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📄 rs_block.h

📁 qcad2.05可用于windows和linux的源码
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/****************************************************************************** $Id: rs_block.h 1869 2004-04-09 19:56:42Z andrew $**** Copyright (C) 2001-2003 RibbonSoft. All rights reserved.**** This file is part of the qcadlib Library project.**** This file may be distributed and/or modified under the terms of the** GNU General Public License version 2 as published by the Free Software** Foundation and appearing in the file LICENSE.GPL included in the** packaging of this file.**** Licensees holding valid qcadlib Professional Edition licenses may use ** this file in accordance with the qcadlib Commercial License** Agreement provided with the Software.**** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.**** See http://www.ribbonsoft.com for further details.**** Contact info@ribbonsoft.com if any conditions of this licensing are** not clear to you.************************************************************************/#ifndef RS_BLOCK_H#define RS_BLOCK_H//#include "rs_blocklist.h"#include "rs_document.h"/** * Holds the data that defines a block. */class RS_BlockData {public:    RS_BlockData() {}    RS_BlockData(const RS_String& name,	           const RS_Vector& basePoint,			   bool frozen) {		this->name = name;		this->basePoint = basePoint;		this->frozen = frozen;    }	bool isValid() {		return (!name.isEmpty() && basePoint.valid);	}public:    /**     * Block name. Acts as an id.     */	RS_String name;	/*     * Base point of the Block. Usually 0/0 since blocks can be moved around      * using the insertion point of Insert entities.	 */    RS_Vector basePoint;	//! Frozen flag	bool frozen;};/** * A block is a group of entities. A block unlike an other entity * container has a base point which defines the offset of the * block. Note that although technically possible, a block should * never be part of the entity tree of a graphic. Blocks are  * stored in a seperate list inside the graphic document (a block list). * The graphic can contain RS_Insert entities that refer to such  * blocks. * * blocks are documents and can therefore be handled by graphic views. * * @author Andrew Mustun */class RS_Block : public RS_Document {	friend class RS_BlockList;public:    /**     * @param parent The graphic this block belongs to.     * @param blockData defining data of the block.     */    RS_Block(RS_EntityContainer* parent, const RS_BlockData& d);    virtual ~RS_Block();	    virtual RS_Entity* clone();    /** @return RS2::EntityBlock */    virtual RS2::EntityType rtti() const {        return RS2::EntityBlock;    }    /**     * @return Name of this block (the name is an Id for this block).     */    RS_String getName() const {        return data.name;    }    /**     * @return base point of this block.     */    RS_Vector getBasePoint() const {        return data.basePoint;    }    virtual RS_LayerList* getLayerList();    virtual RS_BlockList* getBlockList();    /**     * Reimplementation from RS_Document. Does nothing.     */    virtual void newDoc() {        // do nothing    }    /**     * Reimplementation from RS_Document. Saves the parent graphic document.     */    virtual bool save();    /**     * Reimplementation from RS_Document. Does nothing.     */    virtual bool saveAs(const RS_String& filename, RS2::FormatType type);    /**     * Reimplementation from RS_Document. Does nothing.     */    virtual bool open(const RS_String& , RS2::FormatType) {        // do nothing        return false;    }    friend std::ostream& operator << (std::ostream& os, const RS_Block& b) {        os << " name: " << b.getName().latin1() << "\n";        os << " entities: " << (RS_EntityContainer&)b << "\n";        return os;    }    /** 	 * sets a new name for the block. Only called by blocklist to	 * assure that block names stay unique.	 */    void setName(const RS_String& n) {        data.name = n;    }    	/**     * @retval true if this block is frozen (invisible)     * @retval false if this block isn't frozen (visible)     */    bool isFrozen() const {        return data.frozen;    }    /**     * Toggles the visibility of this block.     * Freezes the block if it's not frozen, thaws the block otherwise     */    void toggle() {		data.frozen = !data.frozen;    }    /**     * (De-)freezes this block.     *     * @param freeze true: freeze, false: defreeze     */    void freeze(bool freeze) {		data.frozen = freeze;    }		virtual void setModified(bool m);protected:    /**     * Base point of the Block. Usually 0/0 since blocks can be moved around      * using the insertion point of Insert entities.     */    //RS_Vector basePoint;    /**     * Block name. Acts as an id.     */    //RS_String name;	//! Block data	RS_BlockData data;};#endif

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