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📄 rs_circle.h

📁 qcad2.05可用于windows和linux的源码
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/****************************************************************************** $Id: rs_circle.h 1907 2004-09-04 19:56:42Z andrew $**** Copyright (C) 2001-2003 RibbonSoft. All rights reserved.**** This file is part of the qcadlib Library project.**** This file may be distributed and/or modified under the terms of the** GNU General Public License version 2 as published by the Free Software** Foundation and appearing in the file LICENSE.GPL included in the** packaging of this file.**** Licensees holding valid qcadlib Professional Edition licenses may use ** this file in accordance with the qcadlib Commercial License** Agreement provided with the Software.**** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.**** See http://www.ribbonsoft.com for further details.**** Contact info@ribbonsoft.com if any conditions of this licensing are** not clear to you.************************************************************************/#ifndef RS_CIRCLE_H#define RS_CIRCLE_H#include "rs_atomicentity.h"/** * Holds the data that defines a circle. */class RS_CircleData {public:    RS_CircleData() {}    RS_CircleData(const RS_Vector& center,                  double radius) {        this->center = center;        this->radius = radius;    }    void reset() {        center = RS_Vector(false);        radius = 0.0;    }    bool isValid() {        return (center.valid && radius>RS_TOLERANCE);    }    friend class RS_Circle;    friend std::ostream& operator << (std::ostream& os,                                      const RS_CircleData& ad) {        os << "(" << ad.center <<        "/" << ad.radius <<        ")";        return os;    }public:    RS_Vector center;    double radius;};/** * Class for a circle entity. * * @author Andrew Mustun */class RS_Circle : public RS_AtomicEntity {public:    RS_Circle (RS_EntityContainer* parent,               const RS_CircleData& d);    virtual ~RS_Circle() {}    virtual RS_Entity* clone() {        RS_Circle* c = new RS_Circle(*this);        c->initId();        return c;    }    /**	@return RS2::EntityCircle */    virtual RS2::EntityType rtti() const {        return RS2::EntityCircle;    }    /** @return true */    virtual bool isEdge() const {        return true;    }    /** @return Copy of data that defines the circle. **/    RS_CircleData getData() {        return data;    }    	virtual RS_VectorSolutions getRefPoints();	virtual RS_Vector getStartpoint() const {		return data.center + RS_Vector(data.radius, 0.0);	}	virtual RS_Vector getEndpoint() const {		return data.center + RS_Vector(data.radius, 0.0);	}	/** 	 * @return Direction 1. The angle at which the arc starts at 	 * the startpoint. 	 */	double getDirection1() const {		return M_PI/2.0;	}	/** 	 * @return Direction 2. The angle at which the arc starts at 	 * the endpoint.	 */	double getDirection2() const {		return M_PI/2.0*3.0;	}    /** @return The center point (x) of this arc */    RS_Vector getCenter() {        return data.center;    }    /** Sets new center. */	void setCenter(const RS_Vector& c) {		data.center = c;	}    /** @return The radius of this arc */    double getRadius() {        return data.radius;    }    /** Sets new radius. */    void setRadius(double r) {        data.radius = r;    }    double getAngleLength() const;    virtual double getLength();    bool createFromCR(const RS_Vector& c, double r);    bool createFrom2P(const RS_Vector& p1, const RS_Vector& p2);    bool createFrom3P(const RS_Vector& p1, const RS_Vector& p2,                      const RS_Vector& p3);    virtual RS_Vector getNearestEndpoint(const RS_Vector& coord,                                         double* dist = NULL);    virtual RS_Vector getNearestPointOnEntity(const RS_Vector& coord,            bool onEntity = true, double* dist = NULL, RS_Entity** entity=NULL);    virtual RS_Vector getNearestCenter(const RS_Vector& coord,                                       double* dist = NULL);    virtual RS_Vector getNearestMiddle(const RS_Vector& coord,                                       double* dist = NULL);    virtual RS_Vector getNearestDist(double distance,                                     const RS_Vector& coord,                                     double* dist = NULL);    virtual RS_Vector getNearestDist(double distance,                                     bool startp);    virtual double getDistanceToPoint(const RS_Vector& coord,                                      RS_Entity** entity=NULL,                                      RS2::ResolveLevel level=RS2::ResolveNone,									  double solidDist = RS_MAXDOUBLE);    virtual void move(RS_Vector offset);    virtual void rotate(RS_Vector center, double angle);    virtual void scale(RS_Vector center, RS_Vector factor);    virtual void mirror(RS_Vector axisPoint1, RS_Vector axisPoint2);	virtual void moveRef(const RS_Vector& ref, const RS_Vector& offset);    virtual void draw(RS_Painter* painter, RS_GraphicView* view, double patternOffset=0.0);    friend std::ostream& operator << (std::ostream& os, const RS_Circle& a);    virtual void calculateBorders();protected:    RS_CircleData data;};#endif

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