsoft.com for further details.**** Contact info@ribbonsoft.com if any conditions of this licensing are** not clear to you.************************************************************************/#ifndef RS_BLOCK_H#define RS_BLOCK_H//#include "rs_blocklist.h"#include "rs_document.h"/** * Holds the data that defines a block. */class RS_BlockData {public: RS_BlockData() {} RS_BlockData(const RS_String& name, const RS_Vector& basePoint, bool frozen) { this->name = name; this->basePoint = basePoint; this->frozen = frozen; } bool isValid() { return (!name.isEmpty() && basePoint.valid); }public: /** * Block name. Acts as an id. */ RS_String name; /* * Base point of the Block. Usually 0/0 since blocks can be moved around * using the insertion point of Insert entities. */ RS_Vector basePoint; //! Frozen flag bool frozen;};/** * A block is a group of entities. A block unlike an other entity * container has a base point which defines the offset of the * block. Note that although technically possible, a block should * never be part of the entity tree of a graphic. Blocks are * stored in a seperate list inside the graphic document (a block list). * The graphic can contain RS_Insert entities that refer to such * blocks. * * blocks are documents and can therefore be handled by graphic views. * * @author Andrew Mustun */class RS_Block : public RS_Document { friend class RS_BlockList;public: /** * @param parent The graphic this block belongs to. * @param blockData defining data of the block. */ RS_Block(RS_EntityContainer* parent, const RS_BlockData& d); virtual ~RS_Block(); virtual RS_Entity* clone(); /** @return RS2::EntityBlock */ virtual RS2::EntityType rtti() const { return RS2::EntityBlock; } /** * @return Name of this block (the name is an Id for this block). */ RS_String getName() const { return data.name; } /** * @return base point of this block. */ RS_Vector getBasePoint() const { return data.basePoint; } virtual RS_LayerList* getLayerList(); virtual RS_BlockList* getBlockList(); /** * Reimplementation from RS_Document. Does nothing. */ virtual void newDoc() { // do nothing } /** * Reimplementation from RS_Document. Saves the parent graphic document. */ virtual bool save(); /** * Reimplementation from RS_Document. Does nothing. */ virtual bool saveAs(const RS_String& filename, RS2::FormatType type); /** * Reimplementation from RS_Document. Does nothing. */ virtual bool open(const RS_String& , RS2::FormatType) { // do nothing return false; } friend std::ostream& operator << (std::ostream& os, const RS_Block& b) { os << " name: " << b.getName().latin1() << "\n"; os << " entities: " << (RS_EntityContainer&)b << "\n"; return os; } /** * sets a new name for the block. Only called by blocklist to * assure that block names stay unique. */ void setName(const RS_String& n) { data.name = n; } /** * @retval true if this block is frozen (invisible) * @retval false if this block isn't frozen (visible) */ bool isFrozen() const { return data.frozen; } /** * Toggles the visibility of this block. * Freezes the block if it's not frozen, thaws the block otherwise */ void toggle() { data.frozen = !data.frozen; } /** * (De-)freezes this block. * * @param freeze true: freeze, false: defreeze */ void freeze(bool freeze) { data.frozen = freeze; } virtual void setModified(bool m);protected: /** * Base point of the Block. Usually 0/0 since blocks can be moved around * using the insertion point of Insert entities. */ //RS_Vector basePoint; /** * Block name. Acts as an id. */ //RS_String name; //! Block data RS_BlockData data;};#endif
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